Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Interpolator.hpp
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31 
32 #ifndef Interpolator_INCLUDE_ONCE
33 #define Interpolator_INCLUDE_ONCE
34 
35 #include <vlCore/Object.hpp>
36 #include <vlCore/glsl_math.hpp>
37 #include <vlCore/Vector4.hpp>
38 #include <vector>
39 
40 namespace vl
41 {
52  class Interpolator: public Object
53  {
55  public:
57  {
58  VL_DEBUG_SET_OBJECT_NAME()
59  }
60  };
63  {
65  public:
67  virtual vl::fvec4 computePoint(float t) const = 0;
68  };
71  {
73  public:
75  virtual vl::fvec3 computePoint(float t) const = 0;
76  };
79  {
81  public:
83  virtual vl::fvec2 computePoint(float t) const = 0;
84  };
87  {
89  public:
91  virtual float computePoint(float t) const = 0;
92  };
95  {
97  public:
99  virtual vl::dvec4 computePoint(float t) const = 0;
100  };
103  {
105  public:
107  virtual vl::dvec3 computePoint(float t) const = 0;
108  };
111  {
113  public:
115  virtual vl::dvec2 computePoint(float t) const = 0;
116  };
119  {
121  public:
123  virtual double computePoint(float t) const = 0;
124  };
125 }
126 
127 #endif
Abstract class that interpolates vl::fvec2 values.
Abstract class that interpolates vl::dvec4 values.
Abstract class that interpolates vl::dvec2 values.
Abstract class that interpolates double values.
Abstract class that interpolates float values.
Abstract class for all the interpolators.
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
Visualization Library main namespace.
The base class for all the reference counted objects.
Definition: Object.hpp:158
Implements the OpenGL Shading Language convenience functions for scalar and vector operations...
#define VL_INSTRUMENT_ABSTRACT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:145
Abstract class that interpolates vl::fvec3 values.
Abstract class that interpolates vl::dvec3 values.
Abstract class that interpolates vl::fvec4 values.