Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::DrawElementsUByte Member List

This is the complete list of members for vl::DrawElementsUByte, including all inherited members.

applyPatchParameters() constvl::DrawCallinlineprotected
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
baseVertex() constvl::DrawElementsBaseinline
clone() constvl::DrawElements< ArrayUByte1 >inlinevirtual
count() constvl::DrawElements< ArrayUByte1 >inline
countIndices() constvl::DrawCallinline
countTriangles() constvl::DrawCallinline
decReference()vl::Objectinline
deleteBufferObject()vl::DrawElements< ArrayUByte1 >inlinevirtual
DrawCall()vl::DrawCallinline
DrawElements(EPrimitiveType primitive=PT_TRIANGLES, int instances=1)vl::DrawElements< ArrayUByte1 >inline
DrawElementsUByte(EPrimitiveType primitive=PT_TRIANGLES, int instances=1)vl::DrawElementsUByteinline
incReference() constvl::Objectinline
index_type typedefvl::DrawElements< ArrayUByte1 >
indexBuffer()vl::DrawElements< ArrayUByte1 >inline
indexBuffer() constvl::DrawElements< ArrayUByte1 >inline
indexIterator() constvl::DrawElements< ArrayUByte1 >inlinevirtual
instances() constvl::DrawElementsBaseinlinevirtual
isEnabled() constvl::DrawCallinline
mAutomaticDeletevl::Objectprotected
mBaseVertexvl::DrawElementsBaseprotected
mCountvl::DrawElements< ArrayUByte1 >protected
mEnabledvl::DrawCallprotected
mIndexBuffervl::DrawElements< ArrayUByte1 >protected
mInstancesvl::DrawElementsBaseprotected
mObjectNamevl::Objectprotected
mOffsetvl::DrawElements< ArrayUByte1 >protected
mPatchParametervl::DrawCallprotected
mPrimitiveRestartEnabledvl::DrawElementsBaseprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mTypevl::DrawCallprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
offset() constvl::DrawElements< ArrayUByte1 >inline
operator=(const DrawElements &other)vl::DrawElements< ArrayUByte1 >inline
vl::DrawElementsBase::operator=(const DrawCall &other)vl::DrawCallinline
vl::Object::operator=(const Object &other)vl::Objectinline
patchParameter()vl::DrawCallinline
patchParameter() constvl::DrawCallinline
primitive_restart_indexvl::DrawElements< ArrayUByte1 >static
primitiveRestartEnabled() constvl::DrawElementsBaseinlinevirtual
primitiveRestartIndex()vl::DrawElements< ArrayUByte1 >inlinevirtual
primitiveType() constvl::DrawCallinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
render(bool use_bo) constvl::DrawElements< ArrayUByte1 >inlinevirtual
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBaseVertex(int base_vertex)vl::DrawElementsBaseinline
setCount(i32 count)vl::DrawElements< ArrayUByte1 >inline
setEnabled(bool enable)vl::DrawCallinline
setIndexBuffer(ArrayUByte1 *index_buffer)vl::DrawElements< ArrayUByte1 >inline
setInstances(int instances)vl::DrawElementsBaseinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setOffset(u32 offset)vl::DrawElements< ArrayUByte1 >inline
setPatchParameter(PatchParameter *patch_param)vl::DrawCallinline
setPrimitiveRestartEnabled(bool enabled)vl::DrawElementsBaseinline
setPrimitiveType(EPrimitiveType type)vl::DrawCallinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
triangleIterator() constvl::DrawElements< ArrayUByte1 >inlinevirtual
updateDirtyBufferObject(EBufferObjectUpdateMode mode)vl::DrawElements< ArrayUByte1 >inlinevirtual
~Object()vl::Objectprotectedvirtual