Visualization Library 2.0.0-b3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vl::FBOTexture2DAttachment Class Reference

A 2D texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture2D()). More...

#include <FramebufferObject.hpp>

+ Inheritance diagram for vl::FBOTexture2DAttachment:

Public Member Functions

 FBOTexture2DAttachment ()
 Constructor. More...
 
 FBOTexture2DAttachment (Texture *texture, int mipmap_level, ETex2DTarget target)
 Constructor. More...
 
void setTextureTarget (ETex2DTarget target)
 What type of texture is expected, or for cube map textures, which face is to be attached. More...
 
ETex2DTarget textureTarget () const
 What type of texture is expected, or for cube map textures, which face is to be attached. More...
 
- Public Member Functions inherited from vl::FBOAbstractTextureAttachment
 FBOAbstractTextureAttachment (Texture *texture, int mipmap_level)
 Constructor. More...
 
void setTexture (Texture *texture)
 The texture bound to this attachment. More...
 
Texturetexture ()
 The texture bound to this attachment. More...
 
const Texturetexture () const
 The texture bound to this attachment. More...
 
void setMipmapLevel (int mipmap_level)
 The mipmap level of the texture to attach. More...
 
int mipmapLevel () const
 The mipmap level of the texture to attach. More...
 
- Public Member Functions inherited from vl::FBOAbstractAttachment
 FBOAbstractAttachment ()
 Constructor. More...
 
virtual ~FBOAbstractAttachment ()
 Destructor. More...
 
virtual void unbindFromAllFBO ()
 Removes the FBO attachment from all bound FBO render targets. More...
 
const std::set< ref< FramebufferObject > > & fboFramebuffers () const
 Returns an std::set containing the FramebufferObject that use this FBO attachment. More...
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Protected Member Functions

virtual void bindAttachment (FramebufferObject *fbo, EAttachmentPoint attach_point)
 
- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 

Protected Attributes

ETex2DTarget mTextureTarget
 
- Protected Attributes inherited from vl::FBOAbstractTextureAttachment
ref< TexturemTexture
 
int mMipmapLevel
 
- Protected Attributes inherited from vl::FBOAbstractAttachment
std::set< ref< FramebufferObject > > mFramebufferObjects
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Detailed Description

A 2D texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture2D()).

See also
http://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml

Definition at line 372 of file FramebufferObject.hpp.

Constructor & Destructor Documentation

◆ FBOTexture2DAttachment() [1/2]

vl::FBOTexture2DAttachment::FBOTexture2DAttachment ( )
inline

Constructor.

Definition at line 378 of file FramebufferObject.hpp.

References vl::T2DT_TEXTURE_2D.

◆ FBOTexture2DAttachment() [2/2]

vl::FBOTexture2DAttachment::FBOTexture2DAttachment ( Texture texture,
int  mipmap_level,
ETex2DTarget  target 
)
inline

Constructor.

Definition at line 385 of file FramebufferObject.hpp.

Member Function Documentation

◆ bindAttachment()

void FBOTexture2DAttachment::bindAttachment ( FramebufferObject fbo,
EAttachmentPoint  attach_point 
)
protectedvirtual

◆ setTextureTarget()

void vl::FBOTexture2DAttachment::setTextureTarget ( ETex2DTarget  target)
inline

What type of texture is expected, or for cube map textures, which face is to be attached.

Definition at line 392 of file FramebufferObject.hpp.

◆ textureTarget()

ETex2DTarget vl::FBOTexture2DAttachment::textureTarget ( ) const
inline

What type of texture is expected, or for cube map textures, which face is to be attached.

Definition at line 395 of file FramebufferObject.hpp.

Member Data Documentation

◆ mTextureTarget

ETex2DTarget vl::FBOTexture2DAttachment::mTextureTarget
protected

Definition at line 401 of file FramebufferObject.hpp.


The documentation for this class was generated from the following files: