Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::FramebufferObject Member List

This is the complete list of members for vl::FramebufferObject, including all inherited members.

activate(EFramebufferBind target=FBB_FRAMEBUFFER)vl::Framebufferinline
addColorAttachment(EAttachmentPoint attach_point, FBOColorBufferAttachment *attachment)vl::FramebufferObject
addDepthAttachment(FBOAbstractAttachment *attachment)vl::FramebufferObject
addDepthStencilAttachment(FBOAbstractAttachment *attachment)vl::FramebufferObject
addStencilAttachment(FBOAbstractAttachment *attachment)vl::FramebufferObject
addTextureAttachment(EAttachmentPoint attach_point, FBOAbstractTextureAttachment *attachment)vl::FramebufferObject
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
bindDrawBuffers() constvl::Framebuffer
bindFramebuffer(EFramebufferBind target=FBB_FRAMEBUFFER)vl::FramebufferObjectvirtual
bindReadBuffer()vl::Framebuffer
checkDrawBuffers() constvl::Framebuffer
checkFramebufferStatus()vl::FramebufferObject
createFBO()vl::FramebufferObject
decReference()vl::Objectinline
deleteFBO()vl::FramebufferObject
drawBuffers()vl::Framebufferinline
fboAttachments() constvl::FramebufferObjectinline
Framebuffer(OpenGLContext *ctx, int w, int h, EReadDrawBuffer draw_buffer, EReadDrawBuffer read_buffer)vl::Framebufferinline
handle() constvl::FramebufferObjectinlinevirtual
height() constvl::Framebufferinline
incReference() constvl::Objectinline
mAutomaticDeletevl::Objectprotected
mFBOAttachmentsvl::FramebufferObject
mHandlevl::FramebufferObject
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
OpenGLContext classvl::FramebufferObjectfriend
openglContext()vl::Framebufferinline
openglContext() constvl::Framebufferinline
vl::Framebuffer::operator=(const Object &other)vl::Objectinline
printFramebufferError(GLenum status) constvl::FramebufferObject
readBuffer() constvl::Framebufferinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
removeAllAttachments()vl::FramebufferObject
removeAttachment(FBOAbstractAttachment *attachment)vl::FramebufferObject
removeAttachment(EAttachmentPoint attach_point)vl::FramebufferObject
setAutomaticDelete(bool autodel_on)vl::Objectinline
setDrawBuffer(EReadDrawBuffer draw_buffer)vl::Framebufferinline
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2)vl::Framebufferinline
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3)vl::Framebufferinline
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3, EReadDrawBuffer draw_buffer4)vl::Framebufferinline
setDrawBuffers(const std::vector< EReadDrawBuffer > &draw_buffers)vl::Framebufferinline
setHandle(GLuint handle)vl::FramebufferObjectinline
setHeight(int height)vl::Framebufferinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setReadBuffer(EReadDrawBuffer read_buffer)vl::Framebufferinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setWidth(int width)vl::Framebufferinline
width() constvl::Framebufferinline
~FramebufferObject()vl::FramebufferObjectinline
~Object()vl::Objectprotectedvirtual