Visualization Library 2.0.0-b3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes | List of all members
vl::Hint Class Reference

RenderState wrapping the OpenGL function glHint(), see also http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml for more information. More...

#include <Shader.hpp>

+ Inheritance diagram for vl::Hint:

Public Member Functions

 Hint ()
 
virtual ERenderState type () const
 
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More...
 
void setPerspectiveCorrectionHint (EHintMode mode)
 
void setPolygonSmoohtHint (EHintMode mode)
 
void setLineSmoothHint (EHintMode mode)
 
void setPointSmoothHint (EHintMode mode)
 
void setFogHint (EHintMode mode)
 
void setGenerateMipmapHint (EHintMode mode)
 
EHintMode perspectiveCorrectionHint () const
 
EHintMode polygonSmoohtHint () const
 
EHintMode lineSmoothHint () const
 
EHintMode pointSmoothHint () const
 
EHintMode fogHint () const
 
EHintMode generateMipmapHint () const
 
virtual ref< RenderStateclone () const
 
- Public Member Functions inherited from vl::RenderStateNonIndexed
 RenderStateNonIndexed ()
 
- Public Member Functions inherited from vl::RenderState
 RenderState ()
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Protected Attributes

EHintMode mPerspectiveCorrectionHint
 
EHintMode mPointSmoothHint
 
EHintMode mLineSmoothHint
 
EHintMode mPolygonSmoothHint
 
EHintMode mFogHint
 
EHintMode mGenerateMipmapHint
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Additional Inherited Members

- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 

Detailed Description

RenderState wrapping the OpenGL function glHint(), see also http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml for more information.

See also
Shader, Effect, Actor

Definition at line 346 of file Shader.hpp.

Constructor & Destructor Documentation

◆ Hint()

vl::Hint::Hint ( )
inline

Definition at line 351 of file Shader.hpp.

Member Function Documentation

◆ apply()

void Hint::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const
virtual

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 222 of file Shader.cpp.

References vl::Has_Fixed_Function_Pipeline, vl::Has_GL_GENERATE_MIPMAP, vl::Has_GL_Version_1_1, vl::Has_GLES, and VL_CHECK_OGL.

◆ clone()

virtual ref<RenderState> vl::Hint::clone ( ) const
inlinevirtual

Implements vl::RenderState.

Definition at line 375 of file Shader.hpp.

◆ fogHint()

EHintMode vl::Hint::fogHint ( ) const
inline

Definition at line 372 of file Shader.hpp.

◆ generateMipmapHint()

EHintMode vl::Hint::generateMipmapHint ( ) const
inline

Definition at line 373 of file Shader.hpp.

◆ lineSmoothHint()

EHintMode vl::Hint::lineSmoothHint ( ) const
inline

Definition at line 370 of file Shader.hpp.

◆ perspectiveCorrectionHint()

EHintMode vl::Hint::perspectiveCorrectionHint ( ) const
inline

Definition at line 368 of file Shader.hpp.

◆ pointSmoothHint()

EHintMode vl::Hint::pointSmoothHint ( ) const
inline

Definition at line 371 of file Shader.hpp.

◆ polygonSmoohtHint()

EHintMode vl::Hint::polygonSmoohtHint ( ) const
inline

Definition at line 369 of file Shader.hpp.

◆ setFogHint()

void vl::Hint::setFogHint ( EHintMode  mode)
inline

Definition at line 365 of file Shader.hpp.

◆ setGenerateMipmapHint()

void vl::Hint::setGenerateMipmapHint ( EHintMode  mode)
inline

Definition at line 366 of file Shader.hpp.

◆ setLineSmoothHint()

void vl::Hint::setLineSmoothHint ( EHintMode  mode)
inline

Definition at line 363 of file Shader.hpp.

Referenced by vl::VectorGraphics::popScissor().

◆ setPerspectiveCorrectionHint()

void vl::Hint::setPerspectiveCorrectionHint ( EHintMode  mode)
inline

Definition at line 361 of file Shader.hpp.

◆ setPointSmoothHint()

void vl::Hint::setPointSmoothHint ( EHintMode  mode)
inline

Definition at line 364 of file Shader.hpp.

Referenced by vl::VectorGraphics::popScissor().

◆ setPolygonSmoohtHint()

void vl::Hint::setPolygonSmoohtHint ( EHintMode  mode)
inline

Definition at line 362 of file Shader.hpp.

Referenced by vl::VectorGraphics::popScissor().

◆ type()

virtual ERenderState vl::Hint::type ( ) const
inlinevirtual

Reimplemented from vl::RenderState.

Definition at line 357 of file Shader.hpp.

References vl::RS_Hint.

Member Data Documentation

◆ mFogHint

EHintMode vl::Hint::mFogHint
protected

Definition at line 387 of file Shader.hpp.

◆ mGenerateMipmapHint

EHintMode vl::Hint::mGenerateMipmapHint
protected

Definition at line 388 of file Shader.hpp.

◆ mLineSmoothHint

EHintMode vl::Hint::mLineSmoothHint
protected

Definition at line 385 of file Shader.hpp.

◆ mPerspectiveCorrectionHint

EHintMode vl::Hint::mPerspectiveCorrectionHint
protected

Definition at line 383 of file Shader.hpp.

◆ mPointSmoothHint

EHintMode vl::Hint::mPointSmoothHint
protected

Definition at line 384 of file Shader.hpp.

◆ mPolygonSmoothHint

EHintMode vl::Hint::mPolygonSmoothHint
protected

Definition at line 386 of file Shader.hpp.


The documentation for this class was generated from the following files: