Visualization Library 2.0.0-b3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes | List of all members
vl::PixelLODEvaluator Class Reference

A LODEvaluator that computes the appropriate LOD based on the approximate 2d area that an Actor covers on the screen. More...

#include <PixelLODEvaluator.hpp>

+ Inheritance diagram for vl::PixelLODEvaluator:

Public Member Functions

 PixelLODEvaluator ()
 
virtual int evaluate (Actor *actor, Camera *camera)
 
const std::vector< float > & pixelRangeSet () const
 
std::vector< float > & pixelRangeSet ()
 
- Public Member Functions inherited from vl::LODEvaluator
 LODEvaluator ()
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Protected Attributes

std::vector< float > mPixelRangeSet
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Additional Inherited Members

- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 

Detailed Description

A LODEvaluator that computes the appropriate LOD based on the approximate 2d area that an Actor covers on the screen.

See also

Definition at line 50 of file PixelLODEvaluator.hpp.

Constructor & Destructor Documentation

◆ PixelLODEvaluator()

vl::PixelLODEvaluator::PixelLODEvaluator ( )
inline

Definition at line 55 of file PixelLODEvaluator.hpp.

Member Function Documentation

◆ evaluate()

int PixelLODEvaluator::evaluate ( Actor actor,
Camera camera 
)
virtual

◆ pixelRangeSet() [1/2]

const std::vector<float>& vl::PixelLODEvaluator::pixelRangeSet ( ) const
inline

◆ pixelRangeSet() [2/2]

std::vector<float>& vl::PixelLODEvaluator::pixelRangeSet ( )
inline

Definition at line 64 of file PixelLODEvaluator.hpp.

Member Data Documentation

◆ mPixelRangeSet

std::vector<float> vl::PixelLODEvaluator::mPixelRangeSet
protected

Definition at line 67 of file PixelLODEvaluator.hpp.

Referenced by evaluate().


The documentation for this class was generated from the following files: