Visualization Library 2.0.0-b3

A lightweight C++ OpenGL middleware for 2D/3D graphics

VL     Star     Watch     Fork     Issue

[Download] [Tutorials] [All Classes] [Grouped Classes]
Public Member Functions | List of all members
vl::RenderQueueSorterByShader Class Reference

Sorts the RenderTokens by their Shader pointer. More...

#include <RenderQueueSorter.hpp>

+ Inheritance diagram for vl::RenderQueueSorterByShader:

Public Member Functions

 RenderQueueSorterByShader ()
 
virtual bool mightNeedZCameraDistance () const
 
virtual bool confirmZCameraDistanceNeed (const RenderToken *) const
 
virtual bool operator() (const RenderToken *a, const RenderToken *b) const
 
- Public Member Functions inherited from vl::RenderQueueSorter
 RenderQueueSorter ()
 
- Public Member Functions inherited from vl::Object
 Object ()
 Constructor. More...
 
 Object (const Object &other)
 Copy constructor: copies the name, ref count mutex and user data. More...
 
Objectoperator= (const Object &other)
 Copy operator: copies the object's name, ref count mutex and user data. More...
 
const std::string & objectName () const
 The name of the object, by default set to the object's class name. More...
 
void setObjectName (const char *name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setObjectName (const std::string &name)
 The name of the object, by default set to the object's class name in debug builds. More...
 
void setRefCountMutex (IMutex *mutex)
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
IMutexrefCountMutex ()
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
const IMutexrefCountMutex () const
 The mutex used to protect the reference counting of an Object across multiple threads. More...
 
int referenceCount () const
 Returns the number of references of an object. More...
 
void incReference () const
 Increments the reference count of an object. More...
 
void decReference ()
 Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
 
void setAutomaticDelete (bool autodel_on)
 If set to true the Object is deleted when its reference count reaches 0. More...
 
bool automaticDelete () const
 If set to true the Object is deleted when its reference count reaches 0. More...
 
template<class T >
T * as ()
 Casts an Object to the specified class. More...
 
template<class T >
const T * as () const
 Casts an Object to the specified class. More...
 

Additional Inherited Members

- Protected Member Functions inherited from vl::Object
virtual ~Object ()
 
- Protected Attributes inherited from vl::Object
std::string mObjectName
 
IMutexmRefCountMutex
 
int mReferenceCount
 
bool mAutomaticDelete
 

Detailed Description

Sorts the RenderTokens by their Shader pointer.

Definition at line 63 of file RenderQueueSorter.hpp.

Constructor & Destructor Documentation

◆ RenderQueueSorterByShader()

vl::RenderQueueSorterByShader::RenderQueueSorterByShader ( )
inline

Definition at line 68 of file RenderQueueSorter.hpp.

Member Function Documentation

◆ confirmZCameraDistanceNeed()

virtual bool vl::RenderQueueSorterByShader::confirmZCameraDistanceNeed ( const RenderToken ) const
inlinevirtual

Implements vl::RenderQueueSorter.

Definition at line 73 of file RenderQueueSorter.hpp.

◆ mightNeedZCameraDistance()

virtual bool vl::RenderQueueSorterByShader::mightNeedZCameraDistance ( ) const
inlinevirtual

Implements vl::RenderQueueSorter.

Definition at line 72 of file RenderQueueSorter.hpp.

◆ operator()()

virtual bool vl::RenderQueueSorterByShader::operator() ( const RenderToken a,
const RenderToken b 
) const
inlinevirtual

Implements vl::RenderQueueSorter.

Definition at line 74 of file RenderQueueSorter.hpp.

References vl::RenderToken::mShader.


The documentation for this class was generated from the following file: