Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Tessellator Member List

This is the complete list of members for vl::Tessellator, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
boundaryOnly() constvl::Tessellatorinline
contours() constvl::Tessellatorinline
contours()vl::Tessellatorinline
contourVerts() constvl::Tessellatorinline
contourVerts()vl::Tessellatorinline
decReference()vl::Objectinline
freeCombinedVertices()vl::Tessellatorprotected
incReference() constvl::Objectinline
mAutomaticDeletevl::Objectprotected
mBoundaryOnlyvl::Tessellatorprotected
mCombinedVerticesvl::Tessellatorprotected
mContoursvl::Tessellatorprotected
mContourVertsvl::Tessellatorprotected
mFansvl::Tessellatorprotected
mLineLoopsvl::Tessellatorprotected
mObjectNamevl::Objectprotected
mPrimitiveTypevl::Tessellatorprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mTessellatedTrisvl::Tessellatorprotected
mTessellateIntoSinglePolygonvl::Tessellatorprotected
mTessNormalvl::Tessellatorprotected
mTolerancevl::Tessellatorprotected
mTriStripsvl::Tessellatorprotected
mWindingRulevl::Tessellatorprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBoundaryOnly(bool on)vl::Tessellatorinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setTessellateIntoSinglePolygon(bool on)vl::Tessellatorinline
setTessNormal(const fvec3 &normal)vl::Tessellatorinline
setTolerance(double tolerance)vl::Tessellatorinline
setWindingRule(ETessellationWinding rule)vl::Tessellatorinline
tessBeginData(GLenum type, Tessellator *tessellator)vl::Tessellatorprotectedstatic
tessCombineData(GLdouble coords[3], dvec3 *d[4], GLfloat w[4], dvec3 **dataOut, Tessellator *tessellator)vl::Tessellatorprotectedstatic
tessellate(bool append_tessellated_tris=false)vl::Tessellator
tessellatedTris() constvl::Tessellatorinline
tessellatedTris()vl::Tessellatorinline
tessellateGeometry(bool append_tessellated_tris=false)vl::Tessellator
tessellateIntoSinglePolygon() constvl::Tessellatorinline
Tessellator()vl::Tessellator
tessEnd(void)vl::Tessellatorprotectedstatic
tessError(GLenum errno)vl::Tessellatorprotectedstatic
tessNormal() constvl::Tessellatorinline
tessVertexData(dvec3 *vec, Tessellator *tessellator)vl::Tessellatorprotectedstatic
tolerance() constvl::Tessellatorinline
windingRule() constvl::Tessellatorinline
~Object()vl::Objectprotectedvirtual
~Tessellator()vl::Tessellator