Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vlGLFW::GLFWWindow Member List

This is the complete list of members for vlGLFW::GLFWWindow, including all inherited members.

addEventListener(UIEventListener *el)vl::OpenGLContext
applyEnables(const EnableSet *cur)vl::OpenGLContext
applyRenderStates(const RenderStateSet *cur, const Camera *camera)vl::OpenGLContext
areUniformsColliding(const UniformSet *u1, const UniformSet *u2)vl::OpenGLContextstatic
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
bindVAS(const IVertexAttribSet *vas, bool use_vbo, bool force)vl::OpenGLContext
bindVAS_Attribs(const IVertexAttribSet *vas, bool use_vbo)vl::OpenGLContext
bindVAS_Fixed(const IVertexAttribSet *vas, bool use_vbo)vl::OpenGLContext
bindVAS_Reset()vl::OpenGLContext
color() constvl::OpenGLContextinline
continuousUpdate() constvl::OpenGLContextinline
createFramebufferObject()vl::OpenGLContextinline
createFramebufferObject(int width, int height, EReadDrawBuffer draw_buffer=RDB_COLOR_ATTACHMENT0, EReadDrawBuffer read_buffer=RDB_COLOR_ATTACHMENT0)vl::OpenGLContext
decReference()vl::Objectinline
defaultRenderState(ERenderState rs)vl::OpenGLContextinline
destroyAllFramebufferObjects()vl::OpenGLContext
destroyAllOpenGLResources()vl::OpenGLContext
destroyFramebufferObject(FramebufferObject *fbort)vl::OpenGLContext
destroyWindow()vlGLFW::GLFWWindow
dispatchDestroyEvent()vl::OpenGLContextinline
dispatchFileDroppedEvent(const std::vector< String > &files)vl::OpenGLContextinline
dispatchInitEvent()vl::OpenGLContextinline
dispatchKeyPressEvent(unsigned short unicode_ch, EKey key)vl::OpenGLContextinline
dispatchKeyReleaseEvent(unsigned short unicode_ch, EKey key)vl::OpenGLContextinline
dispatchMouseDownEvent(EMouseButton button, int x, int y)vl::OpenGLContextinline
dispatchMouseMoveEvent(int x, int y)vl::OpenGLContextinline
dispatchMouseUpEvent(EMouseButton button, int x, int y)vl::OpenGLContextinline
dispatchMouseWheelEvent(int n)vl::OpenGLContextinline
dispatchResizeEvent(int w, int h)vl::OpenGLContextinline
dispatchUpdateEvent()vl::OpenGLContextinline
dispatchVisibilityEvent(bool visible)vl::OpenGLContextinline
eraseAllEventListeners()vl::OpenGLContext
eventListener(int i) constvl::OpenGLContextinline
eventListener(int i)vl::OpenGLContextinline
eventListenerCount() constvl::OpenGLContextinline
eventListeners() constvl::OpenGLContextinline
extensions() constvl::OpenGLContextinline
framebuffer()vl::OpenGLContextinline
framebuffer() constvl::OpenGLContextinline
fullscreen() constvl::OpenGLContextinlinevirtual
getFocus()vlGLFW::GLFWWindowvirtual
getProcAddress(const char *function_name)vl::OpenGLContext
glfw_close_callback(GLFWwindow *window)vlGLFW::GLFWWindowprotectedstatic
glfw_cursor_enter_callback(GLFWwindow *, int)vlGLFW::GLFWWindowprotectedstatic
glfw_cursor_pos_callback(GLFWwindow *, double, double)vlGLFW::GLFWWindowprotectedstatic
glfw_drop_callback(GLFWwindow *, int, const char **)vlGLFW::GLFWWindowprotectedstatic
glfw_focus_callback(GLFWwindow *window, int)vlGLFW::GLFWWindowprotectedstatic
glfw_iconify_callback(GLFWwindow *window, int)vlGLFW::GLFWWindowprotectedstatic
glfw_key_callback(GLFWwindow *window, int key, int scancode, int action, int mods)vlGLFW::GLFWWindowprotectedstatic
glfw_mouse_button_callback(GLFWwindow *, int, int, int)vlGLFW::GLFWWindowprotectedstatic
glfw_pos_callback(GLFWwindow *window, int x, int y)vlGLFW::GLFWWindowprotectedstatic
glfw_refresh_callback(GLFWwindow *window)vlGLFW::GLFWWindowprotectedstatic
glfw_scroll_callback(GLFWwindow *, double, double)vlGLFW::GLFWWindowprotectedstatic
glfw_size_callback(GLFWwindow *window, int w, int h)vlGLFW::GLFWWindowprotectedstatic
glfw_unicode_callback(GLFWwindow *, unsigned int)vlGLFW::GLFWWindowprotectedstatic
GLFWWindow()vlGLFW::GLFWWindow
GLFWWindow(const vl::String &title, const vl::OpenGLContextFormat &info, int width, int height, GLFWwindow *share=NULL)vlGLFW::GLFWWindow
glslProgram() constvl::OpenGLContextinline
glslProgram()vl::OpenGLContextinline
handle() constvlGLFW::GLFWWindowinline
handle()vlGLFW::GLFWWindowinline
hasDoubleBuffer() constvl::OpenGLContextinline
height() constvl::OpenGLContextinline
hide()vlGLFW::GLFWWindowvirtual
ignoreNextMouseMoveEvent()vl::OpenGLContextinline
incReference() constvl::Objectinline
initGLContext(bool log=true)vl::OpenGLContext
initGLFWWindow(const vl::String &title, const vl::OpenGLContextFormat &info, int width, int height, GLFWwindow *share=NULL)vlGLFW::GLFWWindow
isCleanState(bool verbose)vl::OpenGLContext
isExtensionSupported(const char *ext_name)vl::OpenGLContext
isInitialized() constvl::OpenGLContextinline
isKeyPressed(EKey key) constvl::OpenGLContextinline
keyboard() constvl::OpenGLContextinline
keyPress(EKey key)vl::OpenGLContextinline
keyRelease(EKey key)vl::OpenGLContextinline
leftFramebuffer()vl::OpenGLContextinline
leftFramebuffer() constvl::OpenGLContextinline
logOpenGLInfo()vl::OpenGLContext
makeCurrent()vlGLFW::GLFWWindowvirtual
mAutomaticDeletevl::Objectprotected
mColorvl::OpenGLContextprotected
mColorArrayvl::OpenGLContextprotected
mContinuousUpdatevl::OpenGLContextprotected
mCurrentEnableSetvl::OpenGLContextprotected
mCurrentRenderStateSetvl::OpenGLContextprotected
mCurVASvl::OpenGLContextprotected
mDefaultRenderStatesvl::OpenGLContextprotected
mDefaultVAOvl::OpenGLContextprotected
mEventListenersvl::OpenGLContextprotected
mExtensionsvl::OpenGLContextprotected
mFogArrayvl::OpenGLContextprotected
mFramebufferObjectvl::OpenGLContextprotected
mFullscreenvl::OpenGLContextprotected
mGLContextInfovl::OpenGLContextprotected
mGLSLProgramvl::OpenGLContextprotected
mGLSLUpdatedvl::OpenGLContextprotected
mHandlevlGLFW::GLFWWindowprotected
mHasDoubleBuffervl::OpenGLContextprotected
mIgnoreNextMouseMoveEventvl::OpenGLContextprotected
mIsInitializedvl::OpenGLContextprotected
mKeyboardvl::OpenGLContextprotected
mLeftFramebuffervl::OpenGLContextprotected
mMouseVisiblevl::OpenGLContextprotected
mNewEnableSetvl::OpenGLContextprotected
mNewRenderStateSetvl::OpenGLContextprotected
mNormalvl::OpenGLContextprotected
mNormalArrayvl::OpenGLContextprotected
mObjectNamevl::Objectprotected
mouseVisible() constvl::OpenGLContextinlinevirtual
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mRightFramebuffervl::OpenGLContextprotected
mSecondaryColorvl::OpenGLContextprotected
mSecondaryColorArrayvl::OpenGLContextprotected
mTexCoordArrayvl::OpenGLContextprotected
mTextureCoordCountvl::OpenGLContextprotected
mTextureImageUnitCountvl::OpenGLContextprotected
mTexUnitBindingvl::OpenGLContextprotected
mUnicodeCharvlGLFW::GLFWWindowprotected
mVertexArrayvl::OpenGLContextprotected
mVertexAttribvl::OpenGLContextprotected
mVertexAttribCountvl::OpenGLContextprotected
mVertexAttribValuevl::OpenGLContextprotected
mWinMapvlGLFW::GLFWWindowprotectedstatic
normal() constvl::OpenGLContextinline
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
OpenGLContext(int w=0, int h=0)vl::OpenGLContext
openglContextInfo() constvl::OpenGLContextinline
operator=(const Object &other)vl::Objectinline
position() constvlGLFW::GLFWWindowvirtual
quitApplication()vlGLFW::GLFWWindowinlinevirtual
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
removeEventListener(UIEventListener *el)vl::OpenGLContext
resetContextStates(EResetContextStates start_or_finish)vl::OpenGLContext
resetEnables()vl::OpenGLContext
resetRenderStates()vl::OpenGLContext
rightFramebuffer()vl::OpenGLContextinline
rightFramebuffer() constvl::OpenGLContextinline
secondaryColor() constvl::OpenGLContextinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setContinuousUpdate(bool continuous)vl::OpenGLContextinlinevirtual
setDefaultRenderState(const RenderStateSlot &rs_slot)vl::OpenGLContextinline
setFullscreen(bool fs)vlGLFW::GLFWWindowvirtual
setMousePosition(int x, int y)vlGLFW::GLFWWindowvirtual
setMouseVisible(bool visible)vlGLFW::GLFWWindowvirtual
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setOpenGLContextInfo(const OpenGLContextFormat &info)vl::OpenGLContextinline
setPosition(int x, int y)vlGLFW::GLFWWindowvirtual
setRefCountMutex(IMutex *mutex)vl::Objectinline
setSize(int w, int h)vlGLFW::GLFWWindowvirtual
setTexUnitBinding(int unit_i, ETextureDimension target)vl::OpenGLContextinline
setVSyncEnabled(bool enable)vl::OpenGLContext
setWindowTitle(const vl::String &title)vlGLFW::GLFWWindowvirtual
show()vlGLFW::GLFWWindowvirtual
size() constvlGLFW::GLFWWindow
swapBuffers()vlGLFW::GLFWWindowvirtual
textureCoordCount() constvl::OpenGLContextinline
textureImageUnitCount() constvl::OpenGLContextinline
texUnitBinding(int unit_i) constvl::OpenGLContextinline
translateKey(int key, int scancode, int mods)vlGLFW::GLFWWindowprotectedstatic
update()vlGLFW::GLFWWindowvirtual
useGLSLProgram(const GLSLProgram *glsl)vl::OpenGLContext
vertexAttribCount() constvl::OpenGLContextinline
vertexAttribValue(int i) constvl::OpenGLContextinline
vsyncEnabled() constvl::OpenGLContext
width() constvl::OpenGLContextinline
windows()vlGLFW::GLFWWindowinlinestatic
WinMapType typedefvlGLFW::GLFWWindow
~GLFWWindow()vlGLFW::GLFWWindow
~Object()vl::Objectprotectedvirtual
~OpenGLContext()vl::OpenGLContext