Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef SceneManager_INCLUDE_ONCE 00033 #define SceneManager_INCLUDE_ONCE 00034 00035 #include <vlGraphics/link_config.hpp> 00036 #include <vlCore/Object.hpp> 00037 #include <vlCore/Sphere.hpp> 00038 00039 namespace vl 00040 { 00041 class Actor; 00042 class ActorCollection; 00043 class Camera; 00044 00045 //------------------------------------------------------------------------------------------------------------------------------------------- 00046 // SceneManager 00047 //------------------------------------------------------------------------------------------------------------------------------------------- 00072 class VLGRAPHICS_EXPORT SceneManager: public Object 00073 { 00074 VL_INSTRUMENT_ABSTRACT_CLASS(vl::SceneManager, Object) 00075 00076 public: 00078 SceneManager(); 00079 00082 virtual void extractVisibleActors(ActorCollection& list, const Camera* camera)= 0; 00083 00085 virtual void extractActors(ActorCollection& list) = 0; 00086 00088 virtual void computeBounds(); 00089 00091 void setBoundingSphere(const Sphere& sphere) { mSphere = sphere; } 00093 const Sphere& boundingSphere() const { return mSphere; } 00094 00096 void setBoundingBox(const AABB& bbox) { mAABB = bbox; } 00098 const AABB& boundingBox() const { return mAABB; } 00099 00101 void setBoundsDirty(bool dirty) { mBoundsDirty = dirty; } 00103 bool boundsDirty() const { return mBoundsDirty; } 00104 00106 void setCullingEnabled(bool enable) { mCullingEnabled = enable; } 00108 bool cullingEnabled() const { return mCullingEnabled; } 00109 00110 void setEnableMask(unsigned int enabled) { mEnableMask = enabled; } 00111 unsigned int enableMask() const { return mEnableMask; } 00113 bool isEnabled(Actor*a) const; 00114 00115 protected: 00116 Sphere mSphere; 00117 AABB mAABB; 00118 unsigned int mEnableMask; 00119 bool mBoundsDirty; 00120 bool mCullingEnabled; 00121 }; 00122 } 00123 00124 #endif