Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::ArrayFixed2 Member List

This is the complete list of members for vl::ArrayFixed2, including all inherited members.
ArrayAbstract()vl::ArrayAbstract [inline]
ArrayAbstract(const ArrayAbstract &other)vl::ArrayAbstract [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
at(size_t i)vl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
at(size_t i) constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
automaticDelete() const vl::Object [inline]
begin() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
begin()vl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
bufferObject() const vl::ArrayAbstract [inline]
bufferObject()vl::ArrayAbstract [inline]
bytesPerVector() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
bytesUsed() const vl::ArrayAbstract [inline, virtual]
clear()vl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
clone() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
compare(int a, int b) constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
computeBoundingBox() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
computeBoundingSphere() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
createArray() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
decReference()vl::Object [inline]
end() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
end()vl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
getAsVec2(size_t vector_index) constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
getAsVec3(size_t vector_index) constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
getAsVec4(size_t vector_index) constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
gl_sizevl::Array< uvec2, GLuint, 2, GL_FIXED > [static]
gl_typevl::Array< uvec2, GLuint, 2, GL_FIXED > [static]
glSize() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
glType() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
incReference() const vl::Object [inline]
initFrom(const std::vector< uvec2 > &vector)vl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
isBufferObjectDirty() const vl::ArrayAbstract [inline]
mAutomaticDeletevl::Object [protected]
mBufferObjectvl::ArrayAbstract [protected]
mBufferObjectDirtyvl::ArrayAbstract [protected]
mBufferObjectUsagevl::ArrayAbstract [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
normalize()vl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const ArrayAbstract &other)vl::ArrayAbstract [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
operator[](size_t i)vl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
operator[](size_t i) constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
ptr() const vl::ArrayAbstract [inline]
ptr()vl::ArrayAbstract [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
resize(size_t dim)vl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
scalar_type typedefvl::Array< uvec2, GLuint, 2, GL_FIXED >
scalarCount() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
scalarCountBufferObject() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBufferObjectDirty(bool dirty=true)vl::ArrayAbstract [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setUsage(EBufferObjectUsage usage)vl::ArrayAbstract [inline]
size() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
sizeBufferObject() constvl::Array< uvec2, GLuint, 2, GL_FIXED > [inline]
transform(const mat4 &m)vl::Array< uvec2, GLuint, 2, GL_FIXED > [inline, virtual]
updateBufferObject(EBufferObjectUpdateMode mode=BUM_KeepRamBuffer)vl::ArrayAbstract [inline]
usage() const vl::ArrayAbstract [inline]
vector_type typedefvl::Array< uvec2, GLuint, 2, GL_FIXED >
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:09.
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