Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::GeometryLoadCallback Member List

This is the complete list of members for vl::GeometryLoadCallback, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
computeNormals() const vl::GeometryLoadCallback [inline]
convertToDrawArrays() const vl::GeometryLoadCallback [inline]
decReference()vl::Object [inline]
discardOriginalNormals() const vl::GeometryLoadCallback [inline]
GeometryLoadCallback()vl::GeometryLoadCallback [inline]
incReference() const vl::Object [inline]
makeGLESFriendly() const vl::GeometryLoadCallback [inline]
mAutomaticDeletevl::Object [protected]
mComputeNormalsvl::GeometryLoadCallback [protected]
mConvertToDrawArraysvl::GeometryLoadCallback [protected]
mDiscardOriginalNormalsvl::GeometryLoadCallback [protected]
mMakeGLESFriendlyvl::GeometryLoadCallback [protected]
mMatrixvl::GeometryLoadCallback [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mRemoveDoublesvl::GeometryLoadCallback [protected]
mSortVerticesvl::GeometryLoadCallback [protected]
mStripfyvl::GeometryLoadCallback [protected]
mTransformGeometryvl::GeometryLoadCallback [protected]
mUseBufferObjectsvl::GeometryLoadCallback [protected]
mUseDisplayListsvl::GeometryLoadCallback [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator()(ResourceDatabase *db)vl::GeometryLoadCallback [inline, virtual]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
removeDoubles() const vl::GeometryLoadCallback [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setComputeNormals(bool cn)vl::GeometryLoadCallback [inline]
setConvertToDrawArrays(bool on)vl::GeometryLoadCallback [inline]
setDiscardOriginalNormals(bool on)vl::GeometryLoadCallback [inline]
setMakeGLESFriendly(bool on)vl::GeometryLoadCallback [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setRemoveDoubles(bool rd)vl::GeometryLoadCallback [inline]
setSortVertices(bool on)vl::GeometryLoadCallback [inline]
setStripfy(bool on)vl::GeometryLoadCallback [inline]
setTransformGeometry(bool on)vl::GeometryLoadCallback [inline]
setTransformMatrix(const mat4 &m)vl::GeometryLoadCallback [inline]
setUseBufferObjects(bool on)vl::GeometryLoadCallback [inline]
setUseDisplayLists(bool on)vl::GeometryLoadCallback [inline]
sortVertices() const vl::GeometryLoadCallback [inline]
stripfy() const vl::GeometryLoadCallback [inline]
transformGeometry() const vl::GeometryLoadCallback [inline]
transformMatrix() const vl::GeometryLoadCallback [inline]
useBufferObjects() const vl::GeometryLoadCallback [inline]
useDisplayLists() const vl::GeometryLoadCallback [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
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