Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Sector Member List

This is the complete list of members for vl::Sector, including all inherited members.
actors()vl::Sector [inline]
actors() const vl::Sector [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
callbacks()vl::Sector [inline]
callbacks() const vl::Sector [inline]
decReference()vl::Object [inline]
executeCallbacks(const Camera *cam, SceneManagerPortals *psm, Portal *p)vl::Sector
incReference() const vl::Object [inline]
mActorsvl::Sector [protected]
mAutomaticDeletevl::Object [protected]
mCallbacksvl::Sector [protected]
mObjectNamevl::Object [protected]
mPortalsvl::Sector [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mVolumesvl::Sector [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
portals()vl::Sector [inline]
portals() const vl::Sector [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
Sector()vl::Sector [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
volumes()vl::Sector [inline]
volumes() const vl::Sector [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:11.
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