as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
boundingBox() const | vl::SceneManager | [inline] |
boundingSphere() const | vl::SceneManager | [inline] |
boundsDirty() const | vl::SceneManager | [inline] |
chunk(int i) | vl::Terrain | [inline] |
chunk(int i) const | vl::Terrain | [inline] |
chunkCount() const | vl::Terrain | [inline] |
chunks() const | vl::Terrain | [inline] |
computeBounds() | vl::SceneManager | [virtual] |
cullingEnabled() const | vl::SceneManager | [inline] |
decReference() | vl::Object | [inline] |
depth() const | vl::Terrain | [inline] |
detailRepetitionMode() const | vl::Terrain | [inline] |
detailTexture() const | vl::Terrain | [inline] |
detailTextureFormat() const | vl::Terrain | [inline] |
enableMask() const | vl::SceneManager | [inline] |
extractActors(ActorCollection &list) | vl::SceneManagerBVH< ActorKdTree > | [inline, virtual] |
extractVisibleActors(ActorCollection &list, const Camera *camera) | vl::SceneManagerBVH< ActorKdTree > | [inline, virtual] |
fragmentShader() const | vl::Terrain | [inline] |
height() const | vl::Terrain | [inline] |
heightmapTexture() const | vl::Terrain | [inline] |
heightmapTextureFormat() const | vl::Terrain | [inline] |
incReference() const | vl::Object | [inline] |
init() | vl::Terrain | |
isEnabled(Actor *a) const | vl::SceneManager | |
mAABB | vl::SceneManager | [protected] |
mAutomaticDelete | vl::Object | [protected] |
mBoundingVolumeTree | vl::SceneManagerBVH< ActorKdTree > | [protected] |
mBoundsDirty | vl::SceneManager | [protected] |
mChunks | vl::Terrain | [protected] |
mCullingEnabled | vl::SceneManager | [protected] |
mDepth | vl::Terrain | [protected] |
mDetailRepetitionCount | vl::Terrain | [protected] |
mDetailTexture | vl::Terrain | [protected] |
mDetailTextureFormat | vl::Terrain | [protected] |
mEnableMask | vl::SceneManager | [protected] |
mFragmentShader | vl::Terrain | [protected] |
mHeight | vl::Terrain | [protected] |
mHeightmapTexture | vl::Terrain | [protected] |
mHeightmapTextureFormat | vl::Terrain | [protected] |
mObjectName | vl::Object | [protected] |
mOrigin | vl::Terrain | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mShaderNode | vl::Terrain | [protected] |
mSphere | vl::SceneManager | [protected] |
mTerrainTexture | vl::Terrain | [protected] |
mTerrainTextureFormat | vl::Terrain | [protected] |
mUseGLSL | vl::Terrain | [protected] |
mVertexShader | vl::Terrain | [protected] |
mWidth | vl::Terrain | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator=(const Object &other) | vl::Object | [inline] |
origin() const | vl::Terrain | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
SceneManager() | vl::SceneManager | |
SceneManagerActorKdTree() | vl::SceneManagerActorKdTree | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setBoundingBox(const AABB &bbox) | vl::SceneManager | [inline] |
setBoundingSphere(const Sphere &sphere) | vl::SceneManager | [inline] |
setBoundsDirty(bool dirty) | vl::SceneManager | [inline] |
setCullingEnabled(bool enable) | vl::SceneManager | [inline] |
setDepth(double d) | vl::Terrain | [inline] |
setDetailRepetitionCount(int count) | vl::Terrain | [inline] |
setDetailTexture(const String &texture) | vl::Terrain | [inline] |
setDetailTextureFormat(ETextureFormat format) | vl::Terrain | [inline] |
setEnableMask(unsigned int enabled) | vl::SceneManager | [inline] |
setFragmentShader(const String &fs_path) | vl::Terrain | [inline] |
setHeight(double h) | vl::Terrain | [inline] |
setHeightmapTexture(const String &texture) | vl::Terrain | [inline] |
setHeightmapTextureFormat(ETextureFormat format) | vl::Terrain | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setOrigin(const vec3 &origin) | vl::Terrain | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setTerrainTexture(const String &texture) | vl::Terrain | [inline] |
setTerrainTextureFormat(ETextureFormat format) | vl::Terrain | [inline] |
setTree(ActorKdTree *bbh) | vl::SceneManagerBVH< ActorKdTree > | [inline] |
setUseGLSL(bool enable) | vl::Terrain | [inline] |
setVertexShader(const String &vs_path) | vl::Terrain | [inline] |
setWidth(double w) | vl::Terrain | [inline] |
shaderNode() const | vl::Terrain | [inline] |
shaderNode() | vl::Terrain | [inline] |
Terrain() | vl::Terrain | [inline] |
terrainTexture() const | vl::Terrain | [inline] |
terrainTextureFormat() const | vl::Terrain | [inline] |
tree() const | vl::SceneManagerBVH< ActorKdTree > | [inline] |
tree() | vl::SceneManagerBVH< ActorKdTree > | [inline] |
useGLSL() const | vl::Terrain | [inline] |
vertexShader() const | vl::Terrain | [inline] |
width() const | vl::Terrain | [inline] |
~Object() | vl::Object | [protected, virtual] |