Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Vector4< T_Scalar > Member List

This is the complete list of members for vl::Vector4< T_Scalar >, including all inherited members.
a() const vl::Vector4< T_Scalar > [inline]
a()vl::Vector4< T_Scalar > [inline]
b() const vl::Vector4< T_Scalar > [inline]
b()vl::Vector4< T_Scalar > [inline]
g() const vl::Vector4< T_Scalar > [inline]
g()vl::Vector4< T_Scalar > [inline]
isNull() const vl::Vector4< T_Scalar > [inline]
length() const vl::Vector4< T_Scalar > [inline]
length() constvl::Vector4< T_Scalar > [inline]
lengthSquared() const vl::Vector4< T_Scalar > [inline]
lengthSquared() constvl::Vector4< T_Scalar > [inline]
mScalarvl::Vector4< T_Scalar > [protected]
normalize(T_Scalar *len=NULL)vl::Vector4< T_Scalar > [inline]
operator!=(const Vector4 &other) const vl::Vector4< T_Scalar > [inline]
operator*(const Vector4 &other) const vl::Vector4< T_Scalar > [inline]
operator*(T_Scalar val) const vl::Vector4< T_Scalar > [inline]
operator*=(const Vector4 &other)vl::Vector4< T_Scalar > [inline]
operator*=(T_Scalar val)vl::Vector4< T_Scalar > [inline]
operator+(const Vector4 &other) const vl::Vector4< T_Scalar > [inline]
operator+(T_Scalar val) const vl::Vector4< T_Scalar > [inline]
operator+=(const Vector4 &other)vl::Vector4< T_Scalar > [inline]
operator+=(T_Scalar val)vl::Vector4< T_Scalar > [inline]
operator-(const Vector4 &other) const vl::Vector4< T_Scalar > [inline]
operator-(T_Scalar val) const vl::Vector4< T_Scalar > [inline]
operator-() const vl::Vector4< T_Scalar > [inline]
operator-=(const Vector4 &other)vl::Vector4< T_Scalar > [inline]
operator-=(T_Scalar val)vl::Vector4< T_Scalar > [inline]
operator/(const Vector4 &other) const vl::Vector4< T_Scalar > [inline]
operator/(T_Scalar val) const vl::Vector4< T_Scalar > [inline]
operator/=(const Vector4 &other)vl::Vector4< T_Scalar > [inline]
operator/=(T_Scalar val)vl::Vector4< T_Scalar > [inline]
operator<(const Vector4 &other) const vl::Vector4< T_Scalar > [inline]
operator=(const Vector4 &other)vl::Vector4< T_Scalar > [inline]
operator=(T_Scalar val)vl::Vector4< T_Scalar > [inline]
operator==(const Vector4 &other) const vl::Vector4< T_Scalar > [inline]
operator[](unsigned i)vl::Vector4< T_Scalar > [inline]
operator[](unsigned i) const vl::Vector4< T_Scalar > [inline]
p() const vl::Vector4< T_Scalar > [inline]
p()vl::Vector4< T_Scalar > [inline]
ptr()vl::Vector4< T_Scalar > [inline]
ptr() const vl::Vector4< T_Scalar > [inline]
q() const vl::Vector4< T_Scalar > [inline]
q()vl::Vector4< T_Scalar > [inline]
r() const vl::Vector4< T_Scalar > [inline]
r()vl::Vector4< T_Scalar > [inline]
rg() const vl::Vector4< T_Scalar > [inline]
rgb() const vl::Vector4< T_Scalar > [inline]
s() const vl::Vector4< T_Scalar > [inline]
s()vl::Vector4< T_Scalar > [inline]
scalar_countvl::Vector4< T_Scalar > [static]
scalar_type typedefvl::Vector4< T_Scalar >
st() const vl::Vector4< T_Scalar > [inline]
stp() const vl::Vector4< T_Scalar > [inline]
t() const vl::Vector4< T_Scalar > [inline]
t()vl::Vector4< T_Scalar > [inline]
Vector4(const Vector4 &other)vl::Vector4< T_Scalar > [inline]
Vector4()vl::Vector4< T_Scalar > [inline]
Vector4(const T &other)vl::Vector4< T_Scalar > [inline, explicit]
Vector4(T_Scalar x, T_Scalar y, T_Scalar z, T_Scalar w)vl::Vector4< T_Scalar > [inline, explicit]
Vector4(const Vector3< T_Scalar > &v, T_Scalar w)vl::Vector4< T_Scalar > [inline, explicit]
Vector4(const Vector2< T_Scalar > &u, const Vector2< T_Scalar > &v)vl::Vector4< T_Scalar > [inline, explicit]
w() const vl::Vector4< T_Scalar > [inline]
w()vl::Vector4< T_Scalar > [inline]
x() const vl::Vector4< T_Scalar > [inline]
x()vl::Vector4< T_Scalar > [inline]
xy() const vl::Vector4< T_Scalar > [inline]
xyz() const vl::Vector4< T_Scalar > [inline]
y() const vl::Vector4< T_Scalar > [inline]
y()vl::Vector4< T_Scalar > [inline]
z() const vl::Vector4< T_Scalar > [inline]
z()vl::Vector4< T_Scalar > [inline]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:08.
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