Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlGraphics/Actor.hpp>
#include <vlCore/Vector4.hpp>
#include <vlCore/Vector3.hpp>
#include <vlGraphics/SceneManager.hpp>
#include <vlCore/Log.hpp>
#include <vlGraphics/Frustum.hpp>
Go to the source code of this file.
Classes | |
class | vl::Portal |
A planar convex polygon used to define the visibility from one Sector to another. More... | |
class | vl::Sector |
Defines an area containg a set if Actors that is connected to other Sector[s] through its Portal[s]. More... | |
class | vl::Sector::VisibilityCallback |
A callback object called each time a Sector becomes visible through a Portal. More... | |
class | vl::SceneManagerPortals |
The SceneManagerPortals calss implements a portal-based hidden surface removal algorithm to efficently render highly occluded scenes. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:43.
© Copyright Michele Bosi. All rights reserved.