Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::OpenGLContextFormat Member List

This is the complete list of members for vl::OpenGLContextFormat, including all inherited members.

accumRGBABits() constvl::OpenGLContextFormatinline
bitsPerPixel() constvl::OpenGLContextFormatinline
contextClientVersion() constvl::OpenGLContextFormatinline
depthBufferBits() constvl::OpenGLContextFormatinline
doubleBuffer() constvl::OpenGLContextFormatinline
fullscreen() constvl::OpenGLContextFormatinline
mAccumRGBABitsvl::OpenGLContextFormatprotected
majVersion() constvl::OpenGLContextFormatinline
mContextClientVersionvl::OpenGLContextFormatprotected
mFullscreenvl::OpenGLContextFormatprotected
mHasDoubleBuffervl::OpenGLContextFormatprotected
mHasMultisamplevl::OpenGLContextFormatprotected
minVersion() constvl::OpenGLContextFormatinline
mMajVersionvl::OpenGLContextFormatprotected
mMinVersionvl::OpenGLContextFormatprotected
mMultisampleSamplesvl::OpenGLContextFormatprotected
mProfilevl::OpenGLContextFormatprotected
mRGBABitsvl::OpenGLContextFormatprotected
mStencilBufferBitsvl::OpenGLContextFormatprotected
mStereovl::OpenGLContextFormatprotected
multisample() constvl::OpenGLContextFormatinline
multisampleSamples() constvl::OpenGLContextFormatinline
mVSyncvl::OpenGLContextFormatprotected
mZBufferBitsvl::OpenGLContextFormatprotected
OpenGLContextFormat()vl::OpenGLContextFormatinline
openGLProfile() constvl::OpenGLContextFormatinline
rgbaBits() constvl::OpenGLContextFormatinline
setAccumRGBABits(int r, int g, int b, int a)vl::OpenGLContextFormatinline
setContextClientVersion(int version)vl::OpenGLContextFormatinline
setDepthBufferBits(int bits)vl::OpenGLContextFormatinline
setDoubleBuffer(bool double_buffer_on)vl::OpenGLContextFormatinline
setFullscreen(bool fullscreent)vl::OpenGLContextFormatinline
setMultisample(bool multisample_on)vl::OpenGLContextFormatinline
setMultisampleSamples(int samples)vl::OpenGLContextFormatinline
setOpenGLProfile(EOpenGLProfile p)vl::OpenGLContextFormatinline
setRGBABits(int r, int g, int b, int a)vl::OpenGLContextFormatinline
setStencilBufferBits(int bits)vl::OpenGLContextFormatinline
setStereo(bool stereo_on)vl::OpenGLContextFormatinline
setVersion(int majv, int minv)vl::OpenGLContextFormatinline
setVSync(bool vsync_on)vl::OpenGLContextFormatinline
stencilBufferBits() constvl::OpenGLContextFormatinline
stereo() constvl::OpenGLContextFormatinline
vSync() constvl::OpenGLContextFormatinline