Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlCore/String.hpp>
#include <vlCore/Buffer.hpp>
#include <vlCore/Vector4.hpp>
#include <vlCore/vlnamespace.hpp>
#include <vlCore/Rect.hpp>
#include <vlCore/KeyValues.hpp>
#include <vector>
Go to the source code of this file.
Classes | |
class | vl::Image |
Implements a generic 1d, 2d, 3d and cubemap image that can have mipmaps. More... | |
Namespaces | |
namespace | vl |
Visualization Library namespace. | |
Functions | |
ref< Image > | vl::createCubemap (const Image *xp, const Image *xn, const Image *yp, const Image *yn, const Image *zp, const Image *zn) |
Assembles a cubemap image. | |
VLCORE_EXPORT ref< Image > | vl::loadCubemap (const String &xp_file, const String &xn_file, const String &yp_file, const String &yn_file, const String &zp_file, const String &zn_file) |
Loads six images and assembles them into a cubemap image. | |
VLCORE_EXPORT ref< Image > | vl::loadRAW (VirtualFile *file, long long file_offset, int width, int height, int depth, int bytealign, EImageFormat format, EImageType type) |
Loads a raw image file. | |
VLCORE_EXPORT ref< Image > | vl::loadImage (VirtualFile *file) |
Loads an image from the specified file. | |
VLCORE_EXPORT ref< Image > | vl::loadImage (const String &path) |
Loads an image from the specified path. | |
VLCORE_EXPORT bool | vl::loadImagesFromDir (const String &dir_path, const String &ext, std::vector< ref< Image > > &images) |
Loads all the images with the specified extension from the given directory. | |
VLCORE_EXPORT ref< Image > | vl::assemble3DImage (const std::vector< ref< Image > > &images) |
Assembles the given 2D images in a single 2D image, all the images must be 2D images and have the same size, format() and type(). | |
VLCORE_EXPORT bool | vl::saveImage (Image *img, VirtualFile *file) |
Writes an image on the specified file. | |
VLCORE_EXPORT bool | vl::saveImage (Image *img, const String &path) |
Writes an image on the specified path. | |
VLCORE_EXPORT ref< Image > | vl::makeNonUniformColorSpectrum (size_t width, size_t col_count, const fvec4 *colors, const float *col_pos) |
Creates a 1D Image whose color is interpolated from left to right from the specified spectrum. | |
VLCORE_EXPORT ref< Image > | vl::makeNonUniformColorSpectrum (int width, const std::vector< fvec4 > &colors, const std::vector< float > &col_pos) |
Creates a 1D Image whose color is interpolated from left to right from the specified spectrum. | |
VLCORE_EXPORT ref< Image > | vl::makeColorSpectrum (size_t width, const std::vector< fvec4 > &colors) |
Creates a 1D Image whose color is interpolated from left to right from the specified spectrum. | |
VLCORE_EXPORT ref< Image > | vl::makeColorSpectrum (size_t width, const fvec4 &c0, const fvec4 &c1) |
Creates a 1D Image whose color is interpolated from left to right from the specified spectrum. | |
VLCORE_EXPORT ref< Image > | vl::makeColorSpectrum (size_t width, const fvec4 &c0, const fvec4 &c1, const fvec4 &c2) |
Creates a 1D Image whose color is interpolated from left to right from the specified spectrum. | |
VLCORE_EXPORT ref< Image > | vl::makeColorSpectrum (size_t width, const fvec4 &c0, const fvec4 &c1, const fvec4 &c2, const fvec4 &c3) |
Creates a 1D Image whose color is interpolated from left to right from the specified spectrum. | |
VLCORE_EXPORT ref< Image > | vl::makeColorSpectrum (size_t width, const fvec4 &c0, const fvec4 &c1, const fvec4 &c2, const fvec4 &c3, const fvec4 &c4) |
Creates a 1D Image whose color is interpolated from left to right from the specified spectrum. |