vl::A3DSLoader | Loads an Autodesk 3DS file and generates a vector of A3DSObject and A3DSMaterial objects |
vl::A3DSMaterial | Material in a 3DS file |
vl::A3DSMaterialFaceMapping | Material/face mapping in a 3DS file |
vl::A3DSObject | Object in a 3DS file |
vl::A3DSTexture | Texture in a 3DS file |
vl::A3DSTriFace | Triangle in a 3DS file |
vl::A3DSVertex | Vertex in a 3DS file |
vl::AABB | Implements an axis-aligned bounding box using vl::real precision |
vl::Actor | Associates a Renderable object to an Effect and Transform |
vl::ActorCollection | Defined as a simple subclass of Collection<Actor>, see Collection for more information |
vl::ActorEventCallback | Defines a callback object to react to Actor-related events |
vl::ActorKdTree | ActorKdTree class extends the ActorTreeAbstract class implementing a space partitioning scheme based on a Kd-Tree |
vl::ActorTree | Implements a generic tree whose nodes contain Actor[s] |
vl::ActorTreeAbstract | Implements the interface of a generic tree containing Actor[s] in its nodes |
vl::AlphaFunc | RenderState wrapping the OpenGL function glAlphaFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glAlphaFunc.xml for more information |
vl::Applet | Utilitly UIEventListener that features a ghost manipulator, trackball manipulator, an FPS counter and a simple rendering pipeline |
vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > | The Array class is a template array used to conveniently manipulate data stored in a BufferObject |
vl::ArrayAbstract | Defines an abstract interface to conveniently manipulate data stored in a BufferObject |
vl::ArrayByte1 | An array of GLbyte |
vl::ArrayByte2 | An array of vl::bvec2 |
vl::ArrayByte3 | An array of vl::bvec3 |
vl::ArrayByte4 | An array of vl::bvec4 |
vl::ArrayDouble1 | An array of GLdouble |
vl::ArrayDouble2 | An array of vl::dvec2 |
vl::ArrayDouble3 | An array of vl::dvec3 |
vl::ArrayDouble4 | An array of vl::dvec4 |
vl::ArrayFixed1 | An array of GL_FIXED |
vl::ArrayFixed2 | An array 2d GL_FIXED vectors |
vl::ArrayFixed3 | An array 3d GL_FIXED vectors |
vl::ArrayFixed4 | An array 4d GL_FIXED vectors |
vl::ArrayFloat1 | An array of GLfloat |
vl::ArrayFloat2 | An array of vl::fvec2 |
vl::ArrayFloat3 | An array of vl::fvec3 |
vl::ArrayFloat4 | An array of vl::fvec4 |
vl::ArrayHFloat1 | An array of GL_HALF_FLOAT |
vl::ArrayHFloat2 | A 2d array of GL_HALF_FLOAT vectors |
vl::ArrayHFloat3 | A 3d array of GL_HALF_FLOAT vectors |
vl::ArrayHFloat4 | A 4d array of GL_HALF_FLOAT vectors |
vl::ArrayInt1 | An array of GLint |
vl::ArrayInt2 | An array of vl::ivec2 |
vl::ArrayInt3 | An array of vl::ivec3 |
vl::ArrayInt4 | An array of vl::ivec4 |
vl::ArrayInt_2_10_10_10_REV1 | An array of GL_INT_2_10_10_10_REV |
vl::ArrayInt_2_10_10_10_REV2 | A 2d array of GL_INT_2_10_10_10_REV vectors |
vl::ArrayInt_2_10_10_10_REV3 | A 3d array of GL_INT_2_10_10_10_REV vectors |
vl::ArrayInt_2_10_10_10_REV4 | A 4d array of GL_INT_2_10_10_10_REV vectors |
vl::ArrayShort1 | An array of GLshort |
vl::ArrayShort2 | An array of vl::svec2 |
vl::ArrayShort3 | An array of vl::svec3 |
vl::ArrayShort4 | An array of vl::svec4 |
vl::ArrayUByte1 | An array of GLubyte |
vl::ArrayUByte2 | An array of vl::ubvec2 |
vl::ArrayUByte3 | An array of vl::ubvec3 |
vl::ArrayUByte4 | An array of vl::ubvec4 |
vl::ArrayUInt1 | An array of GLuint |
vl::ArrayUInt2 | An array of vl::uvec2 |
vl::ArrayUInt3 | An array of vl::uvec3 |
vl::ArrayUInt4 | An array of vl::uvec4 |
vl::ArrayUInt_2_10_10_10_REV1 | An array of GL_UNSIGNED_INT_2_10_10_10_REV |
vl::ArrayUInt_2_10_10_10_REV2 | A 2d array of GL_UNSIGNED_INT_2_10_10_10_REV vectors |
vl::ArrayUInt_2_10_10_10_REV3 | A 3d array of GL_UNSIGNED_INT_2_10_10_10_REV vectors |
vl::ArrayUInt_2_10_10_10_REV4 | A 4d array of GL_UNSIGNED_INT_2_10_10_10_REV vectors |
vl::ArrayUShort1 | An array of GLushort |
vl::ArrayUShort2 | An array of vl::usvec2 |
vl::ArrayUShort3 | An array of vl::usvec3 |
vl::ArrayUShort4 | An array of vl::usvec4 |
vl::Atom | Atom to be used with the Molecule class |
vl::AtomInfo | Encapsulates information regarding an atom type |
vl::AttribInfo | Structure containing all the info regarding an active vertex attribute, see also GLSLProgram::activeAttribs() |
vl::BezierPatch | Defines one or more concatenated bicubic Bézier patches to be used with the BezierSurface class |
vl::BezierSurface | Implements a Geometry that is capable of visualizing multiple bicubic Bézier patches (see BezierPatch) |
vl::Billboard | A Transform that aligns an Actor towards the camera |
vl::BlendColor | RenderState wrapping the OpenGL function glBlendColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml for more information |
vl::BlendEquation | RenderState wrapping the OpenGL function glBlendEquation()/glBlendEquationSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml and http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml for more information |
vl::BlendFunc | RenderState wrapping the OpenGL function glBlendFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml for more information |
vl::BlitFramebuffer | A RenderEventCallback that can be used to copy pixels from a framebuffer to another as described in GL_EXT_framebuffer_blit |
vl::Bond | Bond to be used with the Molecule class |
vl::Buffer | Implements a buffer whose storage is in local memory |
vl::BufferedStream< Element_Type, Chunk_Size > | The BufferedStream class is a template class that that performs a buffered read of Element_Type data from a VirtualFile |
vl::BufferObject | Buffer that can upload its data on the GPU memory |
vl::Camera | Represents a virtual camera defining, among other things, the point of view from which scenes can be rendered |
vl::CatmullRomInterpolator< T > | The LinearInterpolator class is a template class that implements Catmull-Rom spline interpolation |
vl::CatmullRomInterpolatorDouble | Interpolates double values using a CatmullRomInterpolator |
vl::CatmullRomInterpolatorDVec2 | Interpolates dvec2 values using a CatmullRomInterpolator |
vl::CatmullRomInterpolatorDVec3 | Interpolates dvec3 values using a CatmullRomInterpolator |
vl::CatmullRomInterpolatorDVec4 | Interpolates dvec4 values using a CatmullRomInterpolator |
vl::CatmullRomInterpolatorFloat | Interpolates float values using a CatmullRomInterpolator |
vl::CatmullRomInterpolatorFVec2 | Interpolates fvec2 values using a CatmullRomInterpolator |
vl::CatmullRomInterpolatorFVec3 | Interpolates fvec3 values using a CatmullRomInterpolator |
vl::CatmullRomInterpolatorFVec4 | Interpolates fvec4 values using a CatmullRomInterpolator |
vl::Clear | Renderable used to clear the whole or a portion of the color, stencil or depth buffer |
vl::ClipPlane | Wraps the OpenGL function glClipPlane() |
vl::Collection< T > | Reference counted container that encapsulates the base functionalites of an std::vector<> |
vl::Color | RenderState wrapping the OpenGL function glColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml for more information |
vl::ColorMask | RenderState wrapping the OpenGL function glColorMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glColorMask.xml for more information |
vl::CopyTexSubImage | Wrapper class of the OpenGL function glCopyTexSubImage |
vl::CopyTexSubImage1D | Wraps glCopyTexSubImage1D, see also CopyTexSubImage |
vl::CopyTexSubImage2D | Wraps glCopyTexSubImage2D, see also CopyTexSubImage. To be used also for 1D array textures |
vl::CopyTexSubImage3D | Wraps glCopyTexSubImage3D, see also CopyTexSubImage. To be used also for 2D array textures |
vl::CoreText | Experimental |
vl::CRC32CheckSum | Computes the a CRC32 checksum of a given buffer or VirtualFile |
vl::CullFace | RenderState wrapping the OpenGL function glCullFace(), see also http://www.opengl.org/sdk/docs/man/xhtml/glCullFace.xml for more information |
vl::Dae::ColorOrTexture | COLLADA color or texture input |
vl::Dae::Effect | COLLADA effect |
vl::Dae::Input | COLLADA input stream |
vl::Dae::Material | COLLADA material |
vl::Dae::Mesh | COLLADA mesh |
vl::Dae::NewParam | COLLADA newparam |
vl::Dae::Node | COLLADA node |
vl::Dae::Primitive | COLLADA primitive |
vl::Dae::Sampler2D | COLLADA sampler2D |
vl::Dae::Source | COLLADA data source |
vl::Dae::Surface | COLLADA surface |
vl::Dae::TechniqueCOMMON | COLLADA common technique |
vl::Dae::Vert | COLLADA vertex |
vl::DaeLoader | COLLADA loader |
vl::degree | Simple class representing quantities in degrees, converts automatically to vl::radian and real |
vl::DepthFunc | RenderState wrapping the OpenGL function glDepthFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml for more information |
vl::DepthMask | RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information |
vl::DepthRange | RenderState wrapping the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information |
vl::DepthSortCallback | DepthSortCallback sorts the primitives of the Geometry bound to the Actor in which the callback is installed |
vl::DiskDirectory | A VirtualDirectory that operates on reguar disk directories |
vl::DiskFile | A VirtualFile that operates on regular disk files |
vl::DistanceLODEvaluator | A LODEvaluator that computes the appropriate LOD based on the distance of an Actor from the Camera |
vl::DoubleVertexRemover | Removes from a Geometry the vertices with the same attributes |
vl::DrawArrays | Wraps the OpenGL function glDrawArrays() |
vl::DrawCall | The base class of DrawArrays, DrawElements, MultiDrawElements and DrawRangeElements |
vl::DrawElements< arr_type > | Wrapper for the OpenGL function glDrawElements() |
vl::DrawElementsBase | Base interface for all DrawElements* sub classes |
vl::DrawElementsUByte | See DrawElements |
vl::DrawElementsUInt | See DrawElements |
vl::DrawElementsUShort | See DrawElements |
vl::DrawPixels | Wraps the OpenGL function glDrawPixels() |
vl::DrawPixels::Pixels | Represents a bitmap to be drawn on the screen |
vl::DrawRangeElements< arr_type > | Wrapper for the OpenGL function glDrawRangeElements() |
vl::DrawRangeElementsBase | Base interface for all DrawRangeElements* sub classes |
vl::DrawRangeElementsUByte | See DrawRangeElements |
vl::DrawRangeElementsUInt | See DrawRangeElements |
vl::DrawRangeElementsUShort | See DrawRangeElements |
vl::EdgeExtractor | Extracts the edges from one or more Geometry objects |
vl::EdgeExtractor::Edge | A single edge as extracted from the EdgeExtractor class |
vl::EdgeRenderer | Implements a special Renderer that automatically extracts and renders the edges of the objects in the scene |
vl::EdgeUpdateCallback | Updates at every frame the edges of an Actor for the purpose of edge-enhancement |
vl::Effect | Defines the sequence of Shader objects used to render an Actor |
vl::EnableSet | A set of enables managed by Shader |
vl::Extrusion | Generates a Geometry extruding a silhouette along a path |
vl::FBOAbstractAttachment | Abstract class that represents a framebuffer object attachment to be used with FramebufferObject |
vl::FBOAbstractTextureAttachment | Base class for all the framebuffer texture attachments (see also FramebufferObject) |
vl::FBOColorBufferAttachment | A color renderbuffer to be attached to a FramebufferObject |
vl::FBODepthBufferAttachment | A depth renderbuffer to be attached to a FramebufferObject |
vl::FBODepthStencilBufferAttachment | A depth+stencil renderbuffer to be attached to a FramebufferObject |
vl::FBORenderbufferAttachment | Abstract class that represents a framebuffer renderbuffer attachment, that is, a non-texture fbo attachment (wraps glFramebufferRenderbuffer() ) |
vl::FBOStencilBufferAttachment | A stencil renderbuffer to be attached to a FramebufferObject |
vl::FBOTexture1DAttachment | A 1D texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture1D() ) |
vl::FBOTexture2DAttachment | A 2D texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture2D() ) |
vl::FBOTexture3DAttachment | A 3D texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture3D() ) |
vl::FBOTextureAttachment | A texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture() ) |
vl::FBOTextureLayerAttachment | A texture layer renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTextureLayer() ) |
vl::FileSystem | Manages multiple VirtualDirectory objects |
vl::Flags< T_FlagEnum > | Simple class to manage flags in a type safe manner |
vl::FlatManipulator | This class lets you pan (translate) and zoom a 2D scene using the mouse |
vl::Fog | RenderState wrapping the OpenGL function glFog(), see also http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml for more information |
vl::Font | A font to be used with a Text renderable |
vl::FontManager | Keeps a map associating a font path, size and smoothing flag to a Font object |
vl::Framebuffer | Defines an abstract 'surface' where OpenGL can render into |
vl::FramebufferObject | Implements a framebuffer object to be used as a rendering target as specified by the ARB_framebuffer_object extension |
vl::FrontFace | RenderState wrapping the OpenGL function glFrontFace(), see also http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml for more information |
vl::Frustum | A set of planes defining a frustum used for culling purposes (frustum culling) |
vl::Geometry | Renderable that implements a polygonal mesh made of polygons, lines and points |
vl::GeometryLoadCallback | Defines a set of actions to be executed to a Geometry as soon as it is loaded |
vl::GhostCameraManipulator | UIEventListener that controls the position and orientation of a Camera |
vl::GlobalSettings | Global application settings controlling how Visualization Library behaves |
vl::GLSLFragmentShader | Wraps a GLSL fragment shader to be bound to a GLSLProgram: the shader this shader will run on the programmable fragment processor |
vl::GLSLGeometryShader | Wraps a GLSL geometry shader to be bound to a GLSLProgram: the shader this shader will run on the programmable geometry processor |
vl::GLSLProgram | Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders |
vl::GLSLShader | For internal use only |
vl::GLSLTessControlShader | Wraps a GLSL tessellation control shader to be bound to a GLSLProgram: the shader this shader will run on the programmable tessellation processor in the control stage |
vl::GLSLTessEvaluationShader | Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage |
vl::GLSLVertexShader | Wraps a GLSL vertex shader to be bound to a GLSLProgram: the shader this shader will run on the programmable vertex processor |
vl::Glyph | The Glyph associated to a character of a given Font |
vl::GZipCodec | VirtualFile that transparently encodes and decodes a stream of data using the GZip compression algorithm |
vl::half | Represents an half-precision floating point value |
vl::Hint | RenderState wrapping the OpenGL function glHint(), see also http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml for more information |
vl::Image | Implements a generic 1d, 2d, 3d and cubemap image that can have mipmaps |
vl::ImagePBO | Represents a vl::Image with an associated Pixel Buffer Object |
vl::IMutex | An interface to implement simple platform-independent mutexes used to protect critical sections |
vl::IndexIterator | Wraps a IndexIteratorAbstract to iterate over the indices of a DrawCall |
vl::IndexIteratorAbstract | Abstract class used as base for all the index iterators specializations |
vl::IndexIteratorDrawArrays | Index iterator operating used by DrawArrays |
vl::IndexIteratorElements< TArray > | Index iterator operating over DrawElements, DrawRangeElements and MultiDrawElements |
vl::Interpolator | Abstract class for all the interpolators |
vl::InterpolatorDouble | Abstract class that interpolates double values |
vl::InterpolatorDVec2 | Abstract class that interpolates vl::dvec2 values |
vl::InterpolatorDVec3 | Abstract class that interpolates vl::dvec3 values |
vl::InterpolatorDVec4 | Abstract class that interpolates vl::dvec4 values |
vl::InterpolatorFloat | Abstract class that interpolates float values |
vl::InterpolatorFVec2 | Abstract class that interpolates vl::fvec2 values |
vl::InterpolatorFVec3 | Abstract class that interpolates vl::fvec3 values |
vl::InterpolatorFVec4 | Abstract class that interpolates vl::fvec4 values |
vl::IVertexAttribSet | Abstract interface to manipulate OpenGL's vertex attribute arrays |
vl::KeyValues | A set of key/value pairs usually used to associate generic information, tags, attributes etc. to another class |
vl::Light | Wraps the OpenGL function glLight() |
vl::LightModel | RenderState wrapping the OpenGL function glLightModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml for more information |
vl::LinearInterpolator< T > | The LinearInterpolator class is a template class that implements linear interpolation |
vl::LinearInterpolatorDouble | Interpolates double values using a LinearInterpolator |
vl::LinearInterpolatorDVec2 | Interpolates dvec2 values using a LinearInterpolator |
vl::LinearInterpolatorDVec3 | Interpolates dvec3 values using a LinearInterpolator |
vl::LinearInterpolatorDVec4 | Interpolates dvec4 values using a LinearInterpolator |
vl::LinearInterpolatorFloat | Interpolates float values using a LinearInterpolator |
vl::LinearInterpolatorFVec2 | Interpolates fvec2 values using a LinearInterpolator |
vl::LinearInterpolatorFVec3 | Interpolates fvec3 values using a LinearInterpolator |
vl::LinearInterpolatorFVec4 | Interpolates fvec4 values using a LinearInterpolator |
vl::LineStipple | RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information |
vl::LineWidth | RenderState wrapping the OpenGL function glLineWidth(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml for more information |
vl::LoadCallback | Defines an operation to be exectued to a ResourceDatabase as soon as its loaded, see also LoadWriterManager, WriteCallback |
vl::LoadWriter3DS | ResourceLoadWriter capable of reading 3DS files |
vl::LoadWriterAC3D | ResourceLoadWriter capable of reading AC3D files |
vl::LoadWriterBMP | ResourceLoadWriter capable of reading BMP files |
vl::LoadWriterDae | ResourceLoadWriter capable of reading COLLADA files |
vl::LoadWriterDae::LoadOptions | Loading options used by LoadWriterDae and DaeLoader |
vl::LoadWriterDAT | ResourceLoadWriter capable of reading DAT files |
vl::LoadWriterDDS | ResourceLoadWriter capable of reading DDS files |
vl::LoadWriterDICOM | ResourceLoadWriter capable of reading DICOM files (.dcm, .dicom, .dic, .ima, .ph, .mag) using GDCM 2.0 library |
vl::LoadWriterJPG | ResourceLoadWriter capable of reading JPG files |
vl::LoadWriterManager | Loads and writes resources using the registered ResourceLoadWriter objects |
vl::LoadWriterMD2 | ResourceLoadWriter capable of reading MD2 files |
vl::LoadWriterOBJ | ResourceLoadWriter capable of reading OBJ files |
vl::LoadWriterPLY | ResourceLoadWriter capable of reading PLY files |
vl::LoadWriterPNG | ResourceLoadWriter capable of reading PNG files |
vl::LoadWriterSTL | ResourceLoadWriter capable of reading STL files |
vl::LoadWriterTGA | ResourceLoadWriter capable of reading TGA files |
vl::LoadWriterTIFF | ResourceLoadWriter capable of reading TIFF files |
vl::LoadWriterVLX | A ResourceLoadWriter capable of reading Visualization Library's VLT and VLB files |
vl::LODEvaluator | Abstract class to compute the appropriate LOD of an Actor or Effect |
vl::Log | Utility class to generate logs |
vl::LogicOp | RenderState wrapping the OpenGL function glLogicOp(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLogicOp.xml for more information |
vl::MarchingCubes | An efficient implementation of the Marching Cubes algorithm |
vl::Material | RenderState wrapping the OpenGL function glMaterial() and glColorMaterial(), see also http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml and http://www.opengl.org/sdk/docs/man/xhtml/glColorMaterial.xml for more information |
vl::Matrix2< T_Scalar > | The Matrix2 class is a template class that implements a generic 2x2 matrix, see also vl::dmat2, vl::fmat2, vl::umat2, vl::imat2 |
vl::Matrix3< T_Scalar > | The Matrix3 class is a template class that implements a generic 3x3 matrix, see also vl::dmat3, vl::fmat3, vl::umat3, vl::imat3 |
vl::Matrix4< T_Scalar > | The Matrix4 class is a template class that implements a generic 4x4 matrix, see also vl::dmat4, vl::fmat4, vl::umat4, vl::imat4 |
vl::MD5CheckSum | Computes the MD5 of a given buffer or VirtualFile |
vl::MemoryDirectory | A VirtualDirectory to manipulate directories stored in memory |
vl::MemoryFile | A VirtualFile to manipulate files stored in memory |
vl::MersenneTwister | |
vl::Molecule | Used to manage and render 3D molecular structures |
vl::MorphingCallback | Implements a simple morphing animation mechanism using the GPU acceleration where available |
vl::MultiDrawElements< arr_type > | Wrapper for the OpenGL function glMultiDrawElements() |
vl::MultiDrawElementsBase | Base interface for all MultiDrawElements* sub classes |
vl::MultiDrawElementsUByte | See MultiDrawElements |
vl::MultiDrawElementsUInt | See MultiDrawElements |
vl::MultiDrawElementsUShort | See MultiDrawElements |
vl::NaryQuickMap< KeyType, ValueType, MaxMapType > | Simple map used to add, remove, iterate, clear elements efficiently (all O(1)) |
vl::Normal | RenderState wrapping the OpenGL function glNormal(), see also http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml for more information |
vl::Object | The base class for all the reference counted objects |
vl::ObjLoader | Loads a Wavefront OBJ file |
vl::ObjMaterial | Represents a Wavefront OBJ material as loaded from an MTL file. See also ObjLoader |
vl::ObjMesh | Represents a Wavefront OBJ mesh. See also ObjLoader |
vl::ObjTexture | Represents a Wavefront OBJ texture. See also ObjMaterial and ObjLoader |
vl::OcclusionCullRenderer | Wraps a Renderer performing occlusion culling acceleration |
vl::OpenGLContext | Represents an OpenGL context, possibly a widget or a pbuffer, which can also respond to keyboard, mouse or system events |
vl::OpenGLContextFormat | Encapsulates the settings of an OpenGL rendering context |
vl::PatchParameter | Wrapper of glPatchParameter(), specifies the parameters for patch primitives, used by vl::DrawCall::setPatchParameter() |
vl::PixelLODEvaluator | A LODEvaluator that computes the appropriate LOD based on the approximate 2d area that an Actor covers on the screen |
vl::PixelTransfer | RenderState wrapping the OpenGL function glPixelTransfer(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPixelTransfer.xml for more information |
vl::Plane | Defines a plane using a normal and an origin |
vl::PlyLoader | Loads a PLY file |
vl::PlyLoader::PlyElement | Used by PlyLoader |
vl::PlyLoader::PlyPropertyAbstract | Used by PlyLoader |
vl::PlyLoader::PlyScalar | Used by PlyLoader |
vl::PlyLoader::PlyScalarList | Used by PlyLoader |
vl::PointParameter | RenderState wrapping the OpenGL function glPointParameter(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml for more information |
vl::PointSize | RenderState wrapping the OpenGL function glPointSize(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPointSize.xml for more information |
vl::PolygonMode | RenderState wrapping the OpenGL function glPolygonMode(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonMode.xml for more information |
vl::PolygonOffset | RenderState wrapping the OpenGL function glPolygonOffset(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information |
vl::PolygonSimplifier | Reduces the amount of polygons present in a Geometry using a quadric error metric |
vl::PolygonSimplifier::QErr | The quadric error metric as defined by PolygonSimplifier |
vl::PolygonSimplifier::Triangle | A Triangle as defined by PolygonSimplifier |
vl::PolygonSimplifier::Vertex | A Vertex as defined by PolygonSimplifier |
vl::PolygonStipple | RenderState wrapping the OpenGL function glPolygonStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonStipple.xml for more information |
vl::Portal | A planar convex polygon used to define the visibility from one Sector to another |
vl::ProjViewTransfCallback | Callback class to update the state of the projection , view , transform and normal matrices of a GLSLProgram or fixed function pipeline |
vl::Quaternion< T_Scalar > | Implements a Quaternion usually used to represent rotations and orientations |
vl::radian | Simple class representing quantities in radians, converts automatically to vl::degree and real |
vl::Random | Cryptographic random number generator |
vl::Ray | Defines a ray as an origin and direction using real precision |
vl::RaycastVolume | A ActorEventCallback used to render a volume using GPU raycasting |
vl::RayIntersection | The RayIntersection encapsulates all the information relative to a Ray/Actor intersection |
vl::RayIntersectionGeometry | The RayIntersectionGeometry encapsulates all the information relative to a Ray/Actor intersection, providing also extra information relative to the intersection on the Geometry in use by the Actor |
vl::RayIntersector | Used to detect the intersection points between a Ray and a set of Actor[s] |
vl::ReadPixels | A RenderEventCallback that copyes a rectangular pixel area from a source buffer to an Image at the end of a rendering |
vl::Rect< T > | Implements the common functions of RectI and RectF |
vl::RectF | 2D rectangular area using float precision |
vl::RectI | 2D rectangular area using int precision |
vl::ref< T > | The ref<> class is used to reference-count an Object |
vl::Renderable | An abstract class that represents all the objects that can be rendered |
vl::Renderer | Executes the actual rendering on the given RenderQueue |
vl::RendererAbstract | Base class providing all the basic funtionalities of a Renderer |
vl::RenderEventCallback | An abstract class used to react to rendering events |
vl::Rendering | Collects all the information to perform the rendering of a scene |
vl::RenderingAbstract | Base of all the rendering related sub-classes |
vl::RenderingTree | Organizes a set of renderings into an N-ary tree |
vl::RenderQueue | Collects a list of RenderToken objects to be sorted and rendered |
vl::RenderQueueSorter | Abstract base class of all the algorithms used to sort a set of RenderToken |
vl::RenderQueueSorterAggressive | Sorts the RenderTokens by Effect rank -> Actor rank -> blending on/off -> Z distance form the Camera -> GLSL program -> render state set -> enable set -> texture set -> light set -> Shader pointer -> Renderable pointer |
vl::RenderQueueSorterBasic | Sorts the RenderTokens by their Effect rank -> Actor rank -> Shader pointer -> Renderable pointer |
vl::RenderQueueSorterByRenderable | Sorts the RenderTokens by their Renderable pointer |
vl::RenderQueueSorterByShader | Sorts the RenderTokens by their Shader pointer |
vl::RenderQueueSorterOcclusion | Implements a RenderQueueSorter that maximizes the z-buffer test efficiency as much as possible |
vl::RenderQueueSorterStandard | Implements the default RenderQueueSorter |
vl::RenderState | Base class for most of the OpenGL render state wrapper classes |
vl::RenderStateIndexed | Base class for those render states which have more than one binding points like lights, clipping planes and texture unit states |
vl::RenderStateNonIndexed | Base class for those render states which have only one binding point (the vast majority) |
vl::RenderStateSet | A set of RenderState objects managed by a Shader |
vl::RenderStateSlot | |
vl::RenderToken | Internally used by the rendering engine |
vl::ResourceDatabase | And manipulates a set of resources |
vl::ResourceLoadWriter | Abstract class used to implement read/write support for one or more resource types |
vl::RingExtractor | Traverses a molecule's graph and detects various types of cycles, mainly used for aromatic ring detection |
vl::SampleCoverage | RenderState wrapping the OpenGL function glSampleCoverage(), see also http://www.opengl.org/sdk/docs/man/xhtml/glSampleCoverage.xml for more information |
vl::Say | A simple String formatting class |
vl::SayArg | Used internally by the Say class |
vl::SceneManager | Base class for all the scene managers |
vl::SceneManagerActorKdTree | A SceneManagerBVH that implements its spatial partitioning strategy using an ActorKdTree |
vl::SceneManagerActorTree | A SceneManagerBVH that implements its spatial partitioning strategy using an ActorTree |
vl::SceneManagerBVH< T > | The SceneManagerBVH class implements the basic functionalities for bounding-volume-hierarchy based scene managers |
vl::SceneManagerPortals | The SceneManagerPortals calss implements a portal-based hidden surface removal algorithm to efficently render highly occluded scenes |
vl::SceneManagerVectorGraphics | SceneManager that contains VectorGraphics objects |
vl::Scissor | Wraps the OpenGL function glScissor(), see http://www.opengl.org/sdk/docs/man/xhtml/glScissor.xml for more information |
vl::ScopedMutex | A class that locks the specified mutex when constructed and unlocks it when destructed |
vl::SecondaryColor | RenderState wrapping the OpenGL function glSecondaryColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml for more information |
vl::Sector | Defines an area containg a set if Actor[s] that is connected to other Sector[s] through its Portal[s] |
vl::Sector::VisibilityCallback | A callback object called each time a Sector becomes visible through a Portal |
vl::ShadeModel | RenderState wrapping the OpenGL function glShadeModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml for more information |
vl::Shader | Manages most of the OpenGL rendering states responsible of the final aspect of the rendered objects |
vl::ShaderAnimator | Callback object used to update/animate a Shader during the rendering |
vl::ShaderNode | Used to conveniently manage complex hierarchies of Shader[s] |
vl::ShaderNode::EnableInfo | ShaderNode's representation of an enable |
vl::ShaderNode::RenderStateInfo | ShaderNode's representation of a RenderState |
vl::ShaderNode::UniformInfo | ShaderNode's representation of a Uniform |
vl::ShaderPasses | A sequence of Shader objects each of which represent a rendering pass |
vl::SlicedVolume | A ActorEventCallback used to render a volume using viewport aligned slices |
vl::Sphere | Defines a sphere using a center and a radius using vl::real precision |
vl::StandardLog | Outputs the log messages on the stdout device and optionally also on a specified file |
vl::StencilFunc | Wraps the OpenGL functions glStencilFunc() and glStencilFuncSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml for more information |
vl::StencilMask | RenderState wrapping the OpenGL function glStencilMask() and glStencilMaskSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml for more information |
vl::StencilOp | RenderState wrapping the OpenGL function glStencilOp() and glStencilOpSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml for more information |
vl::StereoCamera | Utility class to setup a pair of left/right cameras for stereo rendering |
vl::STLLoader | Loads an STL file |
vl::String | Implements an advanced UTF16 (Unicode BMP) string manipulation engine |
vl::Terrain | Implements a ActorKdTree-based terrain scene manager |
vl::Tessellator | Tessellates a complex polygon defined by a set of outlines into a set of triangles that can be rendered by Visualization Library |
vl::TexEnv | RenderState wrapping the OpenGL function glTexEnv(), see also http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml for more information |
vl::TexGen | RenderState wrapping the OpenGL function glTexGen(), see also http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml for more information |
vl::TexParameter | Wraps the OpenGL function glTexParameter(), see also http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml for more information |
vl::Text | A Renderable that renders text with a given Font |
vl::TextStream | Can be used to conveniently read or parse utf8-encoded text files |
vl::Texture | Wraps an OpenGL texture object representing and managing all the supported texture types |
vl::Texture::SetupParams | SetupParams wraps all the parameters needed to crate a Texture |
vl::TextureMatrix | Uses a 4x4 matrix to transform the texture coordinates of a texture unit |
vl::TextureSampler | Associates a Texture object to an OpenGL texture unit |
vl::Time | Simple class to be used as a timer and to retrieve the current time and date |
vl::TrackballManipulator | This class lets you rotate a Camera or a Transform node using a virtual trackball |
vl::Transform | Implements a 4x4 matrix transform used to define the position and orientation of an Actor |
vl::TriangleIterator | Iterator used to extract the indices of every single triangle of a DrawCall regardless of the primitive type |
vl::TriangleIteratorAbstract | For internal use only |
vl::TriangleIteratorDirect | For internal use only |
vl::TriangleIteratorIndexed< TArray > | For internal use only |
vl::TriangleIteratorMulti< TArray > | For internal use only |
vl::TriangleStripGenerator | Used to substitute lists of triangles or quads with triangle strips |
vl::TypeInfo | Represents a class type |
vl::UIEventListener | Listens to the events emitted by an OpenGLContext |
vl::Uniform | Wraps an OpenGL Shading Language uniform to be associated to a GLSLProgram (see vl::GLSLProgram documentation) |
vl::UniformInfo | Structure containing all the info regarding an active Uniform, see also GLSLProgram::activeUniforms() |
vl::UniformSet | A set of Uniform objects managed by a Shader |
vl::UUID | Simple implementation of a 16 bytes Universally Unique ID based on http://www.ietf.org/rfc/rfc4122.txt |
vl::Vector2< T_Scalar > | The Vector2 class is a template class that implements a generic 2 components vector, see also vl::fvec2, vl::dvec2, vl::uvec2, vl::ivec2, vl::svec2, vl::usvec2, vl::bvec2, vl::ubvec2 |
vl::Vector3< T_Scalar > | The Vector3 class is a template class that implements a generic 3 components vector, see also vl::fvec3, vl::dvec3, vl::uvec3, vl::ivec3, vl::svec3, vl::usvec3, vl::bvec3, vl::ubvec3 |
vl::Vector4< T_Scalar > | The Vector4 class is a template class that implements a generic 4 components vector, see also vl::fvec4, vl::dvec4, vl::uvec4, vl::ivec4, vl::svec4, vl::usvec4, vl::bvec4, vl::ubvec4 |
vl::VectorGraphics | Used in conjuction with SceneManagerVectorGraphics to generate and render 2D vector graphics |
vl::VertexAttrib | RenderState wrapping the OpenGL function glVertexAttrib(), see also http://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml for more information |
vl::VertexAttribInfo | Implements a generic OpenGL Shading Language vertex attribute to be used with a Geometry, see also http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml |
vl::VertexMapper | Generates a set of new vertices from the old one |
vl::Viewport | Implements the viewport and clearing settings associated to a Camera |
vl::VirtualDirectory | Abstact class representing a directory of files |
vl::VirtualFile | An abstract class representing a file |
vl::VisualizationLibrary | Used to initialize/shutdown VisualizationLibrary and to access important global data |
vl::VLTToken | A token of information as defined by VLT specification |
vl::VLTTokenizer | Tokenizer used to parse VLT files |
vl::VLXArray | Base class for all arrays of VLX values |
vl::VLXArrayInteger | An array of 64 bits integers, can also have a tag |
vl::VLXArrayReal | An array of 64 bits floating point numbers, can also have a tag |
vl::VLXArrayTemplate< T > | A templated VLXArray |
vl::VLXClassWrapper | Base cass for all class wrappers implementing the translation to/from its VLX representation |
vl::VLXClassWrapper_Actor | VLX wrapper of vl::Actor |
vl::VLXClassWrapper_ActorEventCallback | VLX wrapper of vl::DepthSortCallback |
vl::VLXClassWrapper_Array | VLX wrapper of vl::Array |
vl::VLXClassWrapper_Camera | VLX wrapper of vl::Camera |
vl::VLXClassWrapper_ClipPlane | VLX wrapper of vl::ClipPlane |
vl::VLXClassWrapper_Color | VLX wrapper of vl::Color |
vl::VLXClassWrapper_DrawCall | VLX wrapper of vl::DrawCall and subclasses |
vl::VLXClassWrapper_Effect | VLX wrapper of vl::Effect |
vl::VLXClassWrapper_Geometry | VLX wrapper of vl::Geometry |
vl::VLXClassWrapper_GLSLProgram | VLX wrapper of vl::GLSLProgram |
vl::VLXClassWrapper_GLSLShader | VLX wrapper of vl::GLSLVertexShader, vl::GLSLFragmentShader, vl::GLSLGeometryShader, vl::GLSLTessControlShader, vl::GLSLTessEvaluationShader |
vl::VLXClassWrapper_Light | VLX wrapper of vl::Light |
vl::VLXClassWrapper_LODEvaluator | VLX wrapper of vl::DistanceLODEvaluator and vl::PixelLODEvaluator |
vl::VLXClassWrapper_Material | VLX wrapper of vl::Material |
vl::VLXClassWrapper_Normal | VLX wrapper of vl::Normal |
vl::VLXClassWrapper_PatchParameter | VLX wrapper of vl::PatchParameter |
vl::VLXClassWrapper_Renderable | VLX wrapper of vl::Renderable |
vl::VLXClassWrapper_ResourceDatabase | VLX wrapper of vl::ResourceDatabase |
vl::VLXClassWrapper_SecondaryColor | VLX wrapper of vl::SecondaryColor |
vl::VLXClassWrapper_Shader | VLX wrapper of vl::Shader |
vl::VLXClassWrapper_TexParameter | VLX wrapper of vl::TexParameter |
vl::VLXClassWrapper_Texture | VLX wrapper of vl::Texture |
vl::VLXClassWrapper_TextureSampler | VLX wrapper of vl::TextureSampler |
vl::VLXClassWrapper_Transform | VLX wrapper of vl::Transform |
vl::VLXClassWrapper_Uniform | VLX wrapper of vl::Uniform |
vl::VLXClassWrapper_VertexAttrib | VLX wrapper of vl::VertexAttrib |
vl::VLXClassWrapper_VertexAttribInfo | VLX wrapper of vl::VertexAttribInfo |
vl::VLXClassWrapper_Viewport | VLX wrapper of vl::Viewport |
vl::VLXLinker | Links several VLX hierachies also resolving IDs across them |
vl::VLXList | A simple sequence of VLXValue objects, can also have a tag |
vl::VLXParser | Base class for VLX parsers |
vl::VLXParserVLB | Parses a VLT file translating it into a VLX hierarchy |
vl::VLXParserVLT | Parses a VLT file translating it into a VLX hierarchy |
vl::VLXRawtextBlock | A block of raw text |
vl::VLXRegistry | Registry of vl::VLXClassWrapper objects, used by vl::VLXSerializer, see also vl::defVLXRegistry() |
vl::VLXSerializer | Translates an arbitrary set of vl::Object (and subclasses) into VLB and VLT format |
vl::VLXStructure | A list of key/VLXValue pairs, can also have a tag |
vl::VLXStructure::Value | Key/value pair used by VLXStructure |
vl::VLXTaggedValue | Base class for VLX values with a tag |
vl::VLXValue | Wrapper for all VLX value types |
vl::VLXVisitor | Base class for all visitors visiting a VLX hierarchy |
vl::VLXVisitorCountIDs | Counts the number of occurrencies of each ID |
vl::VLXVisitorExportToVLB | Translates a VLX hierarchy into VLB format writing to the provided VirtualFile |
vl::VLXVisitorExportToVLT | Translates a VLX hierarchy into VLT notation |
vl::VLXVisitorLinker | Substitutes IDs into VLXStructures using the provided link map |
vl::VLXVisitorLinkMapper | Compiles the link-map which associates a VLXStructure to it's ID, to be used later by other visitors |
vl::Volume | Defines the volume data to be used with a MarchingCube object |
vl::VolumeInfo | Defines the volume parameters to be used with a MarchingCube and Volume object |
vl::VolumePlot | Generates a 3D plot with labels and isosurface. The isosurface is generated using the MarchingCubes algorithm |
vl::VolumePlot::Function | A function to be used with VolumePlot |
vl::WriteCallback | Defines an operation to be exectued to a ResourceDatabase just before it is written, see also LoadWriterManager, LoadCallback |
vl::ZippedDirectory | A VirtualDirectory capable of reading files from a .zip file |
vl::ZippedFile | A VirtualFile used to read a file contained in a .zip archive |
vl::ZippedFileInfo | Collects the information about a ZippedFile |
vlEGL::EGLWindow | EGLContext that can be used as a top or child window |
vlGLUT::GLUTWindow | Implements an OpenGLContext using the GLUT API |
vlMFC::MDIWindow | MFC CView with the functionalities of a Win32Context (experimental) |
vlMFC::MFCWindow | MFC CWnd with the functionalities of a Win32Context |
vlQt4::Qt4Widget | Implements an OpenGLContext using the Qt4 API |
vlSDL::SDLWindow | Implements an OpenGLContext using the SDL API |
vlWin32::Win32Context | Implements an OpenGLContext using the Win32 API |
vlWin32::Win32Window | Win32Context that can be used as a top or child window |
vlWX::WXGLCanvas | Implements a vl::OpenGLContext using the wxWidgets library |