Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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Wraps a GLSL tessellation control shader to be bound to a GLSLProgram: the shader this shader will run on the programmable tessellation processor in the control stage. More...
#include <GLSL.hpp>
Public Member Functions | |
GLSLTessControlShader (const String &source=String()) |
Wraps a GLSL tessellation control shader to be bound to a GLSLProgram: the shader this shader will run on the programmable tessellation processor in the control stage.
Definition at line 196 of file GLSL.hpp.
source | Tessellation-control shader's source code or path to a text file containing the shader's source code. |
Definition at line 202 of file GLSL.hpp.
References vl::Object::mObjectName.