Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions

vl::GLSLTessEvaluationShader Class Reference

Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage. More...

#include <GLSL.hpp>

Inheritance diagram for vl::GLSLTessEvaluationShader:
vl::GLSLShader vl::Object

List of all members.

Public Member Functions

 GLSLTessEvaluationShader (const String &source=String())

Detailed Description

Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage.

See also:
GLSLVertexShader, GLSLFragmentShader, GLSLGeometryShader, GLSLTessControlShader, GLSLProgram, Effect

Definition at line 214 of file GLSL.hpp.


Constructor & Destructor Documentation

vl::GLSLTessEvaluationShader::GLSLTessEvaluationShader ( const String source = String() ) [inline]
Parameters:
sourceTessellation-evaluation shader's source code or path to a text file containing the shader's source code.

Definition at line 220 of file GLSL.hpp.

References vl::Object::mObjectName.


The documentation for this class was generated from the following file:

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
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