Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage. More...
#include <GLSL.hpp>
Public Member Functions | |
GLSLTessEvaluationShader (const String &source=String()) |
Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage.
Definition at line 214 of file GLSL.hpp.
vl::GLSLTessEvaluationShader::GLSLTessEvaluationShader | ( | const String & | source = String() ) |
[inline] |
source | Tessellation-evaluation shader's source code or path to a text file containing the shader's source code. |
Definition at line 220 of file GLSL.hpp.
References vl::Object::mObjectName.