Visualization Library v1.0.3
A lightweight C++ OpenGL middleware for 2D/3D graphics
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A
Framebuffer
(
vl
)
RenderQueueSorter
(
vl
)
A3DSLoader
(
vl
)
FramebufferObject
(
vl
)
RenderQueueSorterAggressive
(
vl
)
A3DSMaterial
(
vl
)
FrontFace
(
vl
)
RenderQueueSorterBasic
(
vl
)
A3DSMaterialFaceMapping
(
vl
)
Frustum
(
vl
)
RenderQueueSorterByRenderable
(
vl
)
A3DSObject
(
vl
)
VolumePlot::Function
(
vl
)
RenderQueueSorterByShader
(
vl
)
A3DSTexture
(
vl
)
G
RenderQueueSorterOcclusion
(
vl
)
A3DSTriFace
(
vl
)
Geometry
(
vl
)
RenderQueueSorterStandard
(
vl
)
A3DSVertex
(
vl
)
GeometryLoadCallback
(
vl
)
RenderState
(
vl
)
AABB
(
vl
)
GhostCameraManipulator
(
vl
)
RenderStateIndexed
(
vl
)
Actor
(
vl
)
GlobalSettings
(
vl
)
ShaderNode::RenderStateInfo
(
vl
)
ActorCollection
(
vl
)
GLSLFragmentShader
(
vl
)
RenderStateNonIndexed
(
vl
)
ActorEventCallback
(
vl
)
GLSLGeometryShader
(
vl
)
RenderStateSet
(
vl
)
ActorKdTree
(
vl
)
GLSLProgram
(
vl
)
RenderStateSlot
(
vl
)
ActorTree
(
vl
)
GLSLShader
(
vl
)
RenderToken
(
vl
)
ActorTreeAbstract
(
vl
)
GLSLTessControlShader
(
vl
)
ResourceDatabase
(
vl
)
AlphaFunc
(
vl
)
GLSLTessEvaluationShader
(
vl
)
ResourceLoadWriter
(
vl
)
Applet
(
vl
)
GLSLVertexShader
(
vl
)
RingExtractor
(
vl
)
Array
(
vl
)
GLUTWindow
(
vlGLUT
)
S
ArrayAbstract
(
vl
)
Glyph
(
vl
)
SampleCoverage
(
vl
)
ArrayByte1
(
vl
)
GZipCodec
(
vl
)
Sampler2D
(
vl::Dae
)
ArrayByte2
(
vl
)
H
Say
(
vl
)
ArrayByte3
(
vl
)
half
(
vl
)
SayArg
(
vl
)
ArrayByte4
(
vl
)
Hint
(
vl
)
SceneManager
(
vl
)
ArrayDouble1
(
vl
)
I
SceneManagerActorKdTree
(
vl
)
ArrayDouble2
(
vl
)
Image
(
vl
)
SceneManagerActorTree
(
vl
)
ArrayDouble3
(
vl
)
ImagePBO
(
vl
)
SceneManagerBVH
(
vl
)
ArrayDouble4
(
vl
)
IMutex
(
vl
)
SceneManagerPortals
(
vl
)
ArrayFixed1
(
vl
)
IndexIterator
(
vl
)
SceneManagerVectorGraphics
(
vl
)
ArrayFixed2
(
vl
)
IndexIteratorAbstract
(
vl
)
Scissor
(
vl
)
ArrayFixed3
(
vl
)
IndexIteratorDrawArrays
(
vl
)
ScopedMutex
(
vl
)
ArrayFixed4
(
vl
)
IndexIteratorElements
(
vl
)
SDLWindow
(
vlSDL
)
ArrayFloat1
(
vl
)
Input
(
vl::Dae
)
SecondaryColor
(
vl
)
ArrayFloat2
(
vl
)
Interpolator
(
vl
)
Sector
(
vl
)
ArrayFloat3
(
vl
)
InterpolatorDouble
(
vl
)
Texture::SetupParams
(
vl
)
ArrayFloat4
(
vl
)
InterpolatorDVec2
(
vl
)
ShadeModel
(
vl
)
ArrayHFloat1
(
vl
)
InterpolatorDVec3
(
vl
)
Shader
(
vl
)
ArrayHFloat2
(
vl
)
InterpolatorDVec4
(
vl
)
ShaderAnimator
(
vl
)
ArrayHFloat3
(
vl
)
InterpolatorFloat
(
vl
)
ShaderNode
(
vl
)
ArrayHFloat4
(
vl
)
InterpolatorFVec2
(
vl
)
ShaderPasses
(
vl
)
ArrayInt1
(
vl
)
InterpolatorFVec3
(
vl
)
SlicedVolume
(
vl
)
ArrayInt2
(
vl
)
InterpolatorFVec4
(
vl
)
Source
(
vl::Dae
)
ArrayInt3
(
vl
)
IVertexAttribSet
(
vl
)
Sphere
(
vl
)
ArrayInt4
(
vl
)
K
StandardLog
(
vl
)
ArrayInt_2_10_10_10_REV1
(
vl
)
KeyValues
(
vl
)
StencilFunc
(
vl
)
ArrayInt_2_10_10_10_REV2
(
vl
)
L
StencilMask
(
vl
)
ArrayInt_2_10_10_10_REV3
(
vl
)
Light
(
vl
)
StencilOp
(
vl
)
ArrayInt_2_10_10_10_REV4
(
vl
)
LightModel
(
vl
)
StereoCamera
(
vl
)
ArrayShort1
(
vl
)
LinearInterpolator
(
vl
)
STLLoader
(
vl
)
ArrayShort2
(
vl
)
LinearInterpolatorDouble
(
vl
)
String
(
vl
)
ArrayShort3
(
vl
)
LinearInterpolatorDVec2
(
vl
)
Surface
(
vl::Dae
)
ArrayShort4
(
vl
)
LinearInterpolatorDVec3
(
vl
)
T
ArrayUByte1
(
vl
)
LinearInterpolatorDVec4
(
vl
)
TechniqueCOMMON
(
vl::Dae
)
ArrayUByte2
(
vl
)
LinearInterpolatorFloat
(
vl
)
Terrain
(
vl
)
ArrayUByte3
(
vl
)
LinearInterpolatorFVec2
(
vl
)
Tessellator
(
vl
)
ArrayUByte4
(
vl
)
LinearInterpolatorFVec3
(
vl
)
TexEnv
(
vl
)
ArrayUInt1
(
vl
)
LinearInterpolatorFVec4
(
vl
)
TexGen
(
vl
)
ArrayUInt2
(
vl
)
LineStipple
(
vl
)
TexParameter
(
vl
)
ArrayUInt3
(
vl
)
LineWidth
(
vl
)
Text
(
vl
)
ArrayUInt4
(
vl
)
LoadCallback
(
vl
)
TextStream
(
vl
)
ArrayUInt_2_10_10_10_REV1
(
vl
)
LoadWriterDae::LoadOptions
(
vl
)
Texture
(
vl
)
ArrayUInt_2_10_10_10_REV2
(
vl
)
LoadWriter3DS
(
vl
)
TextureMatrix
(
vl
)
ArrayUInt_2_10_10_10_REV3
(
vl
)
LoadWriterAC3D
(
vl
)
TextureSampler
(
vl
)
ArrayUInt_2_10_10_10_REV4
(
vl
)
LoadWriterBMP
(
vl
)
Time
(
vl
)
ArrayUShort1
(
vl
)
LoadWriterDae
(
vl
)
TrackballManipulator
(
vl
)
ArrayUShort2
(
vl
)
LoadWriterDAT
(
vl
)
Transform
(
vl
)
ArrayUShort3
(
vl
)
LoadWriterDDS
(
vl
)
PolygonSimplifier::Triangle
(
vl
)
ArrayUShort4
(
vl
)
LoadWriterDICOM
(
vl
)
TriangleIterator
(
vl
)
Atom
(
vl
)
LoadWriterJPG
(
vl
)
TriangleIteratorAbstract
(
vl
)
AtomInfo
(
vl
)
LoadWriterManager
(
vl
)
TriangleIteratorDirect
(
vl
)
AttribInfo
(
vl
)
LoadWriterMD2
(
vl
)
TriangleIteratorIndexed
(
vl
)
B
LoadWriterOBJ
(
vl
)
TriangleIteratorMulti
(
vl
)
BezierPatch
(
vl
)
LoadWriterPLY
(
vl
)
TriangleStripGenerator
(
vl
)
BezierSurface
(
vl
)
LoadWriterPNG
(
vl
)
TypeInfo
(
vl
)
Billboard
(
vl
)
LoadWriterSTL
(
vl
)
U
BlendColor
(
vl
)
LoadWriterTGA
(
vl
)
UIEventListener
(
vl
)
BlendEquation
(
vl
)
LoadWriterTIFF
(
vl
)
Uniform
(
vl
)
BlendFunc
(
vl
)
LoadWriterVLX
(
vl
)
UniformInfo
(
vl
)
BlitFramebuffer
(
vl
)
LODEvaluator
(
vl
)
ShaderNode::UniformInfo
(
vl
)
Bond
(
vl
)
Log
(
vl
)
UniformSet
(
vl
)
Buffer
(
vl
)
LogicOp
(
vl
)
UUID
(
vl
)
BufferedStream
(
vl
)
M
V
BufferObject
(
vl
)
MarchingCubes
(
vl
)
VLXStructure::Value
(
vl
)
C
Material
(
vl
)
Vector2
(
vl
)
Camera
(
vl
)
Material
(
vl::Dae
)
Vector3
(
vl
)
CatmullRomInterpolator
(
vl
)
Matrix2
(
vl
)
Vector4
(
vl
)
CatmullRomInterpolatorDouble
(
vl
)
Matrix3
(
vl
)
VectorGraphics
(
vl
)
CatmullRomInterpolatorDVec2
(
vl
)
Matrix4
(
vl
)
Vert
(
vl::Dae
)
CatmullRomInterpolatorDVec3
(
vl
)
MD5CheckSum
(
vl
)
PolygonSimplifier::Vertex
(
vl
)
CatmullRomInterpolatorDVec4
(
vl
)
MDIWindow
(
vlMFC
)
VertexAttrib
(
vl
)
CatmullRomInterpolatorFloat
(
vl
)
MemoryDirectory
(
vl
)
VertexAttribInfo
(
vl
)
CatmullRomInterpolatorFVec2
(
vl
)
MemoryFile
(
vl
)
VertexMapper
(
vl
)
CatmullRomInterpolatorFVec3
(
vl
)
MersenneTwister
(
vl
)
Viewport
(
vl
)
CatmullRomInterpolatorFVec4
(
vl
)
Mesh
(
vl::Dae
)
VirtualDirectory
(
vl
)
Clear
(
vl
)
MFCWindow
(
vlMFC
)
VirtualFile
(
vl
)
ClipPlane
(
vl
)
Molecule
(
vl
)
Sector::VisibilityCallback
(
vl
)
Collection
(
vl
)
MorphingCallback
(
vl
)
VisualizationLibrary
(
vl
)
Color
(
vl
)
MultiDrawElements
(
vl
)
VLTToken
(
vl
)
ColorMask
(
vl
)
MultiDrawElementsBase
(
vl
)
VLTTokenizer
(
vl
)
ColorOrTexture
(
vl::Dae
)
MultiDrawElementsUByte
(
vl
)
VLXArray
(
vl
)
CopyTexSubImage
(
vl
)
MultiDrawElementsUInt
(
vl
)
VLXArrayInteger
(
vl
)
CopyTexSubImage1D
(
vl
)
MultiDrawElementsUShort
(
vl
)
VLXArrayReal
(
vl
)
CopyTexSubImage2D
(
vl
)
N
VLXArrayTemplate
(
vl
)
CopyTexSubImage3D
(
vl
)
NaryQuickMap
(
vl
)
VLXClassWrapper
(
vl
)
CoreText
(
vl
)
NewParam
(
vl::Dae
)
VLXClassWrapper_Actor
(
vl
)
CRC32CheckSum
(
vl
)
Node
(
vl::Dae
)
VLXClassWrapper_ActorEventCallback
(
vl
)
CullFace
(
vl
)
Normal
(
vl
)
VLXClassWrapper_Array
(
vl
)
D
O
VLXClassWrapper_Camera
(
vl
)
DaeLoader
(
vl
)
Object
(
vl
)
VLXClassWrapper_ClipPlane
(
vl
)
degree
(
vl
)
ObjLoader
(
vl
)
VLXClassWrapper_Color
(
vl
)
DepthFunc
(
vl
)
ObjMaterial
(
vl
)
VLXClassWrapper_DrawCall
(
vl
)
DepthMask
(
vl
)
ObjMesh
(
vl
)
VLXClassWrapper_Effect
(
vl
)
DepthRange
(
vl
)
ObjTexture
(
vl
)
VLXClassWrapper_Geometry
(
vl
)
DepthSortCallback
(
vl
)
OcclusionCullRenderer
(
vl
)
VLXClassWrapper_GLSLProgram
(
vl
)
DiskDirectory
(
vl
)
OpenGLContext
(
vl
)
VLXClassWrapper_GLSLShader
(
vl
)
DiskFile
(
vl
)
OpenGLContextFormat
(
vl
)
VLXClassWrapper_Light
(
vl
)
DistanceLODEvaluator
(
vl
)
P
VLXClassWrapper_LODEvaluator
(
vl
)
DoubleVertexRemover
(
vl
)
PatchParameter
(
vl
)
VLXClassWrapper_Material
(
vl
)
DrawArrays
(
vl
)
PixelLODEvaluator
(
vl
)
VLXClassWrapper_Normal
(
vl
)
DrawCall
(
vl
)
DrawPixels::Pixels
(
vl
)
VLXClassWrapper_PatchParameter
(
vl
)
DrawElements
(
vl
)
PixelTransfer
(
vl
)
VLXClassWrapper_Renderable
(
vl
)
DrawElementsBase
(
vl
)
Plane
(
vl
)
VLXClassWrapper_ResourceDatabase
(
vl
)
DrawElementsUByte
(
vl
)
PlyLoader::PlyElement
(
vl
)
VLXClassWrapper_SecondaryColor
(
vl
)
DrawElementsUInt
(
vl
)
PlyLoader
(
vl
)
VLXClassWrapper_Shader
(
vl
)
DrawElementsUShort
(
vl
)
PlyLoader::PlyPropertyAbstract
(
vl
)
VLXClassWrapper_TexParameter
(
vl
)
DrawPixels
(
vl
)
PlyLoader::PlyScalar
(
vl
)
VLXClassWrapper_Texture
(
vl
)
DrawRangeElements
(
vl
)
PlyLoader::PlyScalarList
(
vl
)
VLXClassWrapper_TextureSampler
(
vl
)
DrawRangeElementsBase
(
vl
)
PointParameter
(
vl
)
VLXClassWrapper_Transform
(
vl
)
DrawRangeElementsUByte
(
vl
)
PointSize
(
vl
)
VLXClassWrapper_Uniform
(
vl
)
DrawRangeElementsUInt
(
vl
)
PolygonMode
(
vl
)
VLXClassWrapper_VertexAttrib
(
vl
)
DrawRangeElementsUShort
(
vl
)
PolygonOffset
(
vl
)
VLXClassWrapper_VertexAttribInfo
(
vl
)
E
PolygonSimplifier
(
vl
)
VLXClassWrapper_Viewport
(
vl
)
EdgeExtractor::Edge
(
vl
)
PolygonStipple
(
vl
)
VLXLinker
(
vl
)
EdgeExtractor
(
vl
)
Portal
(
vl
)
VLXList
(
vl
)
EdgeRenderer
(
vl
)
Primitive
(
vl::Dae
)
VLXParser
(
vl
)
EdgeUpdateCallback
(
vl
)
ProjViewTransfCallback
(
vl
)
VLXParserVLB
(
vl
)
Effect
(
vl
)
Q
VLXParserVLT
(
vl
)
Effect
(
vl::Dae
)
PolygonSimplifier::QErr
(
vl
)
VLXRawtextBlock
(
vl
)
EGLWindow
(
vlEGL
)
Qt4Widget
(
vlQt4
)
VLXRegistry
(
vl
)
ShaderNode::EnableInfo
(
vl
)
Quaternion
(
vl
)
VLXSerializer
(
vl
)
EnableSet
(
vl
)
R
VLXStructure
(
vl
)
Extrusion
(
vl
)
radian
(
vl
)
VLXTaggedValue
(
vl
)
F
Random
(
vl
)
VLXValue
(
vl
)
FBOAbstractAttachment
(
vl
)
Ray
(
vl
)
VLXVisitor
(
vl
)
FBOAbstractTextureAttachment
(
vl
)
RaycastVolume
(
vl
)
VLXVisitorCountIDs
(
vl
)
FBOColorBufferAttachment
(
vl
)
RayIntersection
(
vl
)
VLXVisitorExportToVLB
(
vl
)
FBODepthBufferAttachment
(
vl
)
RayIntersectionGeometry
(
vl
)
VLXVisitorExportToVLT
(
vl
)
FBODepthStencilBufferAttachment
(
vl
)
RayIntersector
(
vl
)
VLXVisitorLinker
(
vl
)
FBORenderbufferAttachment
(
vl
)
ReadPixels
(
vl
)
VLXVisitorLinkMapper
(
vl
)
FBOStencilBufferAttachment
(
vl
)
Rect
(
vl
)
Volume
(
vl
)
FBOTexture1DAttachment
(
vl
)
RectF
(
vl
)
VolumeInfo
(
vl
)
FBOTexture2DAttachment
(
vl
)
RectI
(
vl
)
VolumePlot
(
vl
)
FBOTexture3DAttachment
(
vl
)
ref
(
vl
)
W
FBOTextureAttachment
(
vl
)
Renderable
(
vl
)
Win32Context
(
vlWin32
)
FBOTextureLayerAttachment
(
vl
)
Renderer
(
vl
)
Win32Window
(
vlWin32
)
FileSystem
(
vl
)
RendererAbstract
(
vl
)
WriteCallback
(
vl
)
Flags
(
vl
)
RenderEventCallback
(
vl
)
WXGLCanvas
(
vlWX
)
FlatManipulator
(
vl
)
Rendering
(
vl
)
Z
Fog
(
vl
)
RenderingAbstract
(
vl
)
ZippedDirectory
(
vl
)
Font
(
vl
)
RenderingTree
(
vl
)
ZippedFile
(
vl
)
FontManager
(
vl
)
RenderQueue
(
vl
)
ZippedFileInfo
(
vl
)
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|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
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V
|
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|
Z
Visualization Library v1.0.3 Reference Documentation
Copyright
Michele Bosi
. All rights reserved.
Updated on Tue Feb 7 2017 00:55:05.
Permission is granted to use this page to write and publish articles regarding Visualization Library.