Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glShadeModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
ShadeModel (EShadeModel shademodel=SM_SMOOTH) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (EShadeModel shademodel) |
EShadeModel | shadeModel () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
EShadeModel | mShadeModel |
RenderState wrapping the OpenGL function glShadeModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml for more information.
Definition at line 567 of file Shader.hpp.
vl::ShadeModel::ShadeModel | ( | EShadeModel | shademodel = SM_SMOOTH ) |
[inline] |
Definition at line 572 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::ShadeModel::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 577 of file Shader.hpp.
References vl::RS_ShadeModel.
void ShadeModel::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 295 of file Shader.cpp.
References mShadeModel, and VL_CHECK_OGL.
void vl::ShadeModel::set | ( | EShadeModel | shademodel ) | [inline] |
Definition at line 581 of file Shader.hpp.
EShadeModel vl::ShadeModel::shadeModel | ( | ) | const [inline] |
Definition at line 583 of file Shader.hpp.
virtual ref<RenderState> vl::ShadeModel::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 585 of file Shader.hpp.
EShadeModel vl::ShadeModel::mShadeModel [protected] |
Definition at line 593 of file Shader.hpp.
Referenced by apply().