Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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| apply(int index, const Camera *, OpenGLContext *ctx) const | vl::ShadeModel | [virtual] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| clone() const | vl::ShadeModel | [inline, virtual] |
| decReference() | vl::Object | [inline] |
| incReference() const | vl::Object | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mObjectName | vl::Object | [protected] |
| mRefCountMutex | vl::Object | [protected] |
| mReferenceCount | vl::Object | [mutable, protected] |
| mShadeModel | vl::ShadeModel | [protected] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| refCountMutex() | vl::Object | [inline] |
| refCountMutex() const | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| RenderState() | vl::RenderState | [inline] |
| RenderStateNonIndexed() | vl::RenderStateNonIndexed | [inline] |
| set(EShadeModel shademodel) | vl::ShadeModel | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setObjectName(const char *name) | vl::Object | [inline] |
| setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
| ShadeModel(EShadeModel shademodel=SM_SMOOTH) | vl::ShadeModel | [inline] |
| shadeModel() const | vl::ShadeModel | [inline] |
| type() const | vl::ShadeModel | [inline, virtual] |
| ~Object() | vl::Object | [protected, virtual] |