Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glDepthFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
DepthFunc (EFunction depthfunc=FU_LESS) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (EFunction depthfunc) |
EFunction | depthFunc () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
EFunction | mDepthFunc |
RenderState wrapping the OpenGL function glDepthFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml for more information.
Definition at line 461 of file Shader.hpp.
vl::DepthFunc::DepthFunc | ( | EFunction | depthfunc = FU_LESS ) |
[inline] |
Definition at line 466 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::DepthFunc::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 471 of file Shader.hpp.
References vl::RS_DepthFunc.
void DepthFunc::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 265 of file Shader.cpp.
References mDepthFunc, and VL_CHECK_OGL.
void vl::DepthFunc::set | ( | EFunction | depthfunc ) | [inline] |
Definition at line 475 of file Shader.hpp.
EFunction vl::DepthFunc::depthFunc | ( | ) | const [inline] |
Definition at line 477 of file Shader.hpp.
virtual ref<RenderState> vl::DepthFunc::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 479 of file Shader.hpp.
EFunction vl::DepthFunc::mDepthFunc [protected] |
Definition at line 487 of file Shader.hpp.
Referenced by apply().