Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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A depth renderbuffer to be attached to a FramebufferObject. More...
#include <FramebufferObject.hpp>
Public Member Functions | |
FBODepthBufferAttachment (EDepthBufferFormat type=DBF_DEPTH_COMPONENT) | |
Constructor. | |
void | setType (EDepthBufferFormat type) |
The type to specify when allocating the renderbuffer storage. | |
EDepthBufferFormat | type () const |
The type to specify when allocating the renderbuffer storage. | |
Protected Member Functions | |
virtual int | internalType () |
Protected Attributes | |
EDepthBufferFormat | mType |
A depth renderbuffer to be attached to a FramebufferObject.
Definition at line 218 of file FramebufferObject.hpp.
vl::FBODepthBufferAttachment::FBODepthBufferAttachment | ( | EDepthBufferFormat | type = DBF_DEPTH_COMPONENT ) |
[inline] |
Constructor.
Definition at line 224 of file FramebufferObject.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
void vl::FBODepthBufferAttachment::setType | ( | EDepthBufferFormat | type ) | [inline] |
The type to specify when allocating the renderbuffer storage.
Definition at line 231 of file FramebufferObject.hpp.
EDepthBufferFormat vl::FBODepthBufferAttachment::type | ( | ) | const [inline] |
The type to specify when allocating the renderbuffer storage.
Definition at line 234 of file FramebufferObject.hpp.
virtual int vl::FBODepthBufferAttachment::internalType | ( | ) | [inline, protected, virtual] |
Implements vl::FBORenderbufferAttachment.
Definition at line 237 of file FramebufferObject.hpp.
Definition at line 240 of file FramebufferObject.hpp.