Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glStencilMask() and glStencilMaskSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
StencilMask (unsigned int mask=~(unsigned int) 0) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (EPolygonFace face, unsigned int mask) |
unsigned int | mask_Front () const |
unsigned int | mask_Back () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
unsigned int | mMask_Front |
unsigned int | mMask_Back |
RenderState wrapping the OpenGL function glStencilMask() and glStencilMaskSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml for more information.
Definition at line 1413 of file Shader.hpp.
vl::StencilMask::StencilMask | ( | unsigned int | mask = ~(unsigned int)0 ) |
[inline] |
Definition at line 1418 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::StencilMask::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 1423 of file Shader.hpp.
References vl::RS_StencilMask.
void StencilMask::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 669 of file Shader.cpp.
References vl::Has_GL_Version_2_0, mMask_Back, mMask_Front, and VL_CHECK_OGL.
void vl::StencilMask::set | ( | EPolygonFace | face, |
unsigned int | mask | ||
) | [inline] |
Definition at line 1427 of file Shader.hpp.
References vl::PF_BACK, vl::PF_FRONT, and vl::PF_FRONT_AND_BACK.
unsigned int vl::StencilMask::mask_Front | ( | ) | const [inline] |
Definition at line 1435 of file Shader.hpp.
unsigned int vl::StencilMask::mask_Back | ( | ) | const [inline] |
Definition at line 1437 of file Shader.hpp.
virtual ref<RenderState> vl::StencilMask::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 1439 of file Shader.hpp.
unsigned int vl::StencilMask::mMask_Front [protected] |
Definition at line 1447 of file Shader.hpp.
Referenced by apply().
unsigned int vl::StencilMask::mMask_Back [protected] |
Definition at line 1448 of file Shader.hpp.
Referenced by apply().