Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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Wraps the OpenGL functions glStencilFunc() and glStencilFuncSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
StencilFunc (EFunction function=FU_ALWAYS, int refvalue=0, unsigned int mask=~(unsigned int) 0) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (EPolygonFace face, EFunction function, int refvalue, unsigned int mask) |
EFunction | function_Front () const |
int | refValue_Front () const |
unsigned int | mask_Front () const |
EFunction | function_Back () const |
int | refValue_Back () const |
unsigned int | mask_Back () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
EFunction | mFunction_Front |
EFunction | mFunction_Back |
int | mRefValue_Front |
int | mRefValue_Back |
unsigned int | mMask_Front |
unsigned int | mMask_Back |
Wraps the OpenGL functions glStencilFunc() and glStencilFuncSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml for more information.
Definition at line 1279 of file Shader.hpp.
vl::StencilFunc::StencilFunc | ( | EFunction | function = FU_ALWAYS , |
int | refvalue = 0 , |
||
unsigned int | mask = ~(unsigned int)0 |
||
) | [inline] |
Definition at line 1284 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::StencilFunc::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 1292 of file Shader.hpp.
References vl::RS_StencilFunc.
void StencilFunc::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 639 of file Shader.cpp.
References vl::Has_GL_Version_2_0, mFunction_Back, mFunction_Front, mMask_Back, mMask_Front, mRefValue_Back, mRefValue_Front, and VL_CHECK_OGL.
void vl::StencilFunc::set | ( | EPolygonFace | face, |
EFunction | function, | ||
int | refvalue, | ||
unsigned int | mask | ||
) | [inline] |
Definition at line 1296 of file Shader.hpp.
References vl::PF_BACK, vl::PF_FRONT, and vl::PF_FRONT_AND_BACK.
EFunction vl::StencilFunc::function_Front | ( | ) | const [inline] |
Definition at line 1312 of file Shader.hpp.
int vl::StencilFunc::refValue_Front | ( | ) | const [inline] |
Definition at line 1314 of file Shader.hpp.
unsigned int vl::StencilFunc::mask_Front | ( | ) | const [inline] |
Definition at line 1316 of file Shader.hpp.
EFunction vl::StencilFunc::function_Back | ( | ) | const [inline] |
Definition at line 1318 of file Shader.hpp.
int vl::StencilFunc::refValue_Back | ( | ) | const [inline] |
Definition at line 1320 of file Shader.hpp.
unsigned int vl::StencilFunc::mask_Back | ( | ) | const [inline] |
Definition at line 1322 of file Shader.hpp.
virtual ref<RenderState> vl::StencilFunc::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 1324 of file Shader.hpp.
EFunction vl::StencilFunc::mFunction_Front [protected] |
Definition at line 1332 of file Shader.hpp.
Referenced by apply().
EFunction vl::StencilFunc::mFunction_Back [protected] |
Definition at line 1333 of file Shader.hpp.
Referenced by apply().
int vl::StencilFunc::mRefValue_Front [protected] |
Definition at line 1334 of file Shader.hpp.
Referenced by apply().
int vl::StencilFunc::mRefValue_Back [protected] |
Definition at line 1335 of file Shader.hpp.
Referenced by apply().
unsigned int vl::StencilFunc::mMask_Front [protected] |
Definition at line 1336 of file Shader.hpp.
Referenced by apply().
unsigned int vl::StencilFunc::mMask_Back [protected] |
Definition at line 1337 of file Shader.hpp.
Referenced by apply().