Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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The SDLWindow class implements an OpenGLContext using the SDL API. More...
#include <SDLWindow.hpp>
Public Member Functions | |
SDLWindow () | |
SDLWindow (const vl::String &title, const vl::OpenGLContextFormat &info, int x=0, int y=0, int width=640, int height=480) | |
bool | initSDLWindow (const vl::String &title, const vl::OpenGLContextFormat &info, int x=0, int y=0, int width=640, int height=480) |
~SDLWindow () | |
void | setPosition (int x, int y) |
If the OpenGL context is a widget this function sets its position. | |
virtual void | swapBuffers () |
Swaps the back and front buffers to present the last rendering. | |
void | translateEvent (SDL_Event *ev) |
void | quitApplication () |
Quits the event loop. | |
void | setWindowTitle (const vl::String &) |
If the OpenGL context is a top window this function sets its title. | |
void | setMouseVisible (bool visible) |
If the OpenGL context is a widget this function sets whether the mouse is visible over it or not. | |
void | setMousePosition (int x, int y) |
If the OpenGL context is a widget this function sets the mouse position. | |
void | update () |
If the OpenGLContext is a widget this function requests a redraw and generates an updateEvent(). | |
void | makeCurrent () |
Sets the OpenGL context as current for the calling thread. | |
Static Public Member Functions | |
static SDL_Surface * | sdlSurface () |
Static Protected Attributes | |
static SDL_Surface * | mScreen = NULL |
The SDLWindow class implements an OpenGLContext using the SDL API.
Definition at line 58 of file SDLWindow.hpp.
SDLWindow::SDLWindow | ( | ) |
Definition at line 169 of file SDLWindow.cpp.
SDLWindow::SDLWindow | ( | const vl::String & | title, |
const vl::OpenGLContextFormat & | info, | ||
int | x = 0 , |
||
int | y = 0 , |
||
int | width = 640 , |
||
int | height = 480 |
||
) |
Definition at line 177 of file SDLWindow.cpp.
SDLWindow::~SDLWindow | ( | ) |
Definition at line 173 of file SDLWindow.cpp.
bool SDLWindow::initSDLWindow | ( | const vl::String & | title, |
const vl::OpenGLContextFormat & | info, | ||
int | x = 0 , |
||
int | y = 0 , |
||
int | width = 640 , |
||
int | height = 480 |
||
) |
Definition at line 182 of file SDLWindow.cpp.
References vl::Vector4< T_Scalar >::a(), vl::OpenGLContextFormat::accumRGBABits(), vl::Vector4< T_Scalar >::b(), vl::OpenGLContextFormat::depthBufferBits(), vl::OpenGLContextFormat::doubleBuffer(), vl::Log::error(), vl::Say::format(), vl::OpenGLContextFormat::fullscreen(), vl::Vector4< T_Scalar >::g(), vl::OpenGLContextFormat::multisample(), vl::OpenGLContextFormat::multisampleSamples(), vl::Log::print(), vl::Vector4< T_Scalar >::r(), vl::OpenGLContextFormat::rgbaBits(), vl::OpenGLContextFormat::stencilBufferBits(), vl::OpenGLContextFormat::stereo(), VL_CHECK, VL_TRAP, and vl::OpenGLContextFormat::vSync().
void SDLWindow::setPosition | ( | int | , |
int | |||
) | [virtual] |
If the OpenGL context is a widget this function sets its position.
Reimplemented from vl::OpenGLContext.
Definition at line 491 of file SDLWindow.cpp.
void SDLWindow::swapBuffers | ( | ) | [virtual] |
Swaps the back and front buffers to present the last rendering.
Implements vl::OpenGLContext.
Definition at line 486 of file SDLWindow.cpp.
void SDLWindow::translateEvent | ( | SDL_Event * | ev ) |
Definition at line 300 of file SDLWindow.cpp.
References vl::Key_Alt, vl::Key_Ctrl, vl::Key_LeftAlt, vl::Key_LeftCtrl, vl::Key_LeftShift, vl::Key_None, vl::Key_RightAlt, vl::Key_RightCtrl, vl::Key_RightShift, vl::Key_Shift, vl::Key_Unknown, vl::LeftButton, vl::MiddleButton, and vl::RightButton.
void SDLWindow::quitApplication | ( | ) | [virtual] |
Quits the event loop.
Reimplemented from vl::OpenGLContext.
Definition at line 470 of file SDLWindow.cpp.
References NULL.
void SDLWindow::setWindowTitle | ( | const vl::String & | ) | [virtual] |
If the OpenGL context is a top window this function sets its title.
Reimplemented from vl::OpenGLContext.
Definition at line 481 of file SDLWindow.cpp.
References vl::String::toStdString().
void vlSDL::SDLWindow::setMouseVisible | ( | bool | ) | [inline, virtual] |
If the OpenGL context is a widget this function sets whether the mouse is visible over it or not.
Reimplemented from vl::OpenGLContext.
Definition at line 78 of file SDLWindow.hpp.
void vlSDL::SDLWindow::setMousePosition | ( | int | , |
int | |||
) | [inline, virtual] |
If the OpenGL context is a widget this function sets the mouse position.
Reimplemented from vl::OpenGLContext.
Definition at line 84 of file SDLWindow.hpp.
void SDLWindow::update | ( | ) | [virtual] |
If the OpenGLContext is a widget this function requests a redraw and generates an updateEvent().
Implements vl::OpenGLContext.
Definition at line 476 of file SDLWindow.cpp.
void vlSDL::SDLWindow::makeCurrent | ( | ) | [inline, virtual] |
Sets the OpenGL context as current for the calling thread.
Implements vl::OpenGLContext.
Definition at line 91 of file SDLWindow.hpp.
static SDL_Surface* vlSDL::SDLWindow::sdlSurface | ( | ) | [inline, static] |
Definition at line 93 of file SDLWindow.hpp.
SDL_Surface * SDLWindow::mScreen = NULL [static, protected] |
Definition at line 96 of file SDLWindow.hpp.