Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes

vl::LineStipple Class Reference

RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::LineStipple:
vl::RenderStateNonIndexed vl::RenderState vl::Object

List of all members.

Public Member Functions

 LineStipple (int factor=1, GLushort pattern=~(GLushort) 0)
virtual ERenderState type () const
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (int factor, GLushort pattern)
void setFactor (int factor)
void setPattern (GLushort pattern)
int factor () const
GLushort pattern () const
virtual ref< RenderStateclone () const

Protected Attributes

int mFactor
GLushort mPattern

Detailed Description

RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information.

See also:
Shader, Effect, Actor, vl::EN_LINE_STIPPLE

Definition at line 1181 of file Shader.hpp.


Constructor & Destructor Documentation

vl::LineStipple::LineStipple ( int  factor = 1,
GLushort  pattern = ~(GLushort)0 
) [inline]

Definition at line 1186 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual ERenderState vl::LineStipple::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

Definition at line 1191 of file Shader.hpp.

References vl::RS_LineStipple.

void LineStipple::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 612 of file Shader.cpp.

References mFactor, mPattern, and VL_CHECK_OGL.

void vl::LineStipple::set ( int  factor,
GLushort  pattern 
) [inline]

Definition at line 1195 of file Shader.hpp.

void vl::LineStipple::setFactor ( int  factor ) [inline]

Definition at line 1197 of file Shader.hpp.

void vl::LineStipple::setPattern ( GLushort  pattern ) [inline]

Definition at line 1199 of file Shader.hpp.

int vl::LineStipple::factor (  ) const [inline]

Definition at line 1201 of file Shader.hpp.

GLushort vl::LineStipple::pattern (  ) const [inline]

Definition at line 1203 of file Shader.hpp.

virtual ref<RenderState> vl::LineStipple::clone (  ) const [inline, virtual]

Implements vl::RenderState.

Definition at line 1205 of file Shader.hpp.


Member Data Documentation

int vl::LineStipple::mFactor [protected]

Definition at line 1213 of file Shader.hpp.

Referenced by apply().

GLushort vl::LineStipple::mPattern [protected]

Definition at line 1214 of file Shader.hpp.

Referenced by apply().


The documentation for this class was generated from the following files:

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:11.
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