Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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A depth+stencil renderbuffer to be attached to a FramebufferObject. More...
#include <FramebufferObject.hpp>
Public Member Functions | |
FBODepthStencilBufferAttachment (EDepthStencilBufferFormat type=DSBT_DEPTH_STENCIL) | |
Constructor. | |
void | setType (EDepthStencilBufferFormat type) |
The type to specify when allocating the renderbuffer storage. | |
EDepthStencilBufferFormat | type () const |
The type to specify when allocating the renderbuffer storage. | |
Protected Member Functions | |
virtual int | internalType () |
Protected Attributes | |
EDepthStencilBufferFormat | mType |
A depth+stencil renderbuffer to be attached to a FramebufferObject.
Definition at line 278 of file FramebufferObject.hpp.
vl::FBODepthStencilBufferAttachment::FBODepthStencilBufferAttachment | ( | EDepthStencilBufferFormat | type = DSBT_DEPTH_STENCIL ) |
[inline] |
Constructor.
Definition at line 284 of file FramebufferObject.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
void vl::FBODepthStencilBufferAttachment::setType | ( | EDepthStencilBufferFormat | type ) | [inline] |
The type to specify when allocating the renderbuffer storage.
Definition at line 291 of file FramebufferObject.hpp.
EDepthStencilBufferFormat vl::FBODepthStencilBufferAttachment::type | ( | ) | const [inline] |
The type to specify when allocating the renderbuffer storage.
Definition at line 294 of file FramebufferObject.hpp.
virtual int vl::FBODepthStencilBufferAttachment::internalType | ( | ) | [inline, protected, virtual] |
Implements vl::FBORenderbufferAttachment.
Definition at line 297 of file FramebufferObject.hpp.
Definition at line 300 of file FramebufferObject.hpp.