Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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Sorts the RenderTokens by their Shader pointer. More...
#include <RenderQueueSorter.hpp>
Public Member Functions | |
RenderQueueSorterByShader () | |
virtual bool | mightNeedZCameraDistance () const |
virtual bool | confirmZCameraDistanceNeed (const RenderToken *) const |
virtual bool | operator() (const RenderToken *a, const RenderToken *b) const |
Sorts the RenderTokens by their Shader pointer.
Definition at line 63 of file RenderQueueSorter.hpp.
vl::RenderQueueSorterByShader::RenderQueueSorterByShader | ( | ) | [inline] |
Definition at line 68 of file RenderQueueSorter.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual bool vl::RenderQueueSorterByShader::mightNeedZCameraDistance | ( | ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
Definition at line 72 of file RenderQueueSorter.hpp.
virtual bool vl::RenderQueueSorterByShader::confirmZCameraDistanceNeed | ( | const RenderToken * | ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
Definition at line 73 of file RenderQueueSorter.hpp.
virtual bool vl::RenderQueueSorterByShader::operator() | ( | const RenderToken * | a, |
const RenderToken * | b | ||
) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
Definition at line 74 of file RenderQueueSorter.hpp.
References vl::RenderToken::mShader.