00001 /**************************************************************************************/00002 /* */00003 /* Visualization Library */00004 /* http://visualizationlibrary.org */00005 /* */00006 /* Copyright (c) 2005-2010, Michele Bosi */00007 /* All rights reserved. */00008 /* */00009 /* Redistribution and use in source and binary forms, with or without modification, */00010 /* are permitted provided that the following conditions are met: */00011 /* */00012 /* - Redistributions of source code must retain the above copyright notice, this */00013 /* list of conditions and the following disclaimer. */00014 /* */00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */00016 /* list of conditions and the following disclaimer in the documentation and/or */00017 /* other materials provided with the distribution. */00018 /* */00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */00029 /* */00030 /**************************************************************************************/00031
00032 #ifndef RenderToken_INCLUDE_ONCE00033 #define RenderToken_INCLUDE_ONCE00034
00035 #include <vlGraphics/Actor.hpp>00036 #include <vlGraphics/Camera.hpp>00037 #include <vlGraphics/Renderable.hpp>00038 #include <vlGraphics/Shader.hpp>00039 #include <vlGraphics/Effect.hpp>00040
00041 namespace vl
00042 {
00043 //------------------------------------------------------------------------------00044 // RenderToken00045 //------------------------------------------------------------------------------00047class RenderToken: publicObject00048 {
00049 VL_INSTRUMENT_CLASS(vl::RenderToken, Object)
00050
00051 public:
00052RenderToken(): mNextPass(NULL), mActor(NULL), mShader(NULL), mEffectRenderRank(0), mCameraDistance(0.0)
00053 {
00054 VL_DEBUG_SET_OBJECT_NAME()
00055 }
00056constRenderToken* mNextPass;
00057
00058Actor* mActor; // Actor is non-const as it can be updated by the ActorEventCallback00059Renderable* mRenderable; // Renderable is non-const because Actor is non-const00060constShader* mShader;
00061intmEffectRenderRank;
00062 // Z distance from the camera. Used for object Z-sorting.00063realmCameraDistance;
00064 };
00065 //------------------------------------------------------------------------------00066 }
00067
00068 #endif
Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:03.
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