Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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Visualization Library configuration file. More...
#include <vlCore/platform.hpp>
Go to the source code of this file.
Namespaces | |
namespace | vl |
Visualization Library namespace. | |
Defines | |
#define | VL_DEBUG_LIVING_OBJECTS 0 |
Enable/disable memory leaks debugging. | |
#define | VL_FORCE_CHECKS 0 |
Forces checks to be done also in non debug modes. | |
#define | VL_MESSAGEBOX_CHECK 0 |
Show a message box upon check failure. | |
#define | VL_PIPELINE_PRECISION 1 |
This define is used to set Visualization Library's pipeline precision. | |
#define | VL_FAST_SQUARE_ROOTS 0 |
Enables fast square root computation when using single precision mode. | |
#define | VL_OBJECT_USER_DATA 0 |
Set this to 1 to be able to attach user data to any vl::Object using the "setUserData(void*)" and "void* userData()" methods. | |
#define | VL_ACTOR_USER_DATA 0 |
Set this to 1 to be able to attach user data to any vl::Actor using the "setActorUserData(void*)" and "void* actorUserData()" methods. | |
#define | VL_TRANSFORM_USER_DATA 0 |
Set this to 1 to be able to attach user data to any vl::Transform using the "void setTransformUserData(void*)" and "void* transformUserData()" methods. | |
#define | VL_SHADER_USER_DATA 0 |
Set this to 1 to be able to attach user data to any vl::Shader using the "void setShaderUserData(void*)" and "void* shaderUserData()" methods. | |
#define | VL_MAX_ACTOR_LOD 4 |
Defines the maximum number of LOD levels available to the Actor class. | |
#define | VL_MAX_EFFECT_LOD 4 |
Defines the maximum number of LOD levels available to the Effect class. | |
#define | VL_MAX_TEXTURE_UNITS 8 |
Maximum number of texture units used. | |
#define | VL_MAX_GENERIC_VERTEX_ATTRIB 8 |
Maximum number of generic vertex attributes used by a single Geometry. | |
#define | VL_MAX_TIMERS 16 |
Maximum timer index that can be passed to vl::Time::start(int index), vl::Time::stop(int index) etc. | |
#define | VL_STRING_COPY_ON_WRITE 1 |
Enable String copy-on-write mode. | |
#define | VL_DEFAULT_BUFFER_BYTE_ALIGNMENT 16 |
Default byte alignment for the vl::Buffer class. | |
#define | VL_DEBUG_SET_OBJECT_NAME() this->mObjectName = className(); |
#define | VL_glLoadMatrix glLoadMatrixf |
Defined as glLoadMatrixf , used internally. | |
#define | VL_glMultMatrix glMultMatrixf |
Defined as glMultMatrixf , used internally. | |
Typedefs | |
typedef float | vl::real |
Defined as 'typedef float real' . |
Visualization Library configuration file.
Definition in file config.hpp.
#define VL_DEBUG_LIVING_OBJECTS 0 |
Enable/disable memory leaks debugging.
This is useful when you want to track memory leaks and object construction/destruction.
Definition at line 54 of file config.hpp.
#define VL_FORCE_CHECKS 0 |
Forces checks to be done also in non debug modes.
if set to 1 the VL_CHECK() and VL_CHECK_OGL() macros will be active also in release mode builds if set to 0 the VL_CHECK() and VL_CHECK_OGL() macros will be active only in debug mode builds
Definition at line 63 of file config.hpp.
#define VL_MESSAGEBOX_CHECK 0 |
Show a message box upon check failure.
Only for Win32 platforms. 1 = opens a MessageBox on failed check
0 = opens a MessageBox on failed check
Definition at line 71 of file config.hpp.
#define VL_PIPELINE_PRECISION 1 |
This define is used to set Visualization Library's pipeline precision.
In single precision mode the classes vec4
, vec3
, vec2
, mat4
, mat3
, mat2
will be defined as typedefs to their fvec4
, fmat4
etc. counter parts.
In double precision mode the classes vec4
, vec3
, vec2
, mat4
, mat3
, mat2
will be defined as typedefs to their dvec4
, dmat4
etc. counter parts.
In single precision mode vl::real is defined as float
, in double precision mode vl::real is defined as double
.
Other classes are affected as well, in particular vl::Transform, vl::quat, vl::AABB and vl::Sphere.
Definition at line 88 of file config.hpp.
#define VL_FAST_SQUARE_ROOTS 0 |
Enables fast square root computation when using single precision mode.
Potential performance improvements:
Please note that the precision of such operations is seriously affected. Use with care! Under some platforms / compiler configurations this might produce wrong results, like objects disappearing, transforms, matrices and vectors filled with garbage data etc.
Definition at line 106 of file config.hpp.
#define VL_OBJECT_USER_DATA 0 |
Set this to 1 to be able to attach user data to any vl::Object using the "setUserData(void*)" and "void* userData()" methods.
Useful to glue VL classes to the user's application logic.
Definition at line 115 of file config.hpp.
#define VL_ACTOR_USER_DATA 0 |
Set this to 1 to be able to attach user data to any vl::Actor using the "setActorUserData(void*)" and "void* actorUserData()" methods.
Useful to glue VL classes to the user's application logic.
Definition at line 124 of file config.hpp.
#define VL_TRANSFORM_USER_DATA 0 |
Set this to 1 to be able to attach user data to any vl::Transform using the "void setTransformUserData(void*)" and "void* transformUserData()" methods.
Useful to glue Transform objects to the user's application animation engine.
Definition at line 133 of file config.hpp.
#define VL_SHADER_USER_DATA 0 |
Set this to 1 to be able to attach user data to any vl::Shader using the "void setShaderUserData(void*)" and "void* shaderUserData()" methods.
Useful to glue Shader objects and the user's application logic.
Definition at line 142 of file config.hpp.
#define VL_MAX_ACTOR_LOD 4 |
Defines the maximum number of LOD levels available to the Actor class.
Set this value to optimize VL to your application's needs.
Definition at line 152 of file config.hpp.
Referenced by vl::VLXClassWrapper_Actor::exportActor(), and vl::Actor::setLODs().
#define VL_MAX_EFFECT_LOD 4 |
Defines the maximum number of LOD levels available to the Effect class.
Set this value to optimize VL to your application's needs.
Definition at line 162 of file config.hpp.
Referenced by vl::Effect::deepCopyFrom(), vl::Effect::evaluateLOD(), vl::VLXClassWrapper_Effect::exportEffect(), vl::Effect::setActiveLod(), vl::Effect::setLOD(), and vl::Effect::shallowCopyFrom().
#define VL_MAX_TEXTURE_UNITS 8 |
Maximum number of texture units used.
Allows VL to keep track of only the effectively used texture units. Set this value to optimize VL to your application's needs.
Definition at line 173 of file config.hpp.
Referenced by vl::TextureSampler::apply(), vl::TextureMatrix::apply(), vl::TexGen::apply(), vl::TexEnv::apply(), vl::OpenGLContext::bindVAS(), vl::VLXClassWrapper_Geometry::exportGeometry(), vl::OpenGLContext::initGLContext(), vl::Geometry::regenerateVertices(), vl::Geometry::setTexCoordArray(), vl::OpenGLContext::setTexUnitBinding(), vl::PolygonSimplifier::simplify(), and vl::OpenGLContext::texUnitBinding().
#define VL_MAX_GENERIC_VERTEX_ATTRIB 8 |
Maximum number of generic vertex attributes used by a single Geometry.
Allows VL to keep track of only the effectively used vertex attributes. Set this value to optimize VL to your application's needs.
Definition at line 184 of file config.hpp.
Referenced by vl::OpenGLContext::bindVAS(), vl::VLXClassWrapper_Geometry::exportGeometry(), vl::OpenGLContext::initGLContext(), and vl::OpenGLContext::vertexAttribValue().
#define VL_MAX_TIMERS 16 |
Maximum timer index that can be passed to vl::Time::start(int index), vl::Time::stop(int index) etc.
Definition at line 190 of file config.hpp.
Referenced by vl::Time::Time().
#define VL_STRING_COPY_ON_WRITE 1 |
Enable String copy-on-write mode.
Definition at line 199 of file config.hpp.
#define VL_DEFAULT_BUFFER_BYTE_ALIGNMENT 16 |
Default byte alignment for the vl::Buffer class.
Definition at line 205 of file config.hpp.
Referenced by vl::Buffer::Buffer().
#define VL_DEBUG_SET_OBJECT_NAME | ( | ) | this->mObjectName = className(); |
Definition at line 213 of file config.hpp.
Referenced by vl::Actor::Actor(), vl::ActorKdTree::ActorKdTree(), vl::ActorTree::ActorTree(), vl::ActorTreeAbstract::ActorTreeAbstract(), vl::AlphaFunc::AlphaFunc(), vl::Applet::Applet(), vl::ArrayAbstract::ArrayAbstract(), vl::Atom::Atom(), vl::BezierPatch::BezierPatch(), vl::BezierSurface::BezierSurface(), vl::Billboard::Billboard(), vl::BlendColor::BlendColor(), vl::BlendEquation::BlendEquation(), vl::BlendFunc::BlendFunc(), vl::BlitFramebuffer::BlitFramebuffer(), vl::Bond::Bond(), vl::Buffer::Buffer(), vl::BufferObject::BufferObject(), vl::Camera::Camera(), vl::CatmullRomInterpolator< T >::CatmullRomInterpolator(), vl::Clear::Clear(), vl::ClipPlane::ClipPlane(), vl::Collection< RenderingAbstract >::Collection(), vl::Color::Color(), vl::ColorMask::ColorMask(), vl::CopyTexSubImage::CopyTexSubImage(), vl::CopyTexSubImage1D::CopyTexSubImage1D(), vl::CopyTexSubImage2D::CopyTexSubImage2D(), vl::CopyTexSubImage3D::CopyTexSubImage3D(), vl::CoreText::CoreText(), vl::CullFace::CullFace(), vl::DepthFunc::DepthFunc(), vl::DepthMask::DepthMask(), vl::DepthRange::DepthRange(), vl::DepthSortCallback::DepthSortCallback(), vl::DistanceLODEvaluator::DistanceLODEvaluator(), vl::DrawArrays::DrawArrays(), vl::DrawElements< ArrayUShort1 >::DrawElements(), vl::DrawElementsUByte::DrawElementsUByte(), vl::DrawElementsUInt::DrawElementsUInt(), vl::DrawElementsUShort::DrawElementsUShort(), vl::DrawRangeElements< ArrayUShort1 >::DrawRangeElements(), vl::DrawRangeElementsUByte::DrawRangeElementsUByte(), vl::DrawRangeElementsUInt::DrawRangeElementsUInt(), vl::DrawRangeElementsUShort::DrawRangeElementsUShort(), vl::EdgeExtractor::EdgeExtractor(), vl::EdgeRenderer::EdgeRenderer(), vl::EdgeUpdateCallback::EdgeUpdateCallback(), vl::Effect::Effect(), vl::EnableSet::EnableSet(), vl::Extrusion::Extrusion(), vl::FBOAbstractTextureAttachment::FBOAbstractTextureAttachment(), vl::FBOColorBufferAttachment::FBOColorBufferAttachment(), vl::FBODepthBufferAttachment::FBODepthBufferAttachment(), vl::FBODepthStencilBufferAttachment::FBODepthStencilBufferAttachment(), vl::FBOStencilBufferAttachment::FBOStencilBufferAttachment(), vl::FBOTexture1DAttachment::FBOTexture1DAttachment(), vl::FBOTexture2DAttachment::FBOTexture2DAttachment(), vl::FBOTexture3DAttachment::FBOTexture3DAttachment(), vl::FBOTextureAttachment::FBOTextureAttachment(), vl::FBOTextureLayerAttachment::FBOTextureLayerAttachment(), vl::FileSystem::FileSystem(), vl::FlatManipulator::FlatManipulator(), vl::Fog::Fog(), vl::Framebuffer::Framebuffer(), vl::FrontFace::FrontFace(), vl::Geometry::Geometry(), vl::GhostCameraManipulator::GhostCameraManipulator(), vl::GlobalSettings::GlobalSettings(), vl::GLSLProgram::GLSLProgram(), vl::GLSLShader::GLSLShader(), vl::Hint::Hint(), vl::Image::Image(), vl::ImagePBO::ImagePBO(), vl::IndexIterator::IndexIterator(), vl::IndexIteratorAbstract::IndexIteratorAbstract(), vl::IndexIteratorDrawArrays::IndexIteratorDrawArrays(), vl::IndexIteratorElements< TArray >::IndexIteratorElements(), vl::Interpolator::Interpolator(), vl::KeyValues::KeyValues(), vl::Light::Light(), vl::LightModel::LightModel(), vl::LinearInterpolator< T >::LinearInterpolator(), vl::LineStipple::LineStipple(), vl::LineWidth::LineWidth(), vl::LoadWriterBMP::LoadWriterBMP(), vl::LoadWriterDAT::LoadWriterDAT(), vl::LoadWriterDDS::LoadWriterDDS(), vl::LoadWriterDICOM::LoadWriterDICOM(), vl::LoadWriterJPG::LoadWriterJPG(), vl::LoadWriterManager::LoadWriterManager(), vl::LoadWriterPNG::LoadWriterPNG(), vl::LoadWriterTGA::LoadWriterTGA(), vl::LoadWriterTIFF::LoadWriterTIFF(), vl::LODEvaluator::LODEvaluator(), vl::Log::Log(), vl::LogicOp::LogicOp(), vl::Material::Material(), vl::Molecule::Molecule(), vl::MorphingCallback::MorphingCallback(), vl::MultiDrawElements< ArrayUShort1 >::MultiDrawElements(), vl::MultiDrawElementsUByte::MultiDrawElementsUByte(), vl::MultiDrawElementsUInt::MultiDrawElementsUInt(), vl::MultiDrawElementsUShort::MultiDrawElementsUShort(), vl::Normal::Normal(), vl::Object::Object(), vl::OcclusionCullRenderer::OcclusionCullRenderer(), vl::OpenGLContext::OpenGLContext(), vl::PatchParameter::PatchParameter(), vl::PixelLODEvaluator::PixelLODEvaluator(), vl::DrawPixels::Pixels::Pixels(), vl::PixelTransfer::PixelTransfer(), vl::Plane::Plane(), vl::PointParameter::PointParameter(), vl::PointSize::PointSize(), vl::PolygonMode::PolygonMode(), vl::PolygonOffset::PolygonOffset(), vl::PolygonStipple::PolygonStipple(), vl::Portal::Portal(), vl::ProjViewTransfCallback::ProjViewTransfCallback(), vl::Random::Random(), vl::RaycastVolume::RaycastVolume(), vl::RayIntersection::RayIntersection(), vl::RayIntersectionGeometry::RayIntersectionGeometry(), vl::RayIntersector::RayIntersector(), vl::ReadPixels::ReadPixels(), vl::Renderer::Renderer(), vl::RendererAbstract::RendererAbstract(), vl::RenderEventCallback::RenderEventCallback(), vl::Rendering::Rendering(), vl::RenderingAbstract::RenderingAbstract(), vl::RenderQueue::RenderQueue(), vl::RenderQueueSorter::RenderQueueSorter(), vl::RenderQueueSorterAggressive::RenderQueueSorterAggressive(), vl::RenderQueueSorterBasic::RenderQueueSorterBasic(), vl::RenderQueueSorterByRenderable::RenderQueueSorterByRenderable(), vl::RenderQueueSorterByShader::RenderQueueSorterByShader(), vl::RenderQueueSorterOcclusion::RenderQueueSorterOcclusion(), vl::RenderQueueSorterStandard::RenderQueueSorterStandard(), vl::RenderState::RenderState(), vl::RenderStateIndexed::RenderStateIndexed(), vl::RenderStateNonIndexed::RenderStateNonIndexed(), vl::RenderStateSet::RenderStateSet(), vl::RenderToken::RenderToken(), vl::ResourceDatabase::ResourceDatabase(), vl::SampleCoverage::SampleCoverage(), vl::SceneManager::SceneManager(), vl::SceneManagerActorKdTree::SceneManagerActorKdTree(), vl::SceneManagerActorTree::SceneManagerActorTree(), vl::SceneManagerPortals::SceneManagerPortals(), vl::SecondaryColor::SecondaryColor(), vl::Sector::Sector(), vl::ShadeModel::ShadeModel(), vl::Shader::Shader(), vl::ShaderPasses::ShaderPasses(), vl::SlicedVolume::SlicedVolume(), vl::StencilFunc::StencilFunc(), vl::StencilMask::StencilMask(), vl::StencilOp::StencilOp(), vl::Tessellator::Tessellator(), vl::TexEnv::TexEnv(), vl::TexGen::TexGen(), vl::Text::Text(), vl::Texture::Texture(), vl::TextureSampler::TextureSampler(), vl::Time::Time(), vl::TrackballManipulator::TrackballManipulator(), vl::Transform::Transform(), vl::TriangleIteratorDirect::TriangleIteratorDirect(), vl::TriangleIteratorIndexed< TArray >::TriangleIteratorIndexed(), vl::TriangleIteratorMulti< TArray >::TriangleIteratorMulti(), vl::UIEventListener::UIEventListener(), vl::Uniform::Uniform(), vl::UniformSet::UniformSet(), vl::VertexAttrib::VertexAttrib(), vl::Viewport::Viewport(), vl::Volume::Volume(), vl::VolumeInfo::VolumeInfo(), and vl::VolumePlot::VolumePlot().
#define VL_glLoadMatrix glLoadMatrixf |
Defined as glLoadMatrixf
, used internally.
Definition at line 231 of file config.hpp.
Referenced by vl::TextureMatrix::apply(), vl::Camera::applyModelViewMatrix(), vl::Camera::applyProjMatrix(), vl::Camera::applyViewMatrix(), vl::EdgeRenderer::renderLines(), vl::EdgeRenderer::renderSolids(), and vl::ProjViewTransfCallback::updateMatrices().
#define VL_glMultMatrix glMultMatrixf |
Defined as glMultMatrixf
, used internally.
Definition at line 233 of file config.hpp.
Referenced by vl::Camera::applyModelViewMatrix(), vl::EdgeRenderer::renderLines(), and vl::EdgeRenderer::renderSolids().