Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef Interpolator_INCLUDE_ONCE 00033 #define Interpolator_INCLUDE_ONCE 00034 00035 #include <vlCore/Object.hpp> 00036 #include <vlCore/glsl_math.hpp> 00037 #include <vlCore/Vector4.hpp> 00038 #include <vector> 00039 00040 namespace vl 00041 { 00052 class Interpolator: public Object 00053 { 00054 VL_INSTRUMENT_CLASS(vl::Interpolator, Object) 00055 public: 00056 Interpolator() 00057 { 00058 VL_DEBUG_SET_OBJECT_NAME() 00059 } 00060 }; 00062 class InterpolatorFVec4: public Interpolator 00063 { 00064 VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorFVec4, Interpolator) 00065 public: 00067 virtual vl::fvec4 computePoint(float t) const = 0; 00068 }; 00070 class InterpolatorFVec3: public Interpolator 00071 { 00072 VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorFVec3, Interpolator) 00073 public: 00075 virtual vl::fvec3 computePoint(float t) const = 0; 00076 }; 00078 class InterpolatorFVec2: public Interpolator 00079 { 00080 VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorFVec2, Interpolator) 00081 public: 00083 virtual vl::fvec2 computePoint(float t) const = 0; 00084 }; 00086 class InterpolatorFloat: public Interpolator 00087 { 00088 VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorFloat, Interpolator) 00089 public: 00091 virtual float computePoint(float t) const = 0; 00092 }; 00094 class InterpolatorDVec4: public Interpolator 00095 { 00096 VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorDVec4, Interpolator) 00097 public: 00099 virtual vl::dvec4 computePoint(float t) const = 0; 00100 }; 00102 class InterpolatorDVec3: public Interpolator 00103 { 00104 VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorDVec3, Interpolator) 00105 public: 00107 virtual vl::dvec3 computePoint(float t) const = 0; 00108 }; 00110 class InterpolatorDVec2: public Interpolator 00111 { 00112 VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorDVec2, Interpolator) 00113 public: 00115 virtual vl::dvec2 computePoint(float t) const = 0; 00116 }; 00118 class InterpolatorDouble: public Interpolator 00119 { 00120 VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorDouble, Interpolator) 00121 public: 00123 virtual double computePoint(float t) const = 0; 00124 }; 00125 } 00126 00127 #endif