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00032 #ifndef PatchParameter_INCLUDE_ONCE
00033 #define PatchParameter_INCLUDE_ONCE
00034
00035 #include <vlCore/Object.hpp>
00036
00037 namespace vl
00038 {
00039
00040
00041
00044 class PatchParameter: public Object
00045 {
00046 VL_INSTRUMENT_CLASS(vl::PatchParameter, Object)
00047
00048 public:
00050 PatchParameter(): mPatchVertices(0), mPatchDefaultOuterLevel(fvec4(4,4,4,4)), mPatchDefaultInnerLevel(fvec2(4,4))
00051 {
00052 VL_DEBUG_SET_OBJECT_NAME()
00053 }
00054
00056 void apply() const
00057 {
00058 VL_CHECK(Has_GL_ARB_tessellation_shader||Has_GL_Version_4_0);
00059 if (Has_GL_ARB_tessellation_shader||Has_GL_Version_4_0)
00060 {
00061 glPatchParameteri(GL_PATCH_VERTICES, mPatchVertices); VL_CHECK_OGL();
00062 glPatchParameterfv(GL_PATCH_DEFAULT_OUTER_LEVEL, mPatchDefaultOuterLevel.ptr()); VL_CHECK_OGL();
00063 glPatchParameterfv(GL_PATCH_DEFAULT_INNER_LEVEL, mPatchDefaultInnerLevel.ptr()); VL_CHECK_OGL();
00064 }
00065 }
00066
00073 void setPatchVertices(int vertices) { mPatchVertices = vertices; }
00074
00076 int patchVertices() const { return mPatchVertices; }
00077
00080 void setPatchDefaultOuterLevel(const fvec4& level) { mPatchDefaultOuterLevel = level; }
00081
00084 const fvec4& patchDefaultOuterLevel() const { return mPatchDefaultOuterLevel; }
00085
00088 void setPatchDefaultInnerLevel(const fvec2& level) { mPatchDefaultInnerLevel = level; }
00089
00092 const fvec2& patchDefaultInnerLevel() const { return mPatchDefaultInnerLevel; }
00093
00094 protected:
00095 int mPatchVertices;
00096 fvec4 mPatchDefaultOuterLevel;
00097 fvec2 mPatchDefaultInnerLevel;
00098 };
00099 }
00100
00101 #endif