Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef RenderStateSet_INCLUDE_ONCE 00033 #define RenderStateSet_INCLUDE_ONCE 00034 00035 #include <vlGraphics/link_config.hpp> 00036 #include <vlCore/Object.hpp> 00037 #include <vlCore/vlnamespace.hpp> 00038 #include <vlGraphics/RenderState.hpp> 00039 #include <vector> 00040 00041 namespace vl 00042 { 00043 class GLSLProgram; 00044 class RenderState; 00045 00048 class VLGRAPHICS_EXPORT RenderStateSet: public Object 00049 { 00050 VL_INSTRUMENT_CLASS(vl::RenderStateSet, Object) 00051 00052 public: 00053 RenderStateSet(): mGLSLProgram(NULL) 00054 { 00055 VL_DEBUG_SET_OBJECT_NAME() 00056 } 00057 00058 RenderStateSet& deepCopyFrom(const RenderStateSet& other); 00059 00060 RenderStateSet& shallowCopyFrom(const RenderStateSet& other) { mRenderStates = other.mRenderStates; mGLSLProgram = other.mGLSLProgram; return *this; } 00061 00062 // renderstates getters and setters 00063 00064 void setRenderState(RenderState* renderstate, int index); 00065 00066 RenderState* renderState( ERenderState type, int index=-1 ); 00067 00068 const RenderState* renderState( ERenderState type, int index=-1 ) const; 00069 00070 size_t renderStatesCount() const { return mRenderStates.size(); } 00071 00072 const RenderStateSlot* renderStates() const { if (mRenderStates.empty()) return NULL; else return &mRenderStates[0]; } 00073 00074 RenderStateSlot* renderStates() { if (mRenderStates.empty()) return NULL; else return &mRenderStates[0]; } 00075 00077 void eraseRenderState(ERenderState type, int index); 00078 00079 void eraseAllRenderStates() { mRenderStates.clear(); mGLSLProgram = NULL; } 00080 00082 const GLSLProgram* glslProgram() const { return mGLSLProgram; } 00083 00085 GLSLProgram* glslProgram() { return mGLSLProgram; } 00086 00087 protected: 00088 std::vector< RenderStateSlot > mRenderStates; 00089 GLSLProgram* mGLSLProgram; 00090 }; 00091 } 00092 00093 #endif