Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef Extrusion_INCLUDE_ONCE 00033 #define Extrusion_INCLUDE_ONCE 00034 00035 #include <vlGraphics/Geometry.hpp> 00036 #include <vlCore/Vector4.hpp> 00037 #include <vlCore/Vector3.hpp> 00038 #include <vlCore/Matrix4.hpp> 00039 #include <vector> 00040 00041 namespace vl 00042 { 00043 typedef enum { SilhouetteClosed, SilhouetteOpen } ESilhouetteMode; 00053 class VLGRAPHICS_EXPORT Extrusion: public vl::Object 00054 { 00055 VL_INSTRUMENT_CLASS(vl::Extrusion, Object) 00056 00057 public: 00059 Extrusion() 00060 { 00061 VL_DEBUG_SET_OBJECT_NAME() 00062 mSmooth = false; 00063 mFillBottom = true; 00064 mFillTop = true; 00065 mSilhouetteMode = SilhouetteClosed; 00066 } 00067 00069 vl::ref<vl::Geometry> extrude(); 00070 00072 void setSilhouette(const std::vector<vl::fvec2>& silhouette) { mSilhouette = silhouette; } 00074 const std::vector<vl::fvec2>& silhouette() const { return mSilhouette; } 00076 std::vector<vl::fvec2>& silhouette() { return mSilhouette; } 00077 00079 void setSilhouetteMode(ESilhouetteMode mode) { mSilhouetteMode = mode; } 00081 ESilhouetteMode silhouetteMode() const { return mSilhouetteMode; } 00082 00084 void setSmooth(bool smooth) { mSmooth = smooth; } 00086 bool smooth() const { return mSmooth; } 00087 00089 void setFillBottom(bool fill) { mFillBottom = fill; } 00091 bool fillBottom() const { return mFillBottom; } 00092 00094 void setFillTop(bool fill) { mFillTop = fill; } 00096 bool fillTop() const { return mFillTop; } 00097 00100 const std::vector<vl::fvec3>& positionPath() const { return mPositionPath; } 00103 std::vector<vl::fvec3>& positionPath() { return mPositionPath; } 00107 const std::vector<float>& scalingPath() const { return mScalingPath; } 00111 std::vector<float>& scalingPath() { return mScalingPath; } 00115 const std::vector<float>& rotationPath() const { return mRotationPath; } 00119 std::vector<float>& rotationPath() { return mRotationPath; } 00123 const std::vector<vl::fvec4>& colorPath() const { return mColorPath; } 00127 std::vector<vl::fvec4>& colorPath() { return mColorPath; } 00128 00129 protected: 00130 std::vector<vl::fvec2> mSilhouette; 00131 std::vector<vl::fvec3> mPositionPath; 00132 std::vector<float> mScalingPath; 00133 std::vector<float> mRotationPath; 00134 std::vector<vl::fvec4> mColorPath; 00135 ESilhouetteMode mSilhouetteMode; 00136 bool mSmooth; 00137 bool mFillBottom; 00138 bool mFillTop; 00139 }; 00140 } 00141 00142 #endif