Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef Bond_INCLUDE_ONCE 00033 #define Bond_INCLUDE_ONCE 00034 00035 #include <vlCore/Object.hpp> 00036 00037 namespace vl 00038 { 00039 class Atom; 00040 00042 typedef enum 00043 { 00044 BT_None, 00045 BT_Single, 00046 BT_Double, 00047 BT_Triple, 00048 BT_Aromatic, 00049 BT_Amide, 00050 BT_Dummy, 00051 BT_Unknown 00052 } EBondType; 00053 00062 class Bond: public Object 00063 { 00064 VL_INSTRUMENT_CLASS(vl::Bond, Object) 00065 00066 public: 00067 Bond(): mColor( 1.0f,1.0f,1.0f,1.0f ), mRadius(0.10f), mAtom1(NULL), mAtom2(NULL), mType(BT_Single), mId(0), mVisible(true), mUseAtomColors(true) 00068 { 00069 VL_DEBUG_SET_OBJECT_NAME() 00070 } 00071 Bond(const Bond& other): Object(other) { *this = other; } 00072 00073 unsigned int id() const { return mId; } 00074 void setId(unsigned int id) { mId = id; } 00075 00076 void setBondType(EBondType type) { mType = type; } 00077 EBondType bondType() const { return mType; } 00078 00079 void setAtom1( Atom* atom ) { mAtom1 = atom; } 00080 Atom* atom1() const { return mAtom1; } 00081 00082 void setAtom2( Atom* atom ) { mAtom2 = atom; } 00083 Atom* atom2() const { return mAtom2; } 00084 00085 void setVisible(bool visible) { mVisible = visible; } 00086 bool visible() const { return mVisible; } 00087 00088 void setColor(const fvec4& color) { mColor = color; } 00089 const fvec4& color() const { return mColor; } 00090 00091 void setUseAtomColors(bool use_atom_color) { mUseAtomColors = use_atom_color; } 00092 bool useAtomColors() const { return mUseAtomColors; } 00093 00094 float radius() const { return mRadius; } 00095 void setRadius(float radius) { mRadius = radius; } 00096 00097 protected: 00098 fvec4 mColor; 00099 float mRadius; 00100 Atom* mAtom1; 00101 Atom* mAtom2; 00102 EBondType mType; 00103 unsigned int mId; 00104 bool mVisible; 00105 bool mUseAtomColors; 00106 }; 00107 } 00108 00109 #endif