Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
[Download] [Tutorials] [All Classes] [Grouped Classes] |
00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef EdgeRenderer_INCLUDE_ONCE 00033 #define EdgeRenderer_INCLUDE_ONCE 00034 00035 #include <vlGraphics/Renderer.hpp> 00036 #include <vlGraphics/EdgeExtractor.hpp> 00037 #include <vlGraphics/EdgeUpdateCallback.hpp> 00038 00039 namespace vl 00040 { 00055 class VLGRAPHICS_EXPORT EdgeRenderer: public Renderer 00056 { 00057 VL_INSTRUMENT_CLASS(vl::EdgeRenderer, Renderer) 00058 00059 class WFInfo: public Object 00060 { 00061 public: 00062 WFInfo(): mColor( vl::black ) {} 00063 fvec4 mColor; 00064 ref<Geometry> mGeometry; 00065 ref<EdgeUpdateCallback> mEdgeCallback; 00066 }; 00067 00068 public: 00069 EdgeRenderer(): mLineWidth(1.0f), mPolygonOffsetFactor(1.0f), mPolygonOffsetUnits(1.0f), mCreaseAngle(44.0f), mShowHiddenLines(true), mShowCreases(true), mSmoothLines(true) 00070 { 00071 VL_DEBUG_SET_OBJECT_NAME() 00072 } 00073 00074 const RenderQueue* render(const RenderQueue* in_render_queue, Camera* camera, real frame_clock); 00075 00077 WFInfo* declareActor(Actor* act, const fvec4& color); 00079 WFInfo* declareActor(Actor* act); 00080 00084 void clearCache() { mActorCache.clear(); } 00085 00089 void setActorDirty(Actor* actor) { mActorCache.erase(actor); } 00090 00092 void setShowHiddenLines(bool show) { mShowHiddenLines = show; } 00094 bool showHiddenLines() const { return mShowHiddenLines; } 00095 00097 void setShowCreases(bool show) { mShowCreases = show; } 00099 bool showCreases() const { return mShowCreases; } 00100 00102 void setCreaseAngle(float degrees) { mCreaseAngle = degrees; } 00104 float creaseAngle() const { return mCreaseAngle; } 00105 00107 void setSmoothLines(bool smooth) { mSmoothLines = smooth; } 00109 bool smoothLines() const { return mSmoothLines; } 00110 00112 void setLineWidth(float width) { mLineWidth = width; } 00114 float lineWidth() const { return mLineWidth; } 00115 00117 void setDefaultLineColor(const fvec4& c) { mDefaultLineColor = c; } 00119 const fvec4& defaultLineColor() const { return mDefaultLineColor; } 00120 00122 void setPolygonOffsetFactor(float factor) { mPolygonOffsetFactor = factor; } 00124 float polygonOffsetFactor() const { return mPolygonOffsetFactor; } 00126 void setPolygonOffsetUnits(float units) { mPolygonOffsetUnits = units; } 00128 float polygonOffsetUnits() const { return mPolygonOffsetUnits; } 00129 00130 protected: 00131 void renderSolids(Camera* camera, real frame_clock); 00132 void renderLines(Camera* camera); 00133 00134 protected: 00135 std::map< ref<Actor>, ref<WFInfo> > mActorCache; 00136 std::map< ref<Actor>, ref<WFInfo> > mVisibleActors; 00137 fvec4 mDefaultLineColor; 00138 float mLineWidth; 00139 float mPolygonOffsetFactor; 00140 float mPolygonOffsetUnits; 00141 float mCreaseAngle; 00142 bool mShowHiddenLines; 00143 bool mShowCreases; 00144 bool mSmoothLines; 00145 }; 00146 00147 } 00148 00149 #endif