Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::EdgeRenderer Class Reference

The EdgeRenderer class implements a special Renderer that automatically extracts and renders the edges of the objects in the scene. More...

#include <EdgeRenderer.hpp>

Inheritance diagram for vl::EdgeRenderer:
vl::Renderer vl::RendererAbstract vl::Object

List of all members.

Classes

class  WFInfo

Public Member Functions

 EdgeRenderer ()
const RenderQueuerender (const RenderQueue *in_render_queue, Camera *camera, real frame_clock)
 Takes as input the render queue to render and returns a possibly filtered render queue for further processing.
WFInfo * declareActor (Actor *act, const fvec4 &color)
 Generates and caches all the information needed to render the edges of the given Actor using the specified color.
WFInfo * declareActor (Actor *act)
 Generates and caches all the information needed to render the edges of the given Actor.
void clearCache ()
 Clears the cache containing the Actor and edge information.
void setActorDirty (Actor *actor)
 Removes all the edge/rendering information relative to the specified Actor from the cache.
void setShowHiddenLines (bool show)
 If set to true shows also the hidden lines with a dashed pattern.
bool showHiddenLines () const
 If set to true shows also the hidden lines with a dashed pattern.
void setShowCreases (bool show)
 If set to true shows not only the edges that define the silhouette of an object but also the crease edges.
bool showCreases () const
 If set to true shows not only the edges that define the silhouette of an object but also the crease edges.
void setCreaseAngle (float degrees)
 The minimum angle (in degrees) considered to generate crease-edges (default is 44 degrees).
float creaseAngle () const
 The minimum angle (in degrees) considered to generate crease-edges (default is 44 degrees).
void setSmoothLines (bool smooth)
 If set to true the lines will be rendered using antialiasing.
bool smoothLines () const
 If set to true the lines will be rendered using antialiasing.
void setLineWidth (float width)
 Defines the width of the rendered edges.
float lineWidth () const
 Defines the width of the rendered edges.
void setDefaultLineColor (const fvec4 &c)
 Defines the default color of the rendered edges. You can also define a per-Actor color using the declareActor() method.
const fvec4defaultLineColor () const
 Defines the default color of the rendered edges. You can also define a per-Actor color using the declareActor() method.
void setPolygonOffsetFactor (float factor)
 Defines the factor parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.
float polygonOffsetFactor () const
 Defines the factor parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.
void setPolygonOffsetUnits (float units)
 Defines the units parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.
float polygonOffsetUnits () const
 Defines the units parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.

Protected Member Functions

void renderSolids (Camera *camera, real frame_clock)
void renderLines (Camera *camera)

Protected Attributes

std::map< ref< Actor >, ref
< WFInfo > > 
mActorCache
std::map< ref< Actor >, ref
< WFInfo > > 
mVisibleActors
fvec4 mDefaultLineColor
float mLineWidth
float mPolygonOffsetFactor
float mPolygonOffsetUnits
float mCreaseAngle
bool mShowHiddenLines
bool mShowCreases
bool mSmoothLines

Detailed Description

The EdgeRenderer class implements a special Renderer that automatically extracts and renders the edges of the objects in the scene.

In order to efficiently and transparently render the edges of the objects present in the scene the EdgeRenderer class keeps an internal cache of Geometry and Actor objects that contain the extracted edges. For this reason if the Geometry of an Actor changes or if an Actor is removed from the scene you should call the setActorDirty() method. This way the cached information relative to that Actor will be removed and will be recreated only if/when such Actor becomes visible again. Call the clearCache() method to invalidate the whole cache. In order to minimized the amount of memory used by the cache it is important to keep the cache as clean and up to date as possible. The color used to render the edges can be set globally using the setDefaultLineColor() method or by Actor using the declareActor() method.

See also:

Definition at line 55 of file EdgeRenderer.hpp.


Constructor & Destructor Documentation

vl::EdgeRenderer::EdgeRenderer (  ) [inline]

Definition at line 69 of file EdgeRenderer.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

const RenderQueue * EdgeRenderer::render ( const RenderQueue in_render_queue,
Camera camera,
real  frame_clock 
) [virtual]
EdgeRenderer::WFInfo * EdgeRenderer::declareActor ( Actor act,
const fvec4 color 
)

Generates and caches all the information needed to render the edges of the given Actor using the specified color.

Definition at line 244 of file EdgeRenderer.cpp.

References creaseAngle(), vl::EdgeExtractor::edges(), vl::EdgeExtractor::extractEdges(), vl::EdgeExtractor::generateEdgeGeometry(), vl::ref< T >::get(), mActorCache, NULL, and vl::EdgeExtractor::setCreaseAngle().

Referenced by render().

EdgeRenderer::WFInfo * EdgeRenderer::declareActor ( Actor act )
void vl::EdgeRenderer::clearCache (  ) [inline]

Clears the cache containing the Actor and edge information.

Call this function when a significant part of the scene changed or was removed. The cache will be automatically rebuild at the next rendering frames.

Definition at line 84 of file EdgeRenderer.hpp.

void vl::EdgeRenderer::setActorDirty ( Actor actor ) [inline]

Removes all the edge/rendering information relative to the specified Actor from the cache.

Call this function when an Actor's Geometry changed or when you know that an Actor that was previously visible won't be visible anymore, for example because it has been removed from the scene. Note that if the Actor becomes visible at any point later the cache will be automatically rebuilt.

Definition at line 89 of file EdgeRenderer.hpp.

void vl::EdgeRenderer::setShowHiddenLines ( bool  show ) [inline]

If set to true shows also the hidden lines with a dashed pattern.

Definition at line 92 of file EdgeRenderer.hpp.

bool vl::EdgeRenderer::showHiddenLines (  ) const [inline]

If set to true shows also the hidden lines with a dashed pattern.

Definition at line 94 of file EdgeRenderer.hpp.

Referenced by render().

void vl::EdgeRenderer::setShowCreases ( bool  show ) [inline]

If set to true shows not only the edges that define the silhouette of an object but also the crease edges.

Definition at line 97 of file EdgeRenderer.hpp.

bool vl::EdgeRenderer::showCreases (  ) const [inline]

If set to true shows not only the edges that define the silhouette of an object but also the crease edges.

Definition at line 99 of file EdgeRenderer.hpp.

Referenced by renderSolids().

void vl::EdgeRenderer::setCreaseAngle ( float  degrees ) [inline]

The minimum angle (in degrees) considered to generate crease-edges (default is 44 degrees).

Definition at line 102 of file EdgeRenderer.hpp.

References vl::degrees().

float vl::EdgeRenderer::creaseAngle (  ) const [inline]

The minimum angle (in degrees) considered to generate crease-edges (default is 44 degrees).

Definition at line 104 of file EdgeRenderer.hpp.

Referenced by declareActor().

void vl::EdgeRenderer::setSmoothLines ( bool  smooth ) [inline]

If set to true the lines will be rendered using antialiasing.

Definition at line 107 of file EdgeRenderer.hpp.

bool vl::EdgeRenderer::smoothLines (  ) const [inline]

If set to true the lines will be rendered using antialiasing.

Definition at line 109 of file EdgeRenderer.hpp.

Referenced by render().

void vl::EdgeRenderer::setLineWidth ( float  width ) [inline]

Defines the width of the rendered edges.

Definition at line 112 of file EdgeRenderer.hpp.

float vl::EdgeRenderer::lineWidth (  ) const [inline]

Defines the width of the rendered edges.

Definition at line 114 of file EdgeRenderer.hpp.

void vl::EdgeRenderer::setDefaultLineColor ( const fvec4 c ) [inline]

Defines the default color of the rendered edges. You can also define a per-Actor color using the declareActor() method.

Definition at line 117 of file EdgeRenderer.hpp.

const fvec4& vl::EdgeRenderer::defaultLineColor (  ) const [inline]

Defines the default color of the rendered edges. You can also define a per-Actor color using the declareActor() method.

Definition at line 119 of file EdgeRenderer.hpp.

void vl::EdgeRenderer::setPolygonOffsetFactor ( float  factor ) [inline]

Defines the factor parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.

Definition at line 122 of file EdgeRenderer.hpp.

float vl::EdgeRenderer::polygonOffsetFactor (  ) const [inline]

Defines the factor parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.

Definition at line 124 of file EdgeRenderer.hpp.

Referenced by render().

void vl::EdgeRenderer::setPolygonOffsetUnits ( float  units ) [inline]

Defines the units parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.

Definition at line 126 of file EdgeRenderer.hpp.

float vl::EdgeRenderer::polygonOffsetUnits (  ) const [inline]

Defines the units parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.

Definition at line 128 of file EdgeRenderer.hpp.

Referenced by render().

void EdgeRenderer::renderSolids ( Camera camera,
real  frame_clock 
) [protected]
void EdgeRenderer::renderLines ( Camera camera ) [protected]

Member Data Documentation

std::map< ref<Actor>, ref<WFInfo> > vl::EdgeRenderer::mActorCache [protected]

Definition at line 135 of file EdgeRenderer.hpp.

Referenced by declareActor().

std::map< ref<Actor>, ref<WFInfo> > vl::EdgeRenderer::mVisibleActors [protected]

Definition at line 136 of file EdgeRenderer.hpp.

Referenced by render(), renderLines(), and renderSolids().

Definition at line 137 of file EdgeRenderer.hpp.

Referenced by declareActor().

float vl::EdgeRenderer::mLineWidth [protected]

Definition at line 138 of file EdgeRenderer.hpp.

Referenced by render().

Definition at line 139 of file EdgeRenderer.hpp.

Definition at line 140 of file EdgeRenderer.hpp.

float vl::EdgeRenderer::mCreaseAngle [protected]

Definition at line 141 of file EdgeRenderer.hpp.

Definition at line 142 of file EdgeRenderer.hpp.

Definition at line 143 of file EdgeRenderer.hpp.

Definition at line 144 of file EdgeRenderer.hpp.


The documentation for this class was generated from the following files:

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
Permission is granted to use this page to write and publish articles regarding Visualization Library.