Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::EdgeRenderer Member List

This is the complete list of members for vl::EdgeRenderer, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
clearCache()vl::EdgeRenderer [inline]
clearFlags() const vl::RendererAbstract [inline]
creaseAngle() const vl::EdgeRenderer [inline]
declareActor(Actor *act, const fvec4 &color)vl::EdgeRenderer
declareActor(Actor *act)vl::EdgeRenderer
decReference()vl::Object [inline]
defaultLineColor() const vl::EdgeRenderer [inline]
dispatchOnRendererFinished()vl::RendererAbstract [inline]
dispatchOnRendererStarted()vl::RendererAbstract [inline]
EdgeRenderer()vl::EdgeRenderer [inline]
enableMask() const vl::RendererAbstract [inline]
framebuffer() const vl::Renderer [inline, virtual]
framebuffer()vl::Renderer [inline, virtual]
frameClock() const vl::RendererAbstract [inline]
incReference() const vl::Object [inline]
incrementRenderTick()vl::RendererAbstract [inline]
isEnabled(unsigned int mask)vl::Renderer [inline]
lineWidth() const vl::EdgeRenderer [inline]
mActorCachevl::EdgeRenderer [protected]
mAutomaticDeletevl::Object [protected]
mClearFlagsvl::RendererAbstract [protected]
mCreaseAnglevl::EdgeRenderer [protected]
mDefaultLineColorvl::EdgeRenderer [protected]
mDummyEnablesvl::Renderer [protected]
mDummyStateSetvl::Renderer [protected]
mEnableMaskvl::RendererAbstract [protected]
mFramebuffervl::Renderer [protected]
mFrameClockvl::RendererAbstract [protected]
mLineWidthvl::EdgeRenderer [protected]
mObjectNamevl::Object [protected]
mOnFinishedCallbacksvl::RendererAbstract [protected]
mOnStartedCallbacksvl::RendererAbstract [protected]
mOverriddenDefaultRenderStatesvl::Renderer [protected]
mPolygonOffsetFactorvl::EdgeRenderer [protected]
mPolygonOffsetUnitsvl::EdgeRenderer [protected]
mProjViewTransfCallbackvl::Renderer [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mRenderTickvl::RendererAbstract [protected]
mShaderOverrideMaskvl::Renderer [protected]
mShowCreasesvl::EdgeRenderer [protected]
mShowHiddenLinesvl::EdgeRenderer [protected]
mSmoothLinesvl::EdgeRenderer [protected]
mVisibleActorsvl::EdgeRenderer [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
onFinishedCallbacks()vl::RendererAbstract [inline]
onFinishedCallbacks() const vl::RendererAbstract [inline]
onStartedCallbacks()vl::RendererAbstract [inline]
onStartedCallbacks() const vl::RendererAbstract [inline]
operator=(const RendererAbstract &other)vl::RendererAbstract [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
overriddenDefaultRenderStates()vl::Renderer [inline]
overriddenDefaultRenderStates() const vl::Renderer [inline]
polygonOffsetFactor() const vl::EdgeRenderer [inline]
polygonOffsetUnits() const vl::EdgeRenderer [inline]
projViewTransfCallback() const vl::Renderer [inline]
projViewTransfCallback()vl::Renderer [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
render(const RenderQueue *in_render_queue, Camera *camera, real frame_clock)vl::EdgeRenderer [virtual]
Renderer()vl::Renderer
RendererAbstract()vl::RendererAbstract [inline]
renderLines(Camera *camera)vl::EdgeRenderer [protected]
renderSolids(Camera *camera, real frame_clock)vl::EdgeRenderer [protected]
renderTick() const vl::RendererAbstract [inline]
setActorDirty(Actor *actor)vl::EdgeRenderer [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setClearFlags(EClearFlags clear_flags)vl::RendererAbstract [inline]
setCreaseAngle(float degrees)vl::EdgeRenderer [inline]
setDefaultLineColor(const fvec4 &c)vl::EdgeRenderer [inline]
setEnableMask(unsigned int mask)vl::RendererAbstract [inline]
setFramebuffer(Framebuffer *framebuffer)vl::Renderer [inline]
setFrameClock(real t)vl::RendererAbstract [inline]
setLineWidth(float width)vl::EdgeRenderer [inline]
setObjectName(const char *name)vl::Object [inline]
setPolygonOffsetFactor(float factor)vl::EdgeRenderer [inline]
setPolygonOffsetUnits(float units)vl::EdgeRenderer [inline]
setProjViewTransfCallback(ProjViewTransfCallback *callback)vl::Renderer [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setShowCreases(bool show)vl::EdgeRenderer [inline]
setShowHiddenLines(bool show)vl::EdgeRenderer [inline]
setSmoothLines(bool smooth)vl::EdgeRenderer [inline]
shaderOverrideMask() const vl::Renderer [inline]
shaderOverrideMask()vl::Renderer [inline]
showCreases() const vl::EdgeRenderer [inline]
showHiddenLines() const vl::EdgeRenderer [inline]
smoothLines() const vl::EdgeRenderer [inline]
~Object()vl::Object [protected, virtual]
~Renderer()vl::Renderer [inline, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
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