Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #include <vlGraphics/GhostCameraManipulator.hpp> 00033 #include <vlCore/Time.hpp> 00034 #include <vlGraphics/Camera.hpp> 00035 00036 using namespace vl; 00037 00038 //----------------------------------------------------------------------------- 00039 // GhostCameraManipulator 00040 //----------------------------------------------------------------------------- 00041 GhostCameraManipulator::GhostCameraManipulator() 00042 { 00043 VL_DEBUG_SET_OBJECT_NAME() 00044 mRotationSpeed = 0.5; 00045 mMovementSpeed = 50.0f; 00046 mXDegrees = 0; 00047 mYDegrees = 0; 00048 mLastTime = 0; 00049 mPosition = vec3(0,0,0); 00050 00051 setKeysForward(Key_W); 00052 setKeysBackward(Key_S); 00053 setKeysLeft(Key_A); 00054 setKeysRight(Key_D); 00055 setKeysUp(Key_W, Key_Shift); 00056 setKeysDown(Key_S, Key_Shift); 00057 } 00058 //----------------------------------------------------------------------------- 00059 void GhostCameraManipulator::mouseMoveEvent(int x, int y) 00060 { 00061 if ( camera() == NULL ) 00062 return; 00063 00064 VL_CHECK(openglContext()); 00065 00066 int cx = (int)camera()->viewport()->center().x(); 00067 int cy = openglContext()->framebuffer()->height() - camera()->viewport()->height()/2 - camera()->viewport()->y(); 00068 mXDegrees -= (y - cy) * mRotationSpeed; 00069 mYDegrees -= (x - cx) * mRotationSpeed; 00070 openglContext()->ignoreNextMouseMoveEvent(); 00071 openglContext()->setMousePosition(cx, cy); 00072 } 00073 //----------------------------------------------------------------------------- 00074 void GhostCameraManipulator::updateEvent() 00075 { 00076 if (camera() == NULL) 00077 return; 00078 00079 if (mLastTime == 0) 00080 { 00081 mLastTime = Time::currentTime(); 00082 return; 00083 } 00084 real dt = Time::currentTime() - mLastTime; 00085 mLastTime = Time::currentTime(); 00086 00087 mat4 m = mat4::getTranslation(mPosition); 00088 m *= mat4::getRotation( mYDegrees, vec3(0,1,0), mXDegrees, vec3(1,0,0) ); 00089 camera()->setModelingMatrix(m); 00090 00091 vec3 direction; 00092 bool okmodifier; 00093 bool modifier = openglContext()->isKeyPressed( Key_Alt ) || openglContext()->isKeyPressed( Key_Ctrl ) || openglContext()->isKeyPressed( Key_Shift ); 00094 00095 okmodifier = (mKeysLeft[1] == Key_None) ? !modifier : openglContext()->isKeyPressed( mKeysLeft[1] ); 00096 if ( openglContext()->isKeyPressed(mKeysLeft[0]) && okmodifier ) 00097 direction.x() = -1; 00098 00099 okmodifier = (mKeysRight[1] == Key_None) ? !modifier : openglContext()->isKeyPressed(mKeysRight[1]); 00100 if ( openglContext()->isKeyPressed(mKeysRight[0]) && okmodifier ) 00101 direction.x() = +1; 00102 00103 okmodifier = (mKeysBackward[1] == Key_None) ? !modifier : openglContext()->isKeyPressed(mKeysBackward[1]); 00104 if ( openglContext()->isKeyPressed(mKeysBackward[0]) && okmodifier ) 00105 direction.z() = -1; 00106 00107 okmodifier = (mKeysForward[1] == Key_None) ? !modifier : openglContext()->isKeyPressed(mKeysForward[1]); 00108 if ( openglContext()->isKeyPressed(mKeysForward[0]) && okmodifier ) 00109 direction.z() = +1; 00110 00111 okmodifier = (mKeysUp[1] == Key_None) ? !modifier : openglContext()->isKeyPressed(mKeysUp[1]); 00112 if ( openglContext()->isKeyPressed(mKeysUp[0]) && okmodifier ) 00113 direction.y() = +1; 00114 00115 okmodifier = (mKeysDown[1] == Key_None) ? !modifier : openglContext()->isKeyPressed(mKeysDown[1]); 00116 if ( openglContext()->isKeyPressed(mKeysDown[0]) && okmodifier ) 00117 direction.y() = -1; 00118 00119 vec3 dir; 00120 dir += camera()->modelingMatrix().getX() * direction.x(); 00121 dir += camera()->modelingMatrix().getY() * direction.y(); 00122 dir -= camera()->modelingMatrix().getZ() * direction.z(); 00123 dir.normalize(); 00124 mPosition += dir * (real)(dt * mMovementSpeed); 00125 } 00126 //----------------------------------------------------------------------------- 00127 void GhostCameraManipulator::setCamera(Camera* camera) { mCamera = camera; } 00128 //----------------------------------------------------------------------------- 00129 Camera* GhostCameraManipulator::camera() { return mCamera.get(); } 00130 const Camera* GhostCameraManipulator::camera() const { return mCamera.get(); } 00131 //----------------------------------------------------------------------------- 00132 void GhostCameraManipulator::enableEvent(bool enabled) 00133 { 00134 if (enabled) 00135 { 00136 if ( camera() == NULL ) 00137 return; 00138 00139 setPosition( camera()->modelingMatrix().getT() ); 00140 real x, y; 00141 camera()->modelingMatrix().getYXRotationAngles( y, x ); 00142 setXDegrees(x); 00143 setYDegrees(y); 00144 00145 if (openglContext()) 00146 openglContext()->setMouseVisible(false); 00147 00148 if ( openglContext() && openglContext()->framebuffer() ) 00149 { 00150 int cx = (int)camera()->viewport()->center().x(); 00151 int cy = openglContext()->framebuffer()->height() - camera()->viewport()->height() / 2 - camera()->viewport()->y(); 00152 openglContext()->ignoreNextMouseMoveEvent(); 00153 openglContext()->setMousePosition(cx, cy); 00154 } 00155 00156 // requires continuous update 00157 openglContext()->setContinuousUpdate(true); 00158 } 00159 } 00160 //-----------------------------------------------------------------------------