Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #include <vlGraphics/ClipPlane.hpp> 00033 00034 using namespace vl; 00035 00036 //----------------------------------------------------------------------------- 00037 ClipPlane::ClipPlane(real o, vec3 n) 00038 { 00039 VL_DEBUG_SET_OBJECT_NAME() 00040 mPlane.setNormal(n); 00041 mPlane.setOrigin(o); 00042 mEnabled = true; 00043 } 00044 //----------------------------------------------------------------------------- 00045 ClipPlane::ClipPlane(const vec3& o, const vec3& n) 00046 { 00047 VL_DEBUG_SET_OBJECT_NAME() 00048 mPlane.setNormal(n); 00049 mPlane.setOrigin(dot(o, n)); 00050 mEnabled = true; 00051 } 00052 //----------------------------------------------------------------------------- 00053 void ClipPlane::apply(int index, const Camera* camera, OpenGLContext*) const 00054 { 00055 VL_CHECK(index>=0 && index<6); 00056 00057 // we do our own transformations 00058 00059 if (enabled()) 00060 { 00061 glEnable(GL_CLIP_PLANE0 + index); 00062 00063 glMatrixMode(GL_MODELVIEW); 00064 glPushMatrix(); 00065 00066 glLoadIdentity(); 00067 00068 mat4 mat; 00069 if ( boundTransform() ) 00070 mat = camera->viewMatrix() * boundTransform()->worldMatrix(); 00071 00072 vec3 pt1 = mPlane.normal() * mPlane.origin(); 00073 vec3 pt2 = mPlane.normal() * mPlane.origin() + mPlane.normal(); 00074 00075 pt1 = mat * pt1; 00076 pt2 = mat * pt2; 00077 00078 vec3 n = pt2 - pt1; 00079 real orig = dot(n, pt1); 00080 00081 #if defined(VL_OPENGL_ES1) 00082 float equation[] = { n.x(), n.y(), n.z(), -orig }; 00083 glClipPlanef(GL_CLIP_PLANE0 + index, equation); 00084 #else 00085 double equation[] = { n.x(), n.y(), n.z(), -orig }; 00086 glClipPlane(GL_CLIP_PLANE0 + index, equation); 00087 #endif 00088 00089 glPopMatrix(); 00090 } 00091 else 00092 { 00093 glDisable(GL_CLIP_PLANE0 + index); 00094 } 00095 } 00096 //-----------------------------------------------------------------------------