00001 /**************************************************************************************/00002 /* */00003 /* Visualization Library */00004 /* http://visualizationlibrary.org */00005 /* */00006 /* Copyright (c) 2005-2010, Michele Bosi */00007 /* All rights reserved. */00008 /* */00009 /* Redistribution and use in source and binary forms, with or without modification, */00010 /* are permitted provided that the following conditions are met: */00011 /* */00012 /* - Redistributions of source code must retain the above copyright notice, this */00013 /* list of conditions and the following disclaimer. */00014 /* */00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */00016 /* list of conditions and the following disclaimer in the documentation and/or */00017 /* other materials provided with the distribution. */00018 /* */00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */00029 /* */00030 /**************************************************************************************/00031
00032 #include <vlGraphics/SceneManager.hpp>00033 #include <vlGraphics/Actor.hpp>00034 #include <vlGraphics/Camera.hpp>00035 #include <vlGraphics/Effect.hpp>00036 #include <vlGraphics/Scissor.hpp>00037 #include <vlGraphics/Texture.hpp>00038 #include <vlCore/Image.hpp>00039
00040 using namespace vl;
00041
00042 //-----------------------------------------------------------------------------00043SceneManager::SceneManager()
00044 {
00045 VL_DEBUG_SET_OBJECT_NAME()
00046 // mActors = new ActorCollection;00047 mBoundsDirty = true;
00048 mCullingEnabled = true;
00049 mEnableMask = 0xFFFFFFFF;
00050 }
00051 //-----------------------------------------------------------------------------00052voidSceneManager::computeBounds()
00053 {
00054 ActorCollection actors;
00055 extractActors(actors);
00056
00057 AABB bbox;
00058 bbox.setNull();
00059 for(int i=0; i<actors.size(); ++i)
00060 {
00061 actors.at(i)->computeBounds();
00062 bbox += actors.at(i)->boundingBox();
00063 }
00064 setBoundingBox(bbox);
00065
00066 // better method00067 Sphere sphere;
00068 real radius = real(-1.0);
00069 for(int i=0; i<actors.size(); ++i)
00070 {
00071 if (actors.at(i)->boundingSphere().isNull())
00072 continue;
00073 real r = (actors.at(i)->boundingSphere().center() - boundingBox().center()).length() + actors.at(i)->boundingSphere().radius();
00074 if (r > radius)
00075 radius = r;
00076 }
00077 sphere.setCenter(boundingBox().center());
00078 sphere.setRadius(radius);
00079 setBoundingSphere(sphere);
00080
00081 setBoundsDirty(false);
00082 }
00083 //-----------------------------------------------------------------------------00084boolSceneManager::isEnabled(Actor*a) const 00085 {
00086 return (a->enableMask() & enableMask()) != 0;
00087 }
00088 //-----------------------------------------------------------------------------
Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:03.
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