Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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The SceneManager class is the base class for all the scene managers. More...
#include <SceneManager.hpp>
Public Member Functions | |
SceneManager () | |
Constructor. | |
virtual void | extractVisibleActors (ActorCollection &list, const Camera *camera)=0 |
Performs frustum culling and appends the enabled and visible Actor[s] to the given ActorCollection. | |
virtual void | extractActors (ActorCollection &list)=0 |
Appends all the Actor[s] contained in the scene manager without performing frustum culling or checking enable masks. | |
virtual void | computeBounds () |
Computes the bounding box and bounding sphere of the scene manager and of all the Actor[s] contained in the SceneManager. | |
void | setBoundingSphere (const Sphere &sphere) |
Explicitly set the scene manager's bounding sphere. See also computeBounds(). | |
const Sphere & | boundingSphere () const |
Returns the scene manager's bounding sphere. | |
void | setBoundingBox (const AABB &bbox) |
Explicitly set the scene manager's bounding sphere. See also computeBounds(). | |
const AABB & | boundingBox () const |
Returns the scene manager's bounding box. | |
void | setBoundsDirty (bool dirty) |
Flags a scene manager's bounding box and bounding sphere as dirty. The bounds will be recomputed using computeBounds() at the next rendering frame. | |
bool | boundsDirty () const |
Returns true if the scene manager's bounds should be recomputed at the next rendering frame. | |
void | setCullingEnabled (bool enable) |
Used to enable or disable frustum culling or whichever culling system the scene manager implements. | |
bool | cullingEnabled () const |
Used to enable or disable frustum culling or whichever culling system the scene manager implements. | |
void | setEnableMask (unsigned int enabled) |
unsigned int | enableMask () const |
bool | isEnabled (Actor *a) const |
Returns true if "a->enableMask() & enableMask()) != 0" . | |
Protected Attributes | |
Sphere | mSphere |
AABB | mAABB |
unsigned int | mEnableMask |
bool | mBoundsDirty |
bool | mCullingEnabled |
The SceneManager class is the base class for all the scene managers.
A SceneManager implements an algorithm used to quickly identify which objects are visible and which ones are not. The algorithm can be a space partitioning scheme like a BSP, Kd-Tree, Octree etc. or a visibility based scheme like sector/portals, precomputed PVS etc. or a mix of them. The set of SceneManager[s] attached to a Rendering defines the scene. In fact, if an Actor does not belong to any SceneManager it will not have any chance of being rendered.
Visualization Library allows you to bind and use multiple SceneManagers at the same time within the same Rendering. Note that an Actor should belong to one and only one SceneManager otherwise you might end up rendering twice the same Actor thus wasting computational resources.
In order to implement your own scene manager you will have to dirive from the SceneManager class and provide an appropriate implementation for the following methods: extractVisibleActors(), extractActors().
Definition at line 72 of file SceneManager.hpp.
SceneManager::SceneManager | ( | ) |
Constructor.
Definition at line 43 of file SceneManager.cpp.
References mBoundsDirty, mCullingEnabled, mEnableMask, and VL_DEBUG_SET_OBJECT_NAME.
virtual void vl::SceneManager::extractVisibleActors | ( | ActorCollection & | list, |
const Camera * | camera | ||
) | [pure virtual] |
Performs frustum culling and appends the enabled and visible Actor[s] to the given ActorCollection.
See also enableMask(), Actor::enableMask()
Implemented in vl::SceneManagerBVH< T >, vl::SceneManagerPortals, vl::SceneManagerVectorGraphics, vl::SceneManagerBVH< ActorKdTree >, and vl::SceneManagerBVH< ActorTree >.
Referenced by vl::Rendering::render().
virtual void vl::SceneManager::extractActors | ( | ActorCollection & | list ) | [pure virtual] |
Appends all the Actor[s] contained in the scene manager without performing frustum culling or checking enable masks.
Implemented in vl::SceneManagerBVH< T >, vl::SceneManagerPortals, vl::SceneManagerVectorGraphics, vl::SceneManagerBVH< ActorKdTree >, and vl::SceneManagerBVH< ActorTree >.
Referenced by vl::TrackballManipulator::adjustView(), computeBounds(), vl::EdgeExtractor::extractEdges(), vl::RayIntersector::intersect(), and vl::Rendering::render().
void SceneManager::computeBounds | ( | ) | [virtual] |
Computes the bounding box and bounding sphere of the scene manager and of all the Actor[s] contained in the SceneManager.
Definition at line 52 of file SceneManager.cpp.
References vl::Collection< T >::at(), boundingBox(), vl::Actor::boundingBox(), vl::Actor::boundingSphere(), vl::AABB::center(), vl::Sphere::center(), vl::Actor::computeBounds(), extractActors(), vl::Sphere::isNull(), vl::length(), vl::Sphere::radius(), setBoundingBox(), setBoundingSphere(), setBoundsDirty(), vl::Sphere::setCenter(), vl::AABB::setNull(), vl::Sphere::setRadius(), and vl::Collection< T >::size().
Referenced by vl::Rendering::render().
void vl::SceneManager::setBoundingSphere | ( | const Sphere & | sphere ) | [inline] |
Explicitly set the scene manager's bounding sphere. See also computeBounds().
Definition at line 91 of file SceneManager.hpp.
Referenced by computeBounds().
const Sphere& vl::SceneManager::boundingSphere | ( | ) | const [inline] |
Returns the scene manager's bounding sphere.
Definition at line 93 of file SceneManager.hpp.
void vl::SceneManager::setBoundingBox | ( | const AABB & | bbox ) | [inline] |
Explicitly set the scene manager's bounding sphere. See also computeBounds().
Definition at line 96 of file SceneManager.hpp.
Referenced by computeBounds().
const AABB& vl::SceneManager::boundingBox | ( | ) | const [inline] |
Returns the scene manager's bounding box.
Definition at line 98 of file SceneManager.hpp.
Referenced by computeBounds().
void vl::SceneManager::setBoundsDirty | ( | bool | dirty ) | [inline] |
Flags a scene manager's bounding box and bounding sphere as dirty. The bounds will be recomputed using computeBounds() at the next rendering frame.
Definition at line 101 of file SceneManager.hpp.
Referenced by computeBounds().
bool vl::SceneManager::boundsDirty | ( | ) | const [inline] |
Returns true if the scene manager's bounds should be recomputed at the next rendering frame.
Definition at line 103 of file SceneManager.hpp.
Referenced by vl::Rendering::render().
void vl::SceneManager::setCullingEnabled | ( | bool | enable ) | [inline] |
Used to enable or disable frustum culling or whichever culling system the scene manager implements.
Definition at line 106 of file SceneManager.hpp.
bool vl::SceneManager::cullingEnabled | ( | ) | const [inline] |
Used to enable or disable frustum culling or whichever culling system the scene manager implements.
Definition at line 108 of file SceneManager.hpp.
Referenced by vl::SceneManagerVectorGraphics::extractVisibleActors(), vl::SceneManagerPortals::extractVisibleActors(), and vl::Rendering::render().
void vl::SceneManager::setEnableMask | ( | unsigned int | enabled ) | [inline] |
Definition at line 110 of file SceneManager.hpp.
unsigned int vl::SceneManager::enableMask | ( | ) | const [inline] |
Definition at line 111 of file SceneManager.hpp.
Referenced by isEnabled().
bool SceneManager::isEnabled | ( | Actor * | a ) | const |
Returns true
if "a->enableMask() & enableMask()) != 0"
.
Definition at line 84 of file SceneManager.cpp.
References enableMask(), and vl::Actor::enableMask().
Referenced by vl::SceneManagerPortals::visitSector().
Sphere vl::SceneManager::mSphere [protected] |
Definition at line 116 of file SceneManager.hpp.
AABB vl::SceneManager::mAABB [protected] |
Definition at line 117 of file SceneManager.hpp.
unsigned int vl::SceneManager::mEnableMask [protected] |
Definition at line 118 of file SceneManager.hpp.
Referenced by SceneManager().
bool vl::SceneManager::mBoundsDirty [protected] |
Definition at line 119 of file SceneManager.hpp.
Referenced by SceneManager().
bool vl::SceneManager::mCullingEnabled [protected] |
Definition at line 120 of file SceneManager.hpp.
Referenced by SceneManager().