Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
[Download] [Tutorials] [All Classes] [Grouped Classes] |
RenderState wrapping the OpenGL function glColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
Color () | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | setValue (const fvec4 &color) |
const fvec4 & | value () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
fvec4 | mColor |
RenderState wrapping the OpenGL function glColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml for more information.
Definition at line 94 of file Shader.hpp.
vl::Color::Color | ( | ) | [inline] |
Definition at line 99 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::Color::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 104 of file Shader.hpp.
References vl::RS_Color.
void Color::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 699 of file Shader.cpp.
References vl::Vector4< T_Scalar >::a(), vl::Vector4< T_Scalar >::b(), vl::Vector4< T_Scalar >::g(), vl::OpenGLContext::mColor, mColor, vl::Vector4< T_Scalar >::r(), and VL_CHECK_OGL.
void vl::Color::setValue | ( | const fvec4 & | color ) | [inline] |
Definition at line 108 of file Shader.hpp.
Referenced by vl::VLXClassWrapper_Color::importColor().
const fvec4& vl::Color::value | ( | ) | const [inline] |
Definition at line 110 of file Shader.hpp.
Referenced by vl::VLXClassWrapper_Color::exportColor().
virtual ref<RenderState> vl::Color::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 112 of file Shader.hpp.
fvec4 vl::Color::mColor [protected] |
Definition at line 120 of file Shader.hpp.
Referenced by apply().