Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glPointParameter(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
PointParameter (float sizemin=0, float sizemax=1024.0f, float fadethresholdsize=1.0f, fvec3 distanceattenuation=fvec3(1, 0, 0)) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (float sizemin, float sizemax, float fadethresholdsize, fvec3 distanceattenuation) |
void | setDistanceAttenuation (fvec3 attenuation) |
void | setSizeMin (float sizemin) |
void | setSizeMax (float sizemax) |
void | setFadeThresholdSize (float threshold) |
fvec3 | distanceAttenuation () const |
float | sizeMin () const |
float | sizeMax () const |
float | fadeThresholdSize () const |
EPointSpriteCoordOrigin | pointSpriteCoordOrigin () const |
void | setPointSpriteCoordOrigin (EPointSpriteCoordOrigin orig) |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
fvec3 | mDistanceAttenuation |
float | mSizeMin |
float | mSizeMax |
float | mFadeThresholdSize |
EPointSpriteCoordOrigin | mPointSpriteCoordOrigin |
RenderState wrapping the OpenGL function glPointParameter(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml for more information.
Definition at line 1221 of file Shader.hpp.
vl::PointParameter::PointParameter | ( | float | sizemin = 0 , |
float | sizemax = 1024.0f , |
||
float | fadethresholdsize = 1.0f , |
||
fvec3 | distanceattenuation = fvec3(1,0,0) |
||
) | [inline] |
Definition at line 1226 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::PointParameter::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 1232 of file Shader.hpp.
References vl::RS_PointParameter.
void PointParameter::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 619 of file Shader.cpp.
References vl::Has_GL_Version_1_4, vl::Has_GL_Version_2_0, vl::Has_GL_Version_3_0, vl::Has_GL_Version_4_0, vl::Has_GLES_Version_1_1, mDistanceAttenuation, mFadeThresholdSize, mPointSpriteCoordOrigin, mSizeMax, mSizeMin, vl::Vector3< T_Scalar >::ptr(), and VL_CHECK_OGL.
void vl::PointParameter::set | ( | float | sizemin, |
float | sizemax, | ||
float | fadethresholdsize, | ||
fvec3 | distanceattenuation | ||
) | [inline] |
Definition at line 1236 of file Shader.hpp.
void vl::PointParameter::setDistanceAttenuation | ( | fvec3 | attenuation ) | [inline] |
Definition at line 1238 of file Shader.hpp.
void vl::PointParameter::setSizeMin | ( | float | sizemin ) | [inline] |
Definition at line 1240 of file Shader.hpp.
void vl::PointParameter::setSizeMax | ( | float | sizemax ) | [inline] |
Definition at line 1242 of file Shader.hpp.
void vl::PointParameter::setFadeThresholdSize | ( | float | threshold ) | [inline] |
Definition at line 1244 of file Shader.hpp.
fvec3 vl::PointParameter::distanceAttenuation | ( | ) | const [inline] |
Definition at line 1246 of file Shader.hpp.
float vl::PointParameter::sizeMin | ( | ) | const [inline] |
Definition at line 1248 of file Shader.hpp.
float vl::PointParameter::sizeMax | ( | ) | const [inline] |
Definition at line 1250 of file Shader.hpp.
float vl::PointParameter::fadeThresholdSize | ( | ) | const [inline] |
Definition at line 1252 of file Shader.hpp.
EPointSpriteCoordOrigin vl::PointParameter::pointSpriteCoordOrigin | ( | ) | const [inline] |
Definition at line 1254 of file Shader.hpp.
void vl::PointParameter::setPointSpriteCoordOrigin | ( | EPointSpriteCoordOrigin | orig ) | [inline] |
Definition at line 1256 of file Shader.hpp.
virtual ref<RenderState> vl::PointParameter::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 1258 of file Shader.hpp.
fvec3 vl::PointParameter::mDistanceAttenuation [protected] |
Definition at line 1266 of file Shader.hpp.
Referenced by apply().
float vl::PointParameter::mSizeMin [protected] |
Definition at line 1267 of file Shader.hpp.
Referenced by apply().
float vl::PointParameter::mSizeMax [protected] |
Definition at line 1268 of file Shader.hpp.
Referenced by apply().
float vl::PointParameter::mFadeThresholdSize [protected] |
Definition at line 1269 of file Shader.hpp.
Referenced by apply().
Definition at line 1270 of file Shader.hpp.
Referenced by apply().