Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions

vl::VLXClassWrapper_Uniform Struct Reference

VLX wrapper of vl::Uniform. More...

#include <VLXWrappers.hpp>

Inheritance diagram for vl::VLXClassWrapper_Uniform:
vl::VLXClassWrapper vl::Object

List of all members.

Public Member Functions

void importUniform (VLXSerializer &s, const VLXStructure *vlx, Uniform *uniform)
virtual ref< ObjectimportVLX (VLXSerializer &s, const VLXStructure *vlx)
void exportUniform (const Uniform *uniform, VLXStructure *vlx)
virtual ref< VLXStructureexportVLX (VLXSerializer &s, const Object *obj)

Detailed Description

VLX wrapper of vl::Uniform.

Definition at line 1319 of file VLXWrappers.hpp.


Member Function Documentation

void vl::VLXClassWrapper_Uniform::importUniform ( VLXSerializer s,
const VLXStructure vlx,
Uniform uniform 
) [inline]

Definition at line 1321 of file VLXWrappers.hpp.

References vl::VLXValue::ArrayInteger, vl::VLXValue::ArrayReal, vl::VLXArrayTemplate< T >::copyTo(), vl::Log::error(), vl::VLXValue::getArrayInteger(), vl::VLXValue::getArrayReal(), vl::VLXValue::getIdentifier(), vl::VLXValue::getInteger(), vl::VLXValue::getReal(), vl::VLXStructure::getValue(), vl::VLXValue::Identifier, vl::VLXValue::Integer, vl::VLXTaggedValue::lineNumber(), vl::Uniform::name(), NULL, vl::Uniform::setName(), vl::Uniform::setUniform1d(), vl::Uniform::setUniform1f(), vl::Uniform::setUniform1i(), vl::Uniform::setUniform1ui(), vl::Uniform::setUniform2d(), vl::Uniform::setUniform2f(), vl::Uniform::setUniform2i(), vl::Uniform::setUniform2ui(), vl::Uniform::setUniform3d(), vl::Uniform::setUniform3f(), vl::Uniform::setUniform3i(), vl::Uniform::setUniform3ui(), vl::Uniform::setUniform4d(), vl::Uniform::setUniform4f(), vl::Uniform::setUniform4i(), vl::Uniform::setUniform4ui(), vl::Uniform::setUniformMatrix2d(), vl::Uniform::setUniformMatrix2f(), vl::Uniform::setUniformMatrix2x3d(), vl::Uniform::setUniformMatrix2x3f(), vl::Uniform::setUniformMatrix2x4d(), vl::Uniform::setUniformMatrix2x4f(), vl::Uniform::setUniformMatrix3d(), vl::Uniform::setUniformMatrix3f(), vl::Uniform::setUniformMatrix3x2d(), vl::Uniform::setUniformMatrix3x2f(), vl::Uniform::setUniformMatrix3x4d(), vl::Uniform::setUniformMatrix3x4f(), vl::Uniform::setUniformMatrix4d(), vl::Uniform::setUniformMatrix4f(), vl::Uniform::setUniformMatrix4x2d(), vl::Uniform::setUniformMatrix4x2f(), vl::Uniform::setUniformMatrix4x3d(), vl::Uniform::setUniformMatrix4x3f(), vl::VLXSerializer::signalImportError(), vl::VLXValue::type(), vl::UT_DOUBLE, vl::UT_DOUBLE_MAT2, vl::UT_DOUBLE_MAT2x3, vl::UT_DOUBLE_MAT2x4, vl::UT_DOUBLE_MAT3, vl::UT_DOUBLE_MAT3x2, vl::UT_DOUBLE_MAT3x4, vl::UT_DOUBLE_MAT4, vl::UT_DOUBLE_MAT4x2, vl::UT_DOUBLE_MAT4x3, vl::UT_DOUBLE_VEC2, vl::UT_DOUBLE_VEC3, vl::UT_DOUBLE_VEC4, vl::UT_FLOAT, vl::UT_FLOAT_MAT2, vl::UT_FLOAT_MAT2x3, vl::UT_FLOAT_MAT2x4, vl::UT_FLOAT_MAT3, vl::UT_FLOAT_MAT3x2, vl::UT_FLOAT_MAT3x4, vl::UT_FLOAT_MAT4, vl::UT_FLOAT_MAT4x2, vl::UT_FLOAT_MAT4x3, vl::UT_FLOAT_VEC2, vl::UT_FLOAT_VEC3, vl::UT_FLOAT_VEC4, vl::UT_INT, vl::UT_INT_VEC2, vl::UT_INT_VEC3, vl::UT_INT_VEC4, vl::UT_NONE, vl::UT_UNSIGNED_INT, vl::UT_UNSIGNED_INT_VEC2, vl::UT_UNSIGNED_INT_VEC3, vl::UT_UNSIGNED_INT_VEC4, vl::VLXArrayTemplate< T >::value(), VL_CHECK, vl::vlx_EUniformType(), and VLX_IMPORT_CHECK_RETURN.

Referenced by importVLX().

virtual ref<Object> vl::VLXClassWrapper_Uniform::importVLX ( VLXSerializer s,
const VLXStructure vlx 
) [inline, virtual]
void vl::VLXClassWrapper_Uniform::exportUniform ( const Uniform uniform,
VLXStructure vlx 
) [inline]
virtual ref<VLXStructure> vl::VLXClassWrapper_Uniform::exportVLX ( VLXSerializer s,
const Object obj 
) [inline, virtual]

The documentation for this struct was generated from the following file:

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:12.
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