Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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The LoadWriter3DS class is a ResourceLoadWriter capable of reading 3DS files. More...
#include <io3DS.hpp>
Public Member Functions | |
LoadWriter3DS () | |
ref< ResourceDatabase > | loadResource (const String &path) const |
ref< ResourceDatabase > | loadResource (VirtualFile *file) const |
bool | writeResource (const String &, ResourceDatabase *) const |
Not supported yet. | |
bool | writeResource (VirtualFile *, ResourceDatabase *) const |
Not supported yet. |
The LoadWriter3DS class is a ResourceLoadWriter capable of reading 3DS files.
Definition at line 57 of file io3DS.hpp.
ref<ResourceDatabase> vl::LoadWriter3DS::loadResource | ( | const String & | path ) | const [inline, virtual] |
Implements vl::ResourceLoadWriter.
Definition at line 64 of file io3DS.hpp.
References vl::load3DS().
ref<ResourceDatabase> vl::LoadWriter3DS::loadResource | ( | VirtualFile * | file ) | const [inline, virtual] |
Implements vl::ResourceLoadWriter.
Definition at line 69 of file io3DS.hpp.
References vl::load3DS().
bool vl::LoadWriter3DS::writeResource | ( | const String & | , |
ResourceDatabase * | |||
) | const [inline, virtual] |
bool vl::LoadWriter3DS::writeResource | ( | VirtualFile * | , |
ResourceDatabase * | |||
) | const [inline, virtual] |